b486678290
Library -Artifacts
56 lines
2.1 KiB
C#
56 lines
2.1 KiB
C#
#if !UNITY_2019_3_OR_NEWER
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#define CINEMACHINE_PHYSICS
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#define CINEMACHINE_PHYSICS_2D
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#endif
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using UnityEditor;
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using UnityEngine;
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namespace Cinemachine.Editor
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{
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#if CINEMACHINE_PHYSICS || CINEMACHINE_PHYSICS_2D
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[CustomEditor(typeof(CinemachineCollisionImpulseSource))]
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internal sealed class CinemachineCollisionImpulseSourceEditor
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: BaseEditor<CinemachineCollisionImpulseSource>
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{
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float m_TestForce = 1;
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GUIContent m_TestButton = new GUIContent(
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"Invoke", "Play-mode only: Generate an impulse with the default velocity scaled by this amount");
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GUIContent m_TestLabel = new GUIContent(
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"Test with Force", "Generate an impulse with the default velocity scaled by an amount");
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public override void OnInspectorGUI()
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{
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BeginInspector();
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EditorGUILayout.Separator();
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var collider = Target.GetComponent<Collider>();
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var collider2D = Target.GetComponent<Collider2D>();
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if ((collider == null || !collider.enabled) && (collider2D == null || !collider2D.enabled))
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EditorGUILayout.HelpBox(
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"An active Collider or Collider2D component is required in order to detect "
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+ "collisions and generate Impulse events",
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MessageType.Warning);
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DrawRemainingPropertiesInInspector();
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EditorGUILayout.Space();
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GUI.enabled = EditorApplication.isPlaying;
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{
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var r1 = EditorGUILayout.GetControlRect();
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r1 = EditorGUI.PrefixLabel(r1, m_TestLabel);
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var testButtonWidth = GUI.skin.button.CalcSize(m_TestButton).x;
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var r2 = r1;
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r1.width = testButtonWidth;
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r2.x += testButtonWidth + 3; r2.width -= testButtonWidth + 3;
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m_TestForce = EditorGUI.Slider(r2, m_TestForce, 0.1f, 20f);
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if (GUI.Button(r1, m_TestButton))
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Target.GenerateImpulseWithForce(m_TestForce);
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}
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GUI.enabled = true;
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}
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}
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#endif
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}
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