959e80cf72
assets upload description.
50 lines
2.0 KiB
C#
50 lines
2.0 KiB
C#
using UnityEngine;
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namespace AwesomeTechnologies.Demo
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{
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public class ExtendedFlycam : MonoBehaviour
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{
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public float CameraSensitivity = 90;
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public float ClimbSpeed = 4;
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public float NormalMoveSpeed = 10;
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public float SlowMoveFactor = 0.25f;
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public float FastMoveFactor = 3;
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private float _rotationX;
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private float _rotationY;
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// ReSharper disable once UnusedMember.Local
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private void Start()
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{
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_rotationX = transform.eulerAngles.y;
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}
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// ReSharper disable once UnusedMember.Local
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private void Update()
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{
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if (Input.GetMouseButton(1))
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{
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_rotationX += Input.GetAxis("Mouse X") * CameraSensitivity * Time.deltaTime;
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_rotationY += Input.GetAxis("Mouse Y") * CameraSensitivity * Time.deltaTime;
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_rotationY = Mathf.Clamp(_rotationY, -90, 90);
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}
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Quaternion targetRotation = Quaternion.AngleAxis(_rotationX, Vector3.up);
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targetRotation *= Quaternion.AngleAxis(_rotationY, Vector3.left);
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transform.rotation = Quaternion.Slerp(transform.rotation, targetRotation, Time.deltaTime * 4f);
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float speedFactor = 1f;
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if (Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift)) speedFactor = FastMoveFactor;
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if (Input.GetKey(KeyCode.LeftControl) || Input.GetKey(KeyCode.RightControl)) speedFactor = SlowMoveFactor;
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transform.position += transform.forward * NormalMoveSpeed * speedFactor * Input.GetAxis("Vertical") *
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Time.deltaTime;
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transform.position += transform.right * NormalMoveSpeed * speedFactor * Input.GetAxis("Horizontal") *
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Time.deltaTime;
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float upAxis = 0;
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if (Input.GetKey(KeyCode.Q)) upAxis = -0.5f;
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if (Input.GetKey(KeyCode.E)) upAxis = 0.5f;
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transform.position += transform.up * NormalMoveSpeed * speedFactor * upAxis * Time.deltaTime;
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}
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}
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} |