b486678290
Library -Artifacts
189 lines
10 KiB
C#
189 lines
10 KiB
C#
using UnityEngine;
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using UnityEngine.U2D;
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using UnityEditor;
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namespace UnityEditor.U2D
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{
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static internal class MenuItems
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{
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const int k_SpriteAssetMenuPriority = 1;
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const int k_SpriteAtlasAssetMenuPriority = k_SpriteAssetMenuPriority + 11;
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const int k_SpriteGameObjectMenuPriority = 1;
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const int k_PhysicsGameObjectMenuPriority = 2;
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const int k_SpriteMaskGameObjectMenuPriority = 6;
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[MenuItem("Assets/Create/2D/Sprites/Triangle", priority = k_SpriteAssetMenuPriority)]
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static void AssetsCreateSpritesTriangle(MenuCommand menuCommand)
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{
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ItemCreationUtility.CreateAssetObjectFromTemplate<Texture2D>("Packages/com.unity.2d.sprite/Editor/ObjectMenuCreation/DefaultAssets/Textures/v2/Triangle.png");
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}
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[MenuItem("Assets/Create/2D/Sprites/Square", priority = k_SpriteAssetMenuPriority)]
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static void AssetsCreateSpritesSquare(MenuCommand menuCommand)
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{
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ItemCreationUtility.CreateAssetObjectFromTemplate<Texture2D>("Packages/com.unity.2d.sprite/Editor/ObjectMenuCreation/DefaultAssets/Textures/v2/Square.png");
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}
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[MenuItem("Assets/Create/2D/Sprites/Circle", priority = k_SpriteAssetMenuPriority)]
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static void AssetsCreateSpritesCircle(MenuCommand menuCommand)
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{
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ItemCreationUtility.CreateAssetObjectFromTemplate<Texture2D>("Packages/com.unity.2d.sprite/Editor/ObjectMenuCreation/DefaultAssets/Textures/v2/Circle.png");
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}
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[MenuItem("Assets/Create/2D/Sprites/Capsule", priority = k_SpriteAssetMenuPriority)]
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static void AssetsCreateSpritesCapsule(MenuCommand menuCommand)
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{
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ItemCreationUtility.CreateAssetObjectFromTemplate<Texture2D>("Packages/com.unity.2d.sprite/Editor/ObjectMenuCreation/DefaultAssets/Textures/v2/Capsule.png");
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}
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[MenuItem("Assets/Create/2D/Sprites/Isometric Diamond", priority = k_SpriteAssetMenuPriority)]
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static void AssetsCreateSpritesIsometricDiamond(MenuCommand menuCommand)
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{
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ItemCreationUtility.CreateAssetObjectFromTemplate<Texture2D>("Packages/com.unity.2d.sprite/Editor/ObjectMenuCreation/DefaultAssets/Textures/v2/IsometricDiamond.png");
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}
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[MenuItem("Assets/Create/2D/Sprites/Hexagon Flat-Top", priority = k_SpriteAssetMenuPriority)]
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static void AssetsCreateSpritesHexagonFlatTop(MenuCommand menuCommand)
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{
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ItemCreationUtility.CreateAssetObjectFromTemplate<Texture2D>("Packages/com.unity.2d.sprite/Editor/ObjectMenuCreation/DefaultAssets/Textures/v2/HexagonFlatTop.png");
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}
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[MenuItem("Assets/Create/2D/Sprites/Hexagon Pointed-Top", priority = k_SpriteAssetMenuPriority)]
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static void AssetsCreateSpritesHexagonPointedTop(MenuCommand menuCommand)
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{
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ItemCreationUtility.CreateAssetObjectFromTemplate<Texture2D>("Packages/com.unity.2d.sprite/Editor/ObjectMenuCreation/DefaultAssets/Textures/v2/HexagonPointedTop.png");
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}
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[MenuItem("Assets/Create/2D/Sprites/9-Sliced", priority = k_SpriteAssetMenuPriority)]
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static void AssetsCreateSprites9Sliced(MenuCommand menuCommand)
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{
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ItemCreationUtility.CreateAssetObjectFromTemplate<Texture2D>("Packages/com.unity.2d.sprite/Editor/ObjectMenuCreation/DefaultAssets/Textures/v2/9Sliced.png");
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}
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internal class DoCreateSpriteAtlas : ProjectWindowCallback.EndNameEditAction
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{
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public int sides;
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public override void Action(int instanceId, string pathName, string resourceFile)
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{
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var spriteAtlasAsset = new SpriteAtlasAsset();
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UnityEditorInternal.InternalEditorUtility.SaveToSerializedFileAndForget(new Object[] { spriteAtlasAsset }, pathName, true);
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AssetDatabase.Refresh(ImportAssetOptions.ForceUpdate);
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}
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}
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static private void CreateSpriteAtlas()
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{
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var icon = EditorGUIUtility.IconContent<SpriteAtlasAsset>().image as Texture2D;
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DoCreateSpriteAtlas action = ScriptableObject.CreateInstance<DoCreateSpriteAtlas>();
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ProjectWindowUtil.StartNameEditingIfProjectWindowExists(0, action, "New Sprite Atlas.spriteatlasv2", icon, null);
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}
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[MenuItem("Assets/Create/2D/Sprite Atlas", priority = k_SpriteAtlasAssetMenuPriority)]
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static void AssetsCreateSpriteAtlas(MenuCommand menuCommand)
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{
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if (EditorSettings.spritePackerMode == SpritePackerMode.SpriteAtlasV2)
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CreateSpriteAtlas();
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else
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ItemCreationUtility.CreateAssetObject<SpriteAtlas>("New Sprite Atlas.spriteatlas");
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}
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static GameObject CreateSpriteRendererGameObject(string name, string spritePath, MenuCommand menuCommand)
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{
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var go = ItemCreationUtility.CreateGameObject(name, menuCommand, new[] {typeof(SpriteRenderer)});
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var sr = go.GetComponent<SpriteRenderer>();
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sr.sprite = AssetDatabase.LoadAssetAtPath<Sprite>(spritePath);
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return go;
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}
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[MenuItem("GameObject/2D Object/Sprites/Triangle", priority = k_SpriteGameObjectMenuPriority)]
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static void GameObjectCreateSpritesTriangle(MenuCommand menuCommand)
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{
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CreateSpriteRendererGameObject("Triangle", "Packages/com.unity.2d.sprite/Editor/ObjectMenuCreation/DefaultAssets/Textures/v2/Triangle.png", menuCommand);
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}
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[MenuItem("GameObject/2D Object/Sprites/Square", priority = k_SpriteGameObjectMenuPriority)]
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static void GameObjectCreateSpritesSquare(MenuCommand menuCommand)
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{
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CreateSpriteRendererGameObject("Square", "Packages/com.unity.2d.sprite/Editor/ObjectMenuCreation/DefaultAssets/Textures/v2/Square.png", menuCommand);
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}
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[MenuItem("GameObject/2D Object/Sprites/Circle", priority = k_SpriteGameObjectMenuPriority)]
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static void GameObjectCreateSpritesCircle(MenuCommand menuCommand)
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{
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CreateSpriteRendererGameObject("Circle", "Packages/com.unity.2d.sprite/Editor/ObjectMenuCreation/DefaultAssets/Textures/v2/Circle.png", menuCommand);
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}
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[MenuItem("GameObject/2D Object/Sprites/Capsule", priority = k_SpriteGameObjectMenuPriority)]
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static void GameObjectCreateSpritesCapsule(MenuCommand menuCommand)
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{
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CreateSpriteRendererGameObject("Capsule", "Packages/com.unity.2d.sprite/Editor/ObjectMenuCreation/DefaultAssets/Textures/v2/Capsule.png", menuCommand);
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}
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[MenuItem("GameObject/2D Object/Sprites/Isometric Diamond", priority = k_SpriteGameObjectMenuPriority)]
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static void GameObjectCreateSpritesIsometricDiamond(MenuCommand menuCommand)
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{
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CreateSpriteRendererGameObject("Isometric Diamond", "Packages/com.unity.2d.sprite/Editor/ObjectMenuCreation/DefaultAssets/Textures/v2/IsometricDiamond.png", menuCommand);
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}
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[MenuItem("GameObject/2D Object/Sprites/Hexagon Flat-Top", priority = k_SpriteGameObjectMenuPriority)]
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static void GameObjectCreateSpritesHexagonFlatTop(MenuCommand menuCommand)
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{
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CreateSpriteRendererGameObject("Hexagon Flat-Top", "Packages/com.unity.2d.sprite/Editor/ObjectMenuCreation/DefaultAssets/Textures/v2/HexagonFlatTop.png", menuCommand);
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}
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[MenuItem("GameObject/2D Object/Sprites/Hexagon Pointed-Top", priority = k_SpriteGameObjectMenuPriority)]
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static void GameObjectCreateSpritesHexagonPointedTop(MenuCommand menuCommand)
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{
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CreateSpriteRendererGameObject("Hexagon Pointed-Top", "Packages/com.unity.2d.sprite/Editor/ObjectMenuCreation/DefaultAssets/Textures/v2/HexagonPointedTop.png", menuCommand);
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}
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[MenuItem("GameObject/2D Object/Sprites/9-Sliced", priority = k_SpriteGameObjectMenuPriority)]
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static void GameObjectCreateSprites9Sliced(MenuCommand menuCommand)
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{
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var go = CreateSpriteRendererGameObject("9-Sliced", "Packages/com.unity.2d.sprite/Editor/ObjectMenuCreation/DefaultAssets/Textures/v2/9Sliced.png", menuCommand);
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var sr = go.GetComponent<SpriteRenderer>();
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if (sr.drawMode == SpriteDrawMode.Simple)
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{
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sr.drawMode = SpriteDrawMode.Tiled;
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sr.tileMode = SpriteTileMode.Continuous;
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}
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}
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[MenuItem("GameObject/2D Object/Physics/Static Sprite", priority = k_PhysicsGameObjectMenuPriority)]
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static void GameObjectCreatePhysicsStaticSprite(MenuCommand menuCommand)
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{
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var go = ItemCreationUtility.CreateGameObject("Static Sprite", menuCommand, new[] {typeof(SpriteRenderer), typeof(BoxCollider2D), typeof(Rigidbody2D)});
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var sr = go.GetComponent<SpriteRenderer>();
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if (sr.sprite == null)
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sr.sprite = AssetDatabase.LoadAssetAtPath<Sprite>(
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"Packages/com.unity.2d.sprite/Editor/ObjectMenuCreation/DefaultAssets/Textures/v2/Square.png");
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var rigidBody = go.GetComponent<Rigidbody2D>();
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rigidBody.bodyType = RigidbodyType2D.Static;
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var boxCollider2D = go.GetComponent<BoxCollider2D>();
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boxCollider2D.size = sr.sprite.rect.size / sr.sprite.pixelsPerUnit;
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}
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[MenuItem("GameObject/2D Object/Physics/Dynamic Sprite", priority = k_PhysicsGameObjectMenuPriority)]
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static void GameObjectCreatePhysicsDynamicSprite(MenuCommand menuCommand)
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{
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var go = ItemCreationUtility.CreateGameObject("Dynamic Sprite", menuCommand, new[] {typeof(SpriteRenderer), typeof(CircleCollider2D), typeof(Rigidbody2D)});
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var sr = go.GetComponent<SpriteRenderer>();
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if (sr.sprite == null)
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sr.sprite = AssetDatabase.LoadAssetAtPath<Sprite>(
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"Packages/com.unity.2d.sprite/Editor/ObjectMenuCreation/DefaultAssets/Textures/v2/Circle.png");
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var rigidBody = go.GetComponent<Rigidbody2D>();
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rigidBody.bodyType = RigidbodyType2D.Dynamic;
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}
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[MenuItem("GameObject/2D Object/Sprite Mask", priority = k_SpriteMaskGameObjectMenuPriority)]
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static void GameObjectCreateSpriteMask(MenuCommand menuCommand)
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{
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var go = ItemCreationUtility.CreateGameObject("Sprite Mask", menuCommand, new[] {typeof(SpriteMask)});
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go.GetComponent<SpriteMask>().sprite = AssetDatabase.LoadAssetAtPath<Sprite>(
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"Packages/com.unity.2d.sprite/Editor/ObjectMenuCreation/DefaultAssets/Textures/CircleMask.png");
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}
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}
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}
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