b486678290
Library -Artifacts
208 lines
8.1 KiB
C#
208 lines
8.1 KiB
C#
using UnityEngine.InputSystem.Utilities;
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namespace UnityEngine.InputSystem
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{
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/// <summary>
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/// A collection of common usage string values as reported by <see cref="InputControl.usages"/>.
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/// </summary>
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public static class CommonUsages
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{
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/// <summary>
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/// Primary 2D motion control.
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/// </summary>
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/// <remarks>
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/// Example: Left stick on a gamepad.
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/// </remarks>
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public static readonly InternedString Primary2DMotion = new InternedString("Primary2DMotion");
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/// <summary>
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/// Secondary 2D motion control.
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/// </summary>
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/// <remarks>
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/// Example: Right stick on a gamepad.
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/// </remarks>
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public static readonly InternedString Secondary2DMotion = new InternedString("Secondary2DMotion");
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/// <summary>
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/// The primary action control on any input device, such as a gamepad, mouse, or keyboard.
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/// </summary>
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/// <remarks>
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/// Example: Primary mouse button (left button on right-handed configuration, right button on left-handed configuration),
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/// south-button on a gamepad.
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/// </remarks>
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public static readonly InternedString PrimaryAction = new InternedString("PrimaryAction");
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/// <summary>
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/// Secondary action control on any input device, such as a gamepad, mouse, or keyboard.
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/// </summary>
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/// <remarks>
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/// Example: Secondary mouse button (right button on right-handed configuration, left button on left-handed configuration),
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/// east-button on a gamepad.
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/// </remarks>
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public static readonly InternedString SecondaryAction = new InternedString("SecondaryAction");
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/// <summary>
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/// The primary trigger control on input devices with triggers.
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/// </summary>
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/// <remarks>
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/// Example: Right trigger-button on a gamepad.
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/// </remarks>
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public static readonly InternedString PrimaryTrigger = new InternedString("PrimaryTrigger");
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/// <summary>
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/// The secondary trigger control on input devices with triggers.
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/// </summary>
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/// <remarks>
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/// Example: Left trigger-button on a gamepad.
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/// </remarks>
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public static readonly InternedString SecondaryTrigger = new InternedString("SecondaryTrigger");
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/// <summary>
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/// A modifier action control that modifies usage of other controls.
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/// </summary>
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/// <remarks>
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/// Example: Keyboard modifier keys like CTRL, SHIFT, ALT, OPTION, etc.
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/// </remarks>
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public static readonly InternedString Modifier = new InternedString("Modifier");
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/// <summary>
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/// The spatial position control on input devices with spatial tracking.
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/// </summary>
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/// <remarks>
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/// Example: User head position in tracking-space using e.g. a head-tracking system. This could for example be a VR tracking system or another user-facing tracking sensor.
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/// </remarks>
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public static readonly InternedString Position = new InternedString("Position");
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/// <summary>
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/// The spatial orientation control on input devices with spatial tracking.
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/// </summary>
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/// <remarks>
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/// Example: User head-orientation in tracking-space using e.g. a head-tracking system. This could for example be a VR tracking system or another user-facing tracking sensor.
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/// </remarks>
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public static readonly InternedString Orientation = new InternedString("Orientation");
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/// <summary>
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/// The primary hat-switch control on input devices with hat-switches such as joysticks or gamepads.
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/// </summary>
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/// <remarks>
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/// Example: Joystick or gamepad hat-switch.
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/// </remarks>
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public static readonly InternedString Hatswitch = new InternedString("Hatswitch");
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/// <summary>
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/// Button to navigate to previous location.
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/// </summary>
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/// <remarks>
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/// Example: Escape on keyboard, B button on gamepad.
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///
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/// In general, the "Back" control is used for moving backwards in the navigation history
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/// of a UI. This is used, for example, in hierarchical menu structures to move back to parent menus
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/// (e.g. from the "Settings" menu back to the "Main" menu). Consoles generally have stringent requirements
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/// as to which button has to fulfill this role.
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/// </remarks>
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public static readonly InternedString Back = new InternedString("Back");
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/// <summary>
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/// Button to navigate to next location.
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/// </summary>
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public static readonly InternedString Forward = new InternedString("Forward");
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/// <summary>
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/// Button to bring up menu.
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/// </summary>
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public static readonly InternedString Menu = new InternedString("Menu");
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/// <summary>
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/// Button to confirm the current choice.
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/// </summary>
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public static readonly InternedString Submit = new InternedString("Submit");
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////REVIEW: isn't this the same as "Back"?
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/// <summary>
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/// Button to not accept the current choice.
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/// </summary>
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public static readonly InternedString Cancel = new InternedString("Cancel");
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/// <summary>
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/// Horizontal motion axis.
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/// </summary>
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/// <remarks>
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/// Example: X axis on mouse.
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/// </remarks>
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public static readonly InternedString Horizontal = new InternedString("Horizontal");
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/// <summary>
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/// Vertical motion axis.
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/// </summary>
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/// <remarks>
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/// Example: Y axis on mouse.
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/// </remarks>
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public static readonly InternedString Vertical = new InternedString("Vertical");
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/// <summary>
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/// Rotation around single, fixed axis.
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/// </summary>
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/// <remarks>
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/// Example: twist on joystick or twist of pen (few pens support that).
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/// </remarks>
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public static readonly InternedString Twist = new InternedString("Twist");
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/// <summary>
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/// Pressure level axis.
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/// </summary>
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/// <remarks>
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/// Example: pen pressure.
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/// </remarks>
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public static readonly InternedString Pressure = new InternedString("Pressure");
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/// <summary>
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/// Axis to scroll horizontally.
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/// </summary>
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public static readonly InternedString ScrollHorizontal = new InternedString("ScrollHorizontal");
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/// <summary>
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/// Axis to scroll vertically.
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/// </summary>
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public static readonly InternedString ScrollVertical = new InternedString("ScrollVertical");
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/// <summary>
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/// A screen-space point.
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/// </summary>
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/// <remarks>
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/// Example: Touch contact point.
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/// </remarks>
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public static readonly InternedString Point = new InternedString("Point");
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/// <summary>
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/// Low-frequency haptic motor for force-feedback.
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/// </summary>
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public static readonly InternedString LowFreqMotor = new InternedString("LowFreqMotor");
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/// <summary>
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/// High-frequency haptic motor for force-feedback.
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/// </summary>
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public static readonly InternedString HighFreqMotor = new InternedString("HighFreqMotor");
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/// <summary>
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/// Device in left hand.
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/// </summary>
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/// <remarks>
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/// Example: left hand XR controller.
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/// </remarks>
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public static readonly InternedString LeftHand = new InternedString("LeftHand");
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/// <summary>
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/// Device in right hand.
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/// </summary>
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/// <remarks>
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/// Example: right hand XR controller.
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/// </remarks>
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public static readonly InternedString RightHand = new InternedString("RightHand");
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/// <summary>
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/// Axis representing charge of battery (1=full, 0=empty).
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/// </summary>
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public static readonly InternedString BatteryStrength = new InternedString("BatteryStrength");
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}
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}
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