b486678290
Library -Artifacts
145 lines
6.1 KiB
C#
145 lines
6.1 KiB
C#
using UnityEngine;
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using UnityEngine.Rendering.PostProcessing;
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namespace UnityEditor.Rendering.PostProcessing
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{
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[CustomEditor(typeof(PostProcessDebug))]
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sealed class PostProcessDebugEditor : BaseEditor<PostProcessDebug>
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{
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SerializedProperty m_PostProcessLayer;
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SerializedProperty m_LightMeterEnabled;
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SerializedProperty m_HistogramEnabled;
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SerializedProperty m_WaveformEnabled;
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SerializedProperty m_VectorscopeEnabled;
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SerializedProperty m_Overlay;
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SerializedObject m_LayerObject;
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SerializedProperty m_LightMeterShowCurves;
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SerializedProperty m_HistogramChannel;
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SerializedProperty m_WaveformExposure;
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SerializedProperty m_VectorscopeExposure;
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SerializedProperty m_LinearDepth;
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SerializedProperty m_MotionColorIntensity;
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SerializedProperty m_MotionGridSize;
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SerializedProperty m_ColorBlindness;
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SerializedProperty m_ColorBlindnessStrength;
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void OnEnable()
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{
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m_PostProcessLayer = FindProperty(x => x.postProcessLayer);
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m_LightMeterEnabled = FindProperty(x => x.lightMeter);
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m_HistogramEnabled = FindProperty(x => x.histogram);
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m_WaveformEnabled = FindProperty(x => x.waveform);
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m_VectorscopeEnabled = FindProperty(x => x.vectorscope);
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m_Overlay = FindProperty(x => x.debugOverlay);
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if (m_PostProcessLayer.objectReferenceValue != null)
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RebuildProperties();
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}
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void RebuildProperties()
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{
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if (m_PostProcessLayer.objectReferenceValue == null)
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return;
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m_LayerObject = new SerializedObject(m_Target.postProcessLayer);
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m_LightMeterShowCurves = m_LayerObject.FindProperty("debugLayer.lightMeter.showCurves");
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m_HistogramChannel = m_LayerObject.FindProperty("debugLayer.histogram.channel");
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m_WaveformExposure = m_LayerObject.FindProperty("debugLayer.waveform.exposure");
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m_VectorscopeExposure = m_LayerObject.FindProperty("debugLayer.vectorscope.exposure");
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m_LinearDepth = m_LayerObject.FindProperty("debugLayer.overlaySettings.linearDepth");
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m_MotionColorIntensity = m_LayerObject.FindProperty("debugLayer.overlaySettings.motionColorIntensity");
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m_MotionGridSize = m_LayerObject.FindProperty("debugLayer.overlaySettings.motionGridSize");
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m_ColorBlindness = m_LayerObject.FindProperty("debugLayer.overlaySettings.colorBlindnessType");
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m_ColorBlindnessStrength = m_LayerObject.FindProperty("debugLayer.overlaySettings.colorBlindnessStrength");
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}
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public override void OnInspectorGUI()
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{
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serializedObject.Update();
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using (var changed = new EditorGUI.ChangeCheckScope())
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{
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EditorGUILayout.PropertyField(m_PostProcessLayer);
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serializedObject.ApplyModifiedProperties(); // Needed to rebuild properties after a change
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serializedObject.Update();
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if (changed.changed)
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RebuildProperties();
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}
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if (RuntimeUtilities.scriptableRenderPipelineActive)
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{
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EditorGUILayout.Space();
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EditorGUILayout.HelpBox("A scriptable render pipeline is active, these features might not be available.", MessageType.Info);
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}
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if (m_PostProcessLayer.objectReferenceValue != null)
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{
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m_LayerObject.Update();
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// Overlays
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EditorGUILayout.Space();
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EditorGUILayout.LabelField(EditorUtilities.GetContent("Overlay"), EditorStyles.boldLabel);
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EditorGUI.indentLevel++;
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EditorGUILayout.PropertyField(m_Overlay);
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DoOverlayGUI(DebugOverlay.Depth, m_LinearDepth);
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DoOverlayGUI(DebugOverlay.MotionVectors, m_MotionColorIntensity, m_MotionGridSize);
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DoOverlayGUI(DebugOverlay.ColorBlindnessSimulation, m_ColorBlindness, m_ColorBlindnessStrength);
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// Special cases
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if (m_Overlay.intValue == (int)DebugOverlay.NANTracker && m_Target.postProcessLayer.stopNaNPropagation)
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EditorGUILayout.HelpBox("Disable \"Stop NaN Propagation\" in the Post-process layer or NaNs will be overwritten!", MessageType.Warning);
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EditorGUI.indentLevel--;
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// Monitors
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EditorGUILayout.Space();
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EditorGUILayout.LabelField(EditorUtilities.GetContent("Monitors"), EditorStyles.boldLabel);
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EditorGUI.indentLevel++;
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DoMonitorGUI(EditorUtilities.GetContent("Light Meter"), m_LightMeterEnabled, m_LightMeterShowCurves);
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DoMonitorGUI(EditorUtilities.GetContent("Histogram"), m_HistogramEnabled, m_HistogramChannel);
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DoMonitorGUI(EditorUtilities.GetContent("Waveform"), m_WaveformEnabled, m_WaveformExposure);
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DoMonitorGUI(EditorUtilities.GetContent("Vectorscope"), m_VectorscopeEnabled, m_VectorscopeExposure);
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EditorGUI.indentLevel--;
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m_LayerObject.ApplyModifiedProperties();
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}
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serializedObject.ApplyModifiedProperties();
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}
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void DoMonitorGUI(GUIContent content, SerializedProperty prop, params SerializedProperty[] settings)
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{
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EditorGUILayout.PropertyField(prop, content);
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if (settings == null || settings.Length == 0)
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return;
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if (prop.boolValue)
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{
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EditorGUI.indentLevel++;
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foreach (var p in settings)
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EditorGUILayout.PropertyField(p);
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EditorGUI.indentLevel--;
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}
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}
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void DoOverlayGUI(DebugOverlay overlay, params SerializedProperty[] settings)
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{
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if (m_Overlay.intValue != (int)overlay)
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return;
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if (settings == null || settings.Length == 0)
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return;
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foreach (var p in settings)
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EditorGUILayout.PropertyField(p);
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}
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}
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}
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