Firstborn/Library/PackageCache/com.unity.cinemachine@2.8.9/Tests/Editor/AxisStateTests.cs
Schaken-Mods b486678290 Library -Artifacts
Library -Artifacts
2023-03-28 12:24:16 -05:00

96 lines
3.9 KiB
C#

using UnityEngine;
using UnityEngine.TestTools;
using NUnit.Framework;
using System.Collections;
using Cinemachine;
public class AxisStateTests
{
struct TestAxisProvider : AxisState.IInputAxisProvider
{
public float value;
public TestAxisProvider(float value)
{
this.value = value;
}
public float GetAxisValue(int axis)
{
return value;
}
}
static IEnumerable AxisStateTestCases
{
get
{
yield return new TestCaseData(-100f, 100f, false, 10f, 0.5f, 0.5f, false, 0.1f).Returns(1.0f);
yield return new TestCaseData(-100f, 100f, false, 10f, 0.5f, 0.5f, false, 0.5f).Returns(5.0f);
yield return new TestCaseData(-100f, 100f, false, 1f, 0.5f, 0.5f, false, 1.0f).Returns(1.0f);
yield return new TestCaseData(-100f, 100f, false, 10f, 0.5f, 0.5f, false, 100.0f).Returns(10.0f);
yield return new TestCaseData(-13f, 5f, false, 10f, 0.5f, 0.5f, false, 100.0f).Returns(5.0f);
yield return new TestCaseData(-13f, 5f, true, 10f, 0.5f, 0.5f, false, 100.0f).Returns(-12.0f);
yield return new TestCaseData(-100f, 100f, false, 10f, 0.5f, 0.5f, true, 0.1f).Returns(-1.0f);
yield return new TestCaseData(-100f, 100f, false, 10f, 0.5f, 0.5f, true, 0.5f).Returns(-5.0f);
yield return new TestCaseData(-100f, 100f, false, 1f, 0.5f, 0.5f, true, 1.0f).Returns(-1.0f);
yield return new TestCaseData(-100f, 100f, false, 10f, 0.5f, 0.5f, true, 100.0f).Returns(-10.0f);
yield return new TestCaseData(-13f, 5f, false, 10f, 0.5f, 0.5f, true, 100.0f).Returns(-13.0f);
yield return new TestCaseData(-13f, 5f, true, 10f, 0.5f, 0.5f, true, 100.0f).Returns(4.0f);
}
}
[Test, TestCaseSource(nameof(AxisStateTestCases))]
public float TestAxisState(float minValue, float maxValue, bool wrap,
float maxSpeed, float accelTime, float decelTime,
bool invert, float axisValue)
{
var axisState = new AxisState(minValue, maxValue, wrap, false, maxSpeed, accelTime, decelTime, null, invert);
axisState.SetInputAxisProvider(0, new TestAxisProvider(axisValue));
axisState.Validate();
var success = axisState.Update(1.0f);
Assert.IsTrue(success, "Update had no effect");
return axisState.Value;
}
static IEnumerable RecenteringTestCases
{
get
{
yield return new TestCaseData(-100f, 100f, false, 10f, 0.5f, 0.5f, false, 0.1f, true, 0.01f).Returns(0.0f);
yield return new TestCaseData(-100f, 100f, false, 10f, 0.5f, 0.5f, false, 0.1f, true, 5f).Returns(0.180375189f);
yield return new TestCaseData(-100f, 100f, false, 10f, 0.5f, 0.5f, false, 0.1f, false, 0.01f).Returns(1.0f);
yield return new TestCaseData(-100f, 100f, false, 10f, 0.5f, 0.5f, false, 0.1f, false, 5f).Returns(1.0f);
}
}
[Test, TestCaseSource(nameof(RecenteringTestCases))]
public float TestRecentering(float minValue, float maxValue, bool wrap,
float maxSpeed, float accelTime, float decelTime, bool invert, float axisValue,
bool enabled, float recenteringTime)
{
var axisState = new AxisState(minValue, maxValue, false, false, maxSpeed, accelTime, decelTime, null, invert);
axisState.SetInputAxisProvider(0, new TestAxisProvider(axisValue));
axisState.Validate();
var success = axisState.Update(1.0f);
Assert.IsTrue(success, "Update had no effect");
var recentering = new AxisState.Recentering(enabled, 0.0f, recenteringTime);
recentering.DoRecentering(ref axisState, 10.0f, 0.0f);
return axisState.Value < Cinemachine.Utility.UnityVectorExtensions.Epsilon ? 0f : axisState.Value;
}
[TearDown]
public static void TearDown()
{
Cinemachine.CinemachineCore.CurrentTimeOverride = -1;
}
}