b486678290
Library -Artifacts
148 lines
4.1 KiB
HLSL
148 lines
4.1 KiB
HLSL
|
|
#ifndef UNIVERSAL_DEBUGGING2D_INCLUDED
|
|
#define UNIVERSAL_DEBUGGING2D_INCLUDED
|
|
|
|
#include "Packages/com.unity.render-pipelines.universal/Shaders/2D/Include/InputData2D.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Shaders/2D/Include/SurfaceData2D.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Debug/DebuggingCommon.hlsl"
|
|
|
|
#if defined(DEBUG_DISPLAY)
|
|
|
|
#define SETUP_DEBUG_TEXTURE_DATA_2D(inputData, positionWS, texture) SetupDebugDataTexture(inputData, positionWS, texture##_TexelSize, texture##_MipInfo, GetMipCount(TEXTURE2D_ARGS(texture, sampler##texture)))
|
|
#define SETUP_DEBUG_DATA_2D(inputData, positionWS) SetupDebugData(inputData, positionWS)
|
|
|
|
void SetupDebugData(inout InputData2D inputData, float3 positionWS)
|
|
{
|
|
inputData.positionWS = positionWS;
|
|
}
|
|
|
|
void SetupDebugDataTexture(inout InputData2D inputData, float3 positionWS, float4 texelSize, float4 mipInfo, uint mipCount)
|
|
{
|
|
SetupDebugData(inputData, positionWS);
|
|
|
|
inputData.texelSize = texelSize;
|
|
inputData.mipInfo = mipInfo;
|
|
inputData.mipCount = mipCount;
|
|
}
|
|
|
|
bool CalculateDebugColorMaterialSettings(in SurfaceData2D surfaceData, in InputData2D inputData, inout half4 debugColor)
|
|
{
|
|
switch(_DebugMaterialMode)
|
|
{
|
|
case DEBUGMATERIALMODE_NONE:
|
|
{
|
|
return false;
|
|
}
|
|
|
|
case DEBUGMATERIALMODE_ALBEDO:
|
|
{
|
|
debugColor = half4(surfaceData.albedo, 1);
|
|
return true;
|
|
}
|
|
|
|
case DEBUGMATERIALMODE_ALPHA:
|
|
{
|
|
debugColor = half4(surfaceData.alpha.rrr, 1);
|
|
return true;
|
|
}
|
|
|
|
case DEBUGMATERIALMODE_SPRITE_MASK:
|
|
{
|
|
debugColor = surfaceData.mask;
|
|
return true;
|
|
}
|
|
|
|
case DEBUGMATERIALMODE_NORMAL_TANGENT_SPACE:
|
|
case DEBUGMATERIALMODE_NORMAL_WORLD_SPACE:
|
|
{
|
|
debugColor = half4(surfaceData.normalTS, 1);
|
|
return true;
|
|
}
|
|
|
|
default:
|
|
{
|
|
return TryGetDebugColorInvalidMode(debugColor);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool CalculateDebugColorForRenderingSettings(in SurfaceData2D surfaceData, in InputData2D inputData, inout half4 debugColor)
|
|
{
|
|
if (CalculateColorForDebugSceneOverride(debugColor))
|
|
{
|
|
return true;
|
|
}
|
|
return TryGetDebugColorInvalidMode(debugColor);
|
|
}
|
|
|
|
bool CalculateDebugColorLightingSettings(inout SurfaceData2D surfaceData, inout InputData2D inputData, inout half4 debugColor)
|
|
{
|
|
switch(_DebugLightingMode)
|
|
{
|
|
case DEBUGLIGHTINGMODE_NONE:
|
|
{
|
|
return false;
|
|
}
|
|
|
|
case DEBUGLIGHTINGMODE_LIGHTING_WITHOUT_NORMAL_MAPS:
|
|
case DEBUGLIGHTINGMODE_LIGHTING_WITH_NORMAL_MAPS:
|
|
{
|
|
surfaceData.albedo = 1;
|
|
return false;
|
|
}
|
|
|
|
default:
|
|
{
|
|
return TryGetDebugColorInvalidMode(debugColor);
|
|
}
|
|
} // End of switch.
|
|
}
|
|
|
|
bool CalculateDebugColorValidationSettings(in SurfaceData2D surfaceData, in InputData2D inputData, inout half4 debugColor)
|
|
{
|
|
switch(_DebugMaterialValidationMode)
|
|
{
|
|
case DEBUGMATERIALVALIDATIONMODE_NONE:
|
|
return false;
|
|
|
|
case DEBUGMATERIALVALIDATIONMODE_ALBEDO:
|
|
return CalculateValidationAlbedo(surfaceData.albedo, debugColor);
|
|
|
|
default:
|
|
return TryGetDebugColorInvalidMode(debugColor);
|
|
}
|
|
}
|
|
|
|
bool CanDebugOverrideOutputColor(inout SurfaceData2D surfaceData, inout InputData2D inputData, inout half4 debugColor)
|
|
{
|
|
if (CalculateDebugColorMaterialSettings(surfaceData, inputData, debugColor))
|
|
{
|
|
return _DebugMaterialMode != DEBUGMATERIALMODE_SPRITE_MASK;
|
|
}
|
|
else if (CalculateDebugColorForRenderingSettings(surfaceData, inputData, debugColor))
|
|
{
|
|
return true;
|
|
}
|
|
else if (CalculateDebugColorLightingSettings(surfaceData, inputData, debugColor))
|
|
{
|
|
return true;
|
|
}
|
|
else if (CalculateDebugColorValidationSettings(surfaceData, inputData, debugColor))
|
|
{
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
#else
|
|
|
|
#define SETUP_DEBUG_TEXTURE_DATA_2D(inputData, positionWS, texture)
|
|
#define SETUP_DEBUG_DATA_2D(inputData, positionWS)
|
|
|
|
#endif
|
|
|
|
#endif
|