959e80cf72
assets upload description.
839 lines
23 KiB
C#
839 lines
23 KiB
C#
using UnityEngine;
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using System.Collections;
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namespace CraftingAnims{
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public class CrafterController : MonoBehaviour{
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public enum CharacterState{
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Idle,
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Item,
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Box,
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Fishing,
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Hammer,
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Digging,
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Chopping,
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Food,
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Drink,
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Axe,
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Shovel,
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FishingPole,
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Saw,
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Sawing,
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PickAxe,
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PickAxing,
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Sickle,
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Rake,
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Spear,
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Raking,
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Sit,
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Laydown,
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Climb,
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PushPull,
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Lumber,
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Overhead,
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Pray,
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Cart,
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Kneel,
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Painting,
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Use,
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Crawl
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};
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//Components.
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[HideInInspector]
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public Animator animator;
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[HideInInspector]
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public Rigidbody rb;
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[HideInInspector]
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public UnityEngine.AI.NavMeshAgent navMeshAgent;
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//Objects.
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private GameObject axe;
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private GameObject hammer;
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private GameObject fishingpole;
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private GameObject shovel;
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private GameObject box;
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private GameObject food;
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private GameObject drink;
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private GameObject saw;
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private GameObject pickaxe;
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private GameObject sickle;
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private GameObject rake;
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private GameObject chair;
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private GameObject ladder;
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private GameObject lumber;
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private GameObject pushpull;
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private GameObject sphere;
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private GameObject cart;
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private GameObject paintbrush;
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private GameObject spear;
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//Actions.
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public Transform target;
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float rotationSpeed = 10f;
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public float runSpeed = 8f;
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public float walkSpeed = 4f;
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public float spearfishingSpeed = 1.25f;
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public float crawlSpeed = 1f;
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Vector3 inputVec;
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Vector3 newVelocity;
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[HideInInspector]
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public bool isMoving;
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[HideInInspector]
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public bool isPaused;
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public bool useMeshNav;
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bool isAiming;
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bool isRunning;
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bool inputAiming;
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float pushpullTime = 0f;
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[HideInInspector]
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public bool isGrounded;
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[HideInInspector]
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public bool isSpearfishing;
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//Inputs.
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float inputHorizontal = 0f;
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float inputVertical = 0f;
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float inputHorizontal2 = 0f;
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float inputVertical2 = 0f;
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bool inputRun;
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public CharacterState charState;
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void Awake(){
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animator = this.GetComponent<Animator>();
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axe = GameObject.Find("Axe");
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hammer = GameObject.Find("Hammer");
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fishingpole = GameObject.Find("FishingPole");
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shovel = GameObject.Find("Shovel");
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box = GameObject.Find("Carry");
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food = GameObject.Find("Food");
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drink = GameObject.Find("Drink");
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saw = GameObject.Find("Saw");
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pickaxe = GameObject.Find("PickAxe");
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sickle = GameObject.Find("Sickle");
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rake = GameObject.Find("Rake");
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chair = GameObject.Find("Chair");
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ladder = GameObject.Find("Ladder");
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lumber = GameObject.Find("Lumber");
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pushpull = GameObject.Find("PushPull");
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sphere = GameObject.Find("Sphere");
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cart = GameObject.Find("Cart");
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paintbrush = GameObject.Find("Paintbrush");
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spear = GameObject.Find("Spear");
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rb = GetComponent<Rigidbody>();
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}
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void Start(){
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StartCoroutine(_ShowItem("none", 0f));
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charState = CharacterState.Idle;
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}
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//Input abstraction for easier asset updates using outside control schemes.
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void Inputs(){
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inputHorizontal = Input.GetAxisRaw("Horizontal");
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inputVertical = -(Input.GetAxisRaw("Vertical"));
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inputHorizontal2 = Input.GetAxisRaw("Horizontal2");
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inputVertical2 = -(Input.GetAxisRaw("Vertical2"));
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inputAiming = Input.GetButtonDown("Aiming");
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inputRun = Input.GetButton("Fire3");
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}
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void Update(){
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Inputs();
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if(charState != CharacterState.PushPull){
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CameraRelativeInput();
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}
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else{
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PushPull();
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}
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if(Input.GetKey(KeyCode.R)){
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this.gameObject.transform.position = new Vector3(0,0,0);
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}
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//Aiming switch.
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if(inputAiming){
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if(!isAiming){
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isAiming = true;
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}
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else{
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isAiming = false;
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}
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}
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//Slow time.
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if(Input.GetKeyDown(KeyCode.T)){
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if(Time.timeScale != 1){
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Time.timeScale = 1;
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}
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else{
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Time.timeScale = 0.15f;
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}
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}
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//Pause.
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if(Input.GetKeyDown(KeyCode.P)){
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if(Time.timeScale != 1){
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Time.timeScale = 1;
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}
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else{
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Time.timeScale = 0f;
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}
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}
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}
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void FixedUpdate(){
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CheckForGrounded();
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if(!isPaused){
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if(charState == CharacterState.Climb || charState == CharacterState.PushPull || charState == CharacterState.Laydown || charState == CharacterState.Use){
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animator.applyRootMotion = true;
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isMoving = false;
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rb.useGravity = false;
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}
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else{
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animator.applyRootMotion = false;
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rb.useGravity = true;
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}
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}
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}
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void LateUpdate(){
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//Get local velocity of charcter and update animator with values.
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float velocityXel = transform.InverseTransformDirection(rb.velocity).x;
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float velocityZel = transform.InverseTransformDirection(rb.velocity).z;
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if(charState != CharacterState.PushPull){
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animator.SetFloat("VelocityX", velocityXel / runSpeed);
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animator.SetFloat("VelocityY", velocityZel / runSpeed);
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}
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//Running.
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if(inputRun){
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//Don't run with Box, Cart, Lumber, etc.
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if(charState != CharacterState.Box && charState != CharacterState.Cart && charState != CharacterState.Overhead && charState != CharacterState.PushPull && charState != CharacterState.Lumber && charState != CharacterState.Use){
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animator.SetBool("Running", true);
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isRunning = true;
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isAiming = false;
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}
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}
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else{
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animator.SetBool("Running", false);
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isRunning = false;
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}
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//If using Navmesh nagivation, update values.
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if(useMeshNav){
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if(navMeshAgent.velocity.sqrMagnitude > 0){
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animator.SetBool("Moving", true);
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animator.SetFloat("VelocityY", navMeshAgent.velocity.magnitude);
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}
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}
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//Crafter is moving.
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if(UpdateMovement() > 0){
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isMoving = true;
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animator.SetBool("Moving", true);
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}
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else{
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isMoving = false;
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animator.SetBool("Moving", false);
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}
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}
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//Moves the character.
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float UpdateMovement(){
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Vector3 motion = inputVec;
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//reduce input for diagonal movement.
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if(motion.magnitude > 1){
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motion.Normalize();
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}
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if(!isPaused && !useMeshNav && charState != CharacterState.PushPull && charState != CharacterState.Laydown && charState != CharacterState.Crawl){
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//set speed by walking / running.
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if(isRunning){
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newVelocity = motion * runSpeed;
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}
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else if(isSpearfishing){
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newVelocity = motion * spearfishingSpeed;
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}
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else{
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newVelocity = motion * walkSpeed;
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}
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}
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else if(charState == CharacterState.Crawl){
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newVelocity = motion * crawlSpeed;
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}
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if(isAiming){
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//make character point at target.
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Quaternion targetRotation;
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Vector3 targetPos = target.transform.position;
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targetRotation = Quaternion.LookRotation(targetPos - new Vector3(transform.position.x, 0, transform.position.z));
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transform.eulerAngles = Vector3.up * Mathf.MoveTowardsAngle(transform.eulerAngles.y, targetRotation.eulerAngles.y, (rotationSpeed * Time.deltaTime) * rotationSpeed * 10f);
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}
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else{
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if(!isPaused && charState != CharacterState.PushPull && charState != CharacterState.Laydown && charState != CharacterState.Use){
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RotateTowardsMovementDir();
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}
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}
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//if character is falling use momentum.
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newVelocity.y = rb.velocity.y;
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rb.velocity = newVelocity;
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//return a movement value for the animator.
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return inputVec.magnitude;
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}
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//checks if character is within a certain distance from the ground, and markes it IsGrounded.
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void CheckForGrounded(){
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float distanceToGround;
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float threshold = .45f;
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RaycastHit hit;
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Vector3 offset = new Vector3(0, 0.4f, 0);
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if(Physics.Raycast((transform.position + offset), -Vector3.up, out hit, 100f)){
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distanceToGround = hit.distance;
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if(distanceToGround < threshold){
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isGrounded = true;
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}
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else{
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isGrounded = false;
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}
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}
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}
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//face character along input direction.
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void RotateTowardsMovementDir(){
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if(inputVec != Vector3.zero){
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transform.rotation = Quaternion.Slerp(transform.rotation, Quaternion.LookRotation(inputVec), Time.deltaTime * rotationSpeed);
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}
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}
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//All movement is based off camera facing.
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void CameraRelativeInput(){
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//Camera relative movement
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Transform cameraTransform = Camera.main.transform;
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//Forward vector relative to the camera along the x-z plane.
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Vector3 forward = cameraTransform.TransformDirection(Vector3.forward);
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forward.y = 0;
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forward = forward.normalized;
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//Right vector relative to the camera always orthogonal to the forward vector.
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Vector3 right = new Vector3(forward.z, 0, -forward.x);
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//directional inputs.
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inputVec = inputHorizontal * right + -inputVertical * forward;
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}
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void PushPull(){
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if(inputHorizontal == 0 && inputVertical == 0){
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pushpullTime = 0;
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}
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if(inputHorizontal != 0){
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inputVertical = 0;
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}
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if(inputVertical != 0){
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inputHorizontal = 0;
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}
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pushpullTime += 0.5f * Time.deltaTime;
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float h = Mathf.Lerp(0, inputHorizontal, pushpullTime);
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float v = Mathf.Lerp(0, inputVertical, pushpullTime);
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animator.SetFloat("VelocityX", h);
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animator.SetFloat("VelocityY", v);
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}
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void Aiming(){
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for(int i = 0; i < Input.GetJoystickNames().Length; i++){
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//if the right joystick is moved, use that for facing.
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if(Mathf.Abs(inputHorizontal2) > 0.1 || Mathf.Abs(inputVertical2) < -0.1){
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Vector3 joyDirection = new Vector3(inputHorizontal2, 0, -inputVertical2);
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joyDirection = joyDirection.normalized;
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Quaternion joyRotation = Quaternion.LookRotation(joyDirection);
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transform.rotation = joyRotation;
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}
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}
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//no joysticks, use mouse aim.
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if(Input.GetJoystickNames().Length == 0){
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Plane characterPlane = new Plane(Vector3.up, transform.position);
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Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
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Vector3 mousePosition = new Vector3(0, 0, 0);
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float hitdist = 0.0f;
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if(characterPlane.Raycast(ray, out hitdist)){
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mousePosition = ray.GetPoint(hitdist);
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}
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mousePosition = new Vector3(mousePosition.x, transform.position.y, mousePosition.z);
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Vector3 relativePos = transform.position - mousePosition;
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Quaternion rotation = Quaternion.LookRotation(-relativePos);
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transform.rotation = rotation;
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}
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}
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public IEnumerator _MovePause(float pauseTime){
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isPaused = true;
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animator.applyRootMotion = true;
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yield return new WaitForSeconds(pauseTime);
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isPaused = false;
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animator.applyRootMotion = false;
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}
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public IEnumerator _ChangeCharacterState(float waitTime, CharacterState state){
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yield return new WaitForSeconds(waitTime);
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charState = state;
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}
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public IEnumerator _ShowItem(string item, float waittime){
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yield return new WaitForSeconds (waittime);
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if(item == "none"){
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axe.SetActive(false);
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hammer.SetActive(false);
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fishingpole.SetActive(false);
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shovel.SetActive(false);
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box.SetActive(false);
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food.SetActive(false);
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drink.SetActive(false);
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saw.SetActive(false);
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pickaxe.SetActive(false);
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sickle.SetActive(false);
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rake.SetActive(false);
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chair.SetActive(false);
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ladder.SetActive(false);
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pushpull.SetActive(false);
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lumber.SetActive(false);
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sphere.SetActive(false);
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cart.SetActive(false);
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paintbrush.SetActive(false);
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spear.SetActive(false);
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}
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else if(item == "axe"){
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axe.SetActive(true);
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hammer.SetActive (false);
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fishingpole.SetActive (false);
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shovel.SetActive (false);
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box.SetActive(false);
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food.SetActive(false);
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drink.SetActive(false);
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saw.SetActive(false);
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pickaxe.SetActive(false);
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sickle.SetActive(false);
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rake.SetActive(false);
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chair.SetActive(false);
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ladder.SetActive(false);
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pushpull.SetActive(false);
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lumber.SetActive(false);
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sphere.SetActive(false);
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cart.SetActive(false);
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paintbrush.SetActive(false);
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spear.SetActive(false);
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}
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else if(item == "hammer"){
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axe.SetActive(false);
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hammer.SetActive (true);
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fishingpole.SetActive (false);
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shovel.SetActive (false);
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box.SetActive(false);
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food.SetActive(false);
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drink.SetActive(false);
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saw.SetActive(false);
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pickaxe.SetActive(false);
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sickle.SetActive(false);
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rake.SetActive(false);
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chair.SetActive(false);
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ladder.SetActive(false);
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pushpull.SetActive(false);
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lumber.SetActive(false);
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sphere.SetActive(false);
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cart.SetActive(false);
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paintbrush.SetActive(false);
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spear.SetActive(false);
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}
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else if(item == "fishingpole"){
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axe.SetActive(false);
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hammer.SetActive (false);
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fishingpole.SetActive (true);
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shovel.SetActive (false);
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box.SetActive(false);
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food.SetActive(false);
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drink.SetActive(false);
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saw.SetActive(false);
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pickaxe.SetActive(false);
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sickle.SetActive(false);
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rake.SetActive(false);
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chair.SetActive(false);
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ladder.SetActive(false);
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pushpull.SetActive(false);
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lumber.SetActive(false);
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sphere.SetActive(false);
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cart.SetActive(false);
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paintbrush.SetActive(false);
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spear.SetActive(false);
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}
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else if(item == "shovel"){
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axe.SetActive(false);
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hammer.SetActive (false);
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fishingpole.SetActive (false);
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shovel.SetActive (true);
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box.SetActive(false);
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food.SetActive(false);
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drink.SetActive(false);
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saw.SetActive(false);
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pickaxe.SetActive(false);
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sickle.SetActive(false);
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rake.SetActive(false);
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chair.SetActive(false);
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ladder.SetActive(false);
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pushpull.SetActive(false);
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lumber.SetActive(false);
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sphere.SetActive(false);
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cart.SetActive(false);
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paintbrush.SetActive(false);
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spear.SetActive(false);
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}
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else if(item == "box"){
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axe.SetActive(false);
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hammer.SetActive (false);
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fishingpole.SetActive (false);
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shovel.SetActive (false);
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box.SetActive(true);
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food.SetActive(false);
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drink.SetActive(false);
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saw.SetActive(false);
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pickaxe.SetActive(false);
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sickle.SetActive(false);
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rake.SetActive(false);
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chair.SetActive(false);
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ladder.SetActive(false);
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pushpull.SetActive(false);
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lumber.SetActive(false);
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sphere.SetActive(false);
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cart.SetActive(false);
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paintbrush.SetActive(false);
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spear.SetActive(false);
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}
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else if(item == "food"){
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axe.SetActive(false);
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hammer.SetActive (false);
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fishingpole.SetActive (false);
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shovel.SetActive (false);
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box.SetActive(false);
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food.SetActive(true);
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drink.SetActive(false);
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saw.SetActive(false);
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pickaxe.SetActive(false);
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sickle.SetActive(false);
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rake.SetActive(false);
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chair.SetActive(false);
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ladder.SetActive(false);
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pushpull.SetActive(false);
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lumber.SetActive(false);
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sphere.SetActive(false);
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cart.SetActive(false);
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paintbrush.SetActive(false);
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spear.SetActive(false);
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}
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else if(item == "drink"){
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axe.SetActive(false);
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hammer.SetActive (false);
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fishingpole.SetActive (false);
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shovel.SetActive (false);
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box.SetActive(false);
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food.SetActive(false);
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drink.SetActive(true);
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saw.SetActive(false);
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pickaxe.SetActive(false);
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sickle.SetActive(false);
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rake.SetActive(false);
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chair.SetActive(false);
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ladder.SetActive(false);
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pushpull.SetActive(false);
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lumber.SetActive(false);
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sphere.SetActive(false);
|
|
cart.SetActive(false);
|
|
paintbrush.SetActive(false);
|
|
spear.SetActive(false);
|
|
}
|
|
else if(item == "saw"){
|
|
axe.SetActive(false);
|
|
hammer.SetActive (false);
|
|
fishingpole.SetActive (false);
|
|
shovel.SetActive (false);
|
|
box.SetActive(false);
|
|
food.SetActive(false);
|
|
drink.SetActive(false);
|
|
saw.SetActive(true);
|
|
pickaxe.SetActive(false);
|
|
sickle.SetActive(false);
|
|
rake.SetActive(false);
|
|
chair.SetActive(false);
|
|
ladder.SetActive(false);
|
|
pushpull.SetActive(false);
|
|
lumber.SetActive(false);
|
|
sphere.SetActive(false);
|
|
cart.SetActive(false);
|
|
paintbrush.SetActive(false);
|
|
spear.SetActive(false);
|
|
}
|
|
else if(item == "pickaxe"){
|
|
axe.SetActive(false);
|
|
hammer.SetActive (false);
|
|
fishingpole.SetActive (false);
|
|
shovel.SetActive (false);
|
|
box.SetActive(false);
|
|
food.SetActive(false);
|
|
drink.SetActive(false);
|
|
saw.SetActive(false);
|
|
pickaxe.SetActive(true);
|
|
sickle.SetActive(false);
|
|
rake.SetActive(false);
|
|
chair.SetActive(false);
|
|
ladder.SetActive(false);
|
|
pushpull.SetActive(false);
|
|
lumber.SetActive(false);
|
|
sphere.SetActive(false);
|
|
cart.SetActive(false);
|
|
paintbrush.SetActive(false);
|
|
spear.SetActive(false);
|
|
}
|
|
else if(item == "sickle"){
|
|
axe.SetActive(false);
|
|
hammer.SetActive (false);
|
|
fishingpole.SetActive (false);
|
|
shovel.SetActive (false);
|
|
box.SetActive(false);
|
|
food.SetActive(false);
|
|
drink.SetActive(false);
|
|
saw.SetActive(false);
|
|
pickaxe.SetActive(false);
|
|
sickle.SetActive(true);
|
|
rake.SetActive(false);
|
|
chair.SetActive(false);
|
|
ladder.SetActive(false);
|
|
pushpull.SetActive(false);
|
|
lumber.SetActive(false);
|
|
sphere.SetActive(false);
|
|
cart.SetActive(false);
|
|
paintbrush.SetActive(false);
|
|
spear.SetActive(false);
|
|
}
|
|
else if(item == "rake"){
|
|
axe.SetActive(false);
|
|
hammer.SetActive (false);
|
|
fishingpole.SetActive (false);
|
|
shovel.SetActive (false);
|
|
box.SetActive(false);
|
|
food.SetActive(false);
|
|
drink.SetActive(false);
|
|
saw.SetActive(false);
|
|
pickaxe.SetActive(false);
|
|
sickle.SetActive(false);
|
|
rake.SetActive(true);
|
|
chair.SetActive(false);
|
|
ladder.SetActive(false);
|
|
pushpull.SetActive(false);
|
|
lumber.SetActive(false);
|
|
sphere.SetActive(false);
|
|
cart.SetActive(false);
|
|
paintbrush.SetActive(false);
|
|
spear.SetActive(false);
|
|
}
|
|
else if(item == "chair"){
|
|
axe.SetActive(false);
|
|
hammer.SetActive (false);
|
|
fishingpole.SetActive (false);
|
|
shovel.SetActive (false);
|
|
box.SetActive(false);
|
|
food.SetActive(false);
|
|
drink.SetActive(false);
|
|
saw.SetActive(false);
|
|
pickaxe.SetActive(false);
|
|
sickle.SetActive(false);
|
|
rake.SetActive(false);
|
|
chair.SetActive(true);
|
|
ladder.SetActive(false);
|
|
pushpull.SetActive(false);
|
|
lumber.SetActive(false);
|
|
sphere.SetActive(false);
|
|
cart.SetActive(false);
|
|
paintbrush.SetActive(false);
|
|
spear.SetActive(false);
|
|
}
|
|
else if(item == "chaireat"){
|
|
axe.SetActive(false);
|
|
hammer.SetActive (false);
|
|
fishingpole.SetActive (false);
|
|
shovel.SetActive (false);
|
|
box.SetActive(false);
|
|
food.SetActive(true);
|
|
drink.SetActive(false);
|
|
saw.SetActive(false);
|
|
pickaxe.SetActive(false);
|
|
sickle.SetActive(false);
|
|
rake.SetActive(false);
|
|
chair.SetActive(true);
|
|
ladder.SetActive(false);
|
|
pushpull.SetActive(false);
|
|
lumber.SetActive(false);
|
|
sphere.SetActive(false);
|
|
cart.SetActive(false);
|
|
paintbrush.SetActive(false);
|
|
spear.SetActive(false);
|
|
}
|
|
else if(item == "chairdrink"){
|
|
axe.SetActive(false);
|
|
hammer.SetActive (false);
|
|
fishingpole.SetActive (false);
|
|
shovel.SetActive (false);
|
|
box.SetActive(false);
|
|
food.SetActive(false);
|
|
drink.SetActive(true);
|
|
saw.SetActive(false);
|
|
pickaxe.SetActive(false);
|
|
sickle.SetActive(false);
|
|
rake.SetActive(false);
|
|
chair.SetActive(true);
|
|
ladder.SetActive(false);
|
|
pushpull.SetActive(false);
|
|
lumber.SetActive(false);
|
|
sphere.SetActive(false);
|
|
cart.SetActive(false);
|
|
paintbrush.SetActive(false);
|
|
spear.SetActive(false);
|
|
}
|
|
else if(item == "ladder"){
|
|
axe.SetActive(false);
|
|
hammer.SetActive (false);
|
|
fishingpole.SetActive (false);
|
|
shovel.SetActive (false);
|
|
box.SetActive(false);
|
|
food.SetActive(false);
|
|
drink.SetActive(false);
|
|
saw.SetActive(false);
|
|
pickaxe.SetActive(false);
|
|
sickle.SetActive(false);
|
|
rake.SetActive(false);
|
|
chair.SetActive(false);
|
|
ladder.SetActive(true);
|
|
pushpull.SetActive(false);
|
|
lumber.SetActive(false);
|
|
sphere.SetActive(false);
|
|
cart.SetActive(false);
|
|
paintbrush.SetActive(false);
|
|
spear.SetActive(false);
|
|
}
|
|
else if(item == "pushpull"){
|
|
axe.SetActive(false);
|
|
hammer.SetActive (false);
|
|
fishingpole.SetActive (false);
|
|
shovel.SetActive (false);
|
|
box.SetActive(false);
|
|
food.SetActive(false);
|
|
drink.SetActive(false);
|
|
saw.SetActive(false);
|
|
pickaxe.SetActive(false);
|
|
sickle.SetActive(false);
|
|
rake.SetActive(false);
|
|
chair.SetActive(false);
|
|
ladder.SetActive(false);
|
|
pushpull.SetActive(true);
|
|
lumber.SetActive(false);
|
|
sphere.SetActive(false);
|
|
cart.SetActive(false);
|
|
paintbrush.SetActive(false);
|
|
spear.SetActive(false);
|
|
}
|
|
else if(item == "lumber"){
|
|
axe.SetActive(false);
|
|
hammer.SetActive (false);
|
|
fishingpole.SetActive (false);
|
|
shovel.SetActive (false);
|
|
box.SetActive(false);
|
|
food.SetActive(false);
|
|
drink.SetActive(false);
|
|
saw.SetActive(false);
|
|
pickaxe.SetActive(false);
|
|
sickle.SetActive(false);
|
|
rake.SetActive(false);
|
|
chair.SetActive(false);
|
|
ladder.SetActive(false);
|
|
pushpull.SetActive(false);
|
|
lumber.SetActive(true);
|
|
sphere.SetActive(false);
|
|
cart.SetActive(false);
|
|
paintbrush.SetActive(false);
|
|
spear.SetActive(false);
|
|
}
|
|
else if(item == "sphere"){
|
|
axe.SetActive(false);
|
|
hammer.SetActive (false);
|
|
fishingpole.SetActive (false);
|
|
shovel.SetActive (false);
|
|
box.SetActive(false);
|
|
food.SetActive(false);
|
|
drink.SetActive(false);
|
|
saw.SetActive(false);
|
|
pickaxe.SetActive(false);
|
|
sickle.SetActive(false);
|
|
rake.SetActive(false);
|
|
chair.SetActive(false);
|
|
ladder.SetActive(false);
|
|
pushpull.SetActive(false);
|
|
lumber.SetActive(false);
|
|
sphere.SetActive(true);
|
|
cart.SetActive(false);
|
|
paintbrush.SetActive(false);
|
|
spear.SetActive(false);
|
|
}
|
|
else if(item == "cart"){
|
|
axe.SetActive(false);
|
|
hammer.SetActive (false);
|
|
fishingpole.SetActive (false);
|
|
shovel.SetActive (false);
|
|
box.SetActive(false);
|
|
food.SetActive(false);
|
|
drink.SetActive(false);
|
|
saw.SetActive(false);
|
|
pickaxe.SetActive(false);
|
|
sickle.SetActive(false);
|
|
rake.SetActive(false);
|
|
chair.SetActive(false);
|
|
ladder.SetActive(false);
|
|
pushpull.SetActive(false);
|
|
lumber.SetActive(false);
|
|
sphere.SetActive(false);
|
|
cart.SetActive(true);
|
|
paintbrush.SetActive(false);
|
|
spear.SetActive(false);
|
|
}
|
|
else if(item == "paintbrush"){
|
|
axe.SetActive(false);
|
|
hammer.SetActive (false);
|
|
fishingpole.SetActive (false);
|
|
shovel.SetActive (false);
|
|
box.SetActive(false);
|
|
food.SetActive(false);
|
|
drink.SetActive(false);
|
|
saw.SetActive(false);
|
|
pickaxe.SetActive(false);
|
|
sickle.SetActive(false);
|
|
rake.SetActive(false);
|
|
chair.SetActive(false);
|
|
ladder.SetActive(false);
|
|
pushpull.SetActive(false);
|
|
lumber.SetActive(false);
|
|
sphere.SetActive(false);
|
|
cart.SetActive(false);
|
|
paintbrush.SetActive(true);
|
|
spear.SetActive(false);
|
|
}
|
|
else if(item == "spear"){
|
|
axe.SetActive(false);
|
|
hammer.SetActive (false);
|
|
fishingpole.SetActive (false);
|
|
shovel.SetActive (false);
|
|
box.SetActive(false);
|
|
food.SetActive(false);
|
|
drink.SetActive(false);
|
|
saw.SetActive(false);
|
|
pickaxe.SetActive(false);
|
|
sickle.SetActive(false);
|
|
rake.SetActive(false);
|
|
chair.SetActive(false);
|
|
ladder.SetActive(false);
|
|
pushpull.SetActive(false);
|
|
lumber.SetActive(false);
|
|
sphere.SetActive(false);
|
|
cart.SetActive(false);
|
|
paintbrush.SetActive(false);
|
|
spear.SetActive(true);
|
|
}
|
|
yield return null;
|
|
}
|
|
}
|
|
} |