b486678290
Library -Artifacts
82 lines
2.7 KiB
C#
82 lines
2.7 KiB
C#
////REVIEW: Devices usually will automatically shut down haptics if they haven't received a haptics command in some time.
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//// How should we deal with that? Should haptics automatically refresh themselves periodically while they are set?
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////REVIEW: Do we need a mute in addition to a pause?
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namespace UnityEngine.InputSystem.Haptics
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{
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/// <summary>
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/// Base interface for haptics on input devices.
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/// </summary>
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/// <remarks>
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/// To support haptics, an <see cref="InputDevice"/> has to implement one or more
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/// haptics interfaces.
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/// </remarks>
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/// <example>
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/// <code>
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/// class MyDevice : InputDevice, IDualMotorRumble
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/// {
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/// private DualMotorRumble m_Rumble;
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///
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/// public void SetMotorSpeeds(float lowFrequency, float highFrequency)
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/// {
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/// m_Rumble.SetMotorSpeeds(lowFrequency, highFrequency);
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/// }
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///
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/// public void PauseHaptics()
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/// {
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/// m_Rumble.PauseHaptics();
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/// }
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///
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/// public void ResumeHaptics()
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/// {
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/// m_Rumble.ResumeHaptics();
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/// }
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///
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/// public void ResetHaptics()
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/// {
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/// m_Rumble.ResetHaptics();
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/// }
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/// }
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/// </code>
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/// </example>
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/// <seealso cref="InputSystem.PauseHaptics"/>
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/// <seealso cref="InputSystem.ResumeHaptics"/>
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/// <seealso cref="InputSystem.ResetHaptics"/>
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public interface IHaptics
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{
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/// <summary>
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/// Pause haptics playback on the device.
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/// </summary>
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/// <remarks>
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/// This should preserve current playback settings (such as motor speed levels
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/// or effect playback positions) but shut down feedback effects on the device.
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///
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/// If proper resumption of effects is not possible, playback should be stopped
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/// and <see cref="ResumeHaptics"/> is allowed to be a no-operation.
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///
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/// Note that haptics playback states are not required to survive domain reloads
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/// in the editor.
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/// </remarks>
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/// <seealso cref="ResumeHaptics"/>
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void PauseHaptics();
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/// <summary>
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/// Resume haptics playback on the device.
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/// </summary>
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/// <remarks>
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/// Should be called after calling <see cref="PauseHaptics"/>. Otherwise does
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/// nothing.
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/// </remarks>
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void ResumeHaptics();
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/// <summary>
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/// Reset haptics playback on the device to its default state.
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/// </summary>
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/// <remarks>
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/// This will turn off all haptics effects that may be playing on the device.
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/// </remarks>
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void ResetHaptics();
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}
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}
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