b486678290
Library -Artifacts
92 lines
3.3 KiB
C#
92 lines
3.3 KiB
C#
using System.Runtime.InteropServices;
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using UnityEngine.InputSystem.Utilities;
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using Unity.Collections;
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using Unity.Collections.LowLevel.Unsafe;
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namespace UnityEngine.InputSystem.LowLevel
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{
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////REVIEW: why is this passing the command by pointer instead of by ref?
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/// <summary>
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/// Delegate used by <see cref="InputSystem.onDeviceCommand"/>.
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/// </summary>
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public unsafe delegate long? InputDeviceCommandDelegate(InputDevice device, InputDeviceCommand* command);
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/// <summary>
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/// Delegate for executing <see cref="InputDeviceCommand"/>s inside <see cref="InputSystem.onFindLayoutForDevice"/>.
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/// </summary>
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/// <param name="command">Command to execute.</param>
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/// <seealso cref="InputSystem.onFindLayoutForDevice"/>
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/// <seealso cref="Layouts.InputDeviceFindControlLayoutDelegate"/>
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public delegate long InputDeviceExecuteCommandDelegate(ref InputDeviceCommand command);
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/// <summary>
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/// Data header for a command send to an <see cref="InputDevice"/>.
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/// </summary>
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/// <remarks>
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/// Commands are essentially synchronously processed events send directly
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/// to a specific device. Their primary use is to expose device-specific
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/// functions without having to extend the C# API used to communicate
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/// between input code and backend device implementations (which may sit
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/// in native code).
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///
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/// Like input events, device commands use <see cref="FourCC"/> codes
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/// to indicate their type.
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/// </remarks>
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[StructLayout(LayoutKind.Explicit, Size = kBaseCommandSize)]
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public struct InputDeviceCommand : IInputDeviceCommandInfo
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{
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////TODO: Remove kBaseCommandSize
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internal const int kBaseCommandSize = 8;
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public const int BaseCommandSize = 8;
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/// <summary>
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/// Generic failure code for <see cref="InputDevice.ExecuteCommand{TCommand}"/> calls.
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/// </summary>
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/// <remarks>
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/// Any negative return value for an <see cref="InputDevice.ExecuteCommand{TCommand}"/> call should be considered failure.
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/// </remarks>
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public const long GenericFailure = -1;
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public const long GenericSuccess = 1;
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[FieldOffset(0)] public FourCC type;
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[FieldOffset(4)] public int sizeInBytes;
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public int payloadSizeInBytes => sizeInBytes - kBaseCommandSize;
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public unsafe void* payloadPtr
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{
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get
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{
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fixed(void* thisPtr = &this)
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{
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return ((byte*)thisPtr) + kBaseCommandSize;
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}
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}
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}
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public InputDeviceCommand(FourCC type, int sizeInBytes = kBaseCommandSize)
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{
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this.type = type;
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this.sizeInBytes = sizeInBytes;
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}
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public static unsafe NativeArray<byte> AllocateNative(FourCC type, int payloadSize)
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{
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var sizeInBytes = payloadSize + kBaseCommandSize;
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var buffer = new NativeArray<byte>(sizeInBytes, Allocator.Temp);
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var commandPtr = (InputDeviceCommand*)NativeArrayUnsafeUtility.GetUnsafePtr(buffer);
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commandPtr->type = type;
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commandPtr->sizeInBytes = sizeInBytes;
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return buffer;
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}
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public FourCC typeStatic
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{
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get { return new FourCC(); }
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}
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}
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}
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