959e80cf72
assets upload description.
36 lines
1.2 KiB
C#
36 lines
1.2 KiB
C#
using UnityEngine;
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using System.Collections;
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public class IKHands : MonoBehaviour {
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public Transform leftHandObj;
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public Transform rightHandObj;
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public Transform attachLeft;
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public Transform attachRight;
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public float leftHandPositionWeight;
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public float leftHandRotationWeight;
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public float rightHandPositionWeight;
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public float rightHandRotationWeight;
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private Animator animator;
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void Start() {
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animator = this.gameObject.GetComponent<Animator>();
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}
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void OnAnimatorIK(int layerIndex) {
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if(leftHandObj != null){
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animator.SetIKPositionWeight(AvatarIKGoal.LeftHand,leftHandPositionWeight);
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animator.SetIKRotationWeight(AvatarIKGoal.LeftHand,leftHandRotationWeight);
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animator.SetIKPosition(AvatarIKGoal.LeftHand,attachLeft.position);
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animator.SetIKRotation(AvatarIKGoal.LeftHand,attachLeft.rotation);
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}
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if(rightHandObj != null){
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animator.SetIKPositionWeight(AvatarIKGoal.RightHand,rightHandPositionWeight);
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animator.SetIKRotationWeight(AvatarIKGoal.RightHand,rightHandRotationWeight);
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animator.SetIKPosition(AvatarIKGoal.RightHand,attachRight.position);
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animator.SetIKRotation(AvatarIKGoal.RightHand,attachRight.rotation);
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}
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}
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} |