Firstborn/Assets/MeshBaker/Editor/MB3_MultiMeshBakerEditor.cs
Schaken-Mods 959e80cf72 assets upload
assets upload description.
2023-03-28 12:16:30 -05:00

78 lines
2.6 KiB
C#

//----------------------------------------------
// MeshBaker
// Copyright © 2011-2012 Ian Deane
//----------------------------------------------
using UnityEngine;
using System.Collections;
using System.IO;
using System;
using System.Collections.Specialized;
using System.Collections.Generic;
using System.Text.RegularExpressions;
using UnityEditor;
using DigitalOpus.MB.Core;
namespace DigitalOpus.MB.MBEditor
{
[CustomEditor(typeof(MB3_MultiMeshBaker))]
public class MB3_MultiMeshBakerEditor : Editor
{
MB3_MeshBakerEditorInternal mbe = new MB3_MeshBakerEditorInternal();
[MenuItem(@"GameObject/Create Other/Mesh Baker/TextureBaker and MultiMeshBaker", false, 100)]
public static GameObject CreateNewMeshBaker()
{
MB3_TextureBaker[] mbs = (MB3_TextureBaker[])GameObject.FindObjectsOfType(typeof(MB3_TextureBaker));
Regex regex = new Regex(@"\((\d+)\)$", RegexOptions.Compiled | RegexOptions.CultureInvariant);
int largest = 0;
try
{
for (int i = 0; i < mbs.Length; i++)
{
Match match = regex.Match(mbs[i].name);
if (match.Success)
{
int val = Convert.ToInt32(match.Groups[1].Value);
if (val >= largest)
largest = val + 1;
}
}
}
catch (Exception e)
{
if (e == null) e = null; //Do nothing supress compiler warning
}
GameObject nmb = new GameObject("TextureBaker (" + largest + ")");
nmb.transform.position = Vector3.zero;
MB3_TextureBaker tb = nmb.AddComponent<MB3_TextureBaker>();
tb.packingAlgorithm = MB2_PackingAlgorithmEnum.MeshBakerTexturePacker;
MB3_MeshBakerGrouper mbg = nmb.AddComponent<MB3_MeshBakerGrouper>();
GameObject meshBaker = new GameObject("MultiMeshBaker");
MB3_MultiMeshBaker mmb = meshBaker.AddComponent<MB3_MultiMeshBaker>();
mmb.meshCombiner.settingsHolder = mbg;
meshBaker.transform.parent = nmb.transform;
return nmb;
}
void OnEnable()
{
mbe.OnEnable(serializedObject);
}
void OnDisable()
{
mbe.OnDisable();
}
public override void OnInspectorGUI()
{
mbe.OnInspectorGUI(serializedObject, (MB3_MeshBakerCommon)target, typeof(MB3_MeshBakerEditorWindow));
}
}
}