Firstborn/Logs/AssetImportWorker30.log
Schaken-Mods 774d18a99d 5/18/2023 Update
made most of the game Moddable. There is an in editor tool to make the mods and set them all up, and im making an external tool that will show your mods, lets you edit any information and it will pack it up and upload it. currently working on the uploading. Next I will make the game able to download and install. - Fuck Nexus.
2023-05-18 20:28:45 -05:00

298 lines
17 KiB
Plaintext

Using pre-set license
Built from '2021.3/staging' branch; Version is '2021.3.24f1 (cf10dcf7010d) revision 13570268'; Using compiler version '192829333'; Build Type 'Release'
OS: 'Windows 10 (10.0.19045) 64bit Professional' Language: 'en' Physical Memory: 261823 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\2021.3.24f1-x86_64\Editor\Unity.exe
-adb2
-batchMode
-noUpm
-name
AssetImportWorker30
-projectPath
C:/Work/Firstborn
-logFile
Logs/AssetImportWorker30.log
-srvPort
56069
Successfully changed project path to: C:/Work/Firstborn
C:/Work/Firstborn
[UnityMemory] Configuration Parameters - Can be set up in boot.config
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Player connection [5544] Host "[IP] 192.168.1.140 [Port] 0 [Flags] 2 [Guid] 2391147443 [EditorId] 2391147443 [Version] 1048832 [Id] WindowsEditor(7,THE-BEAST) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined multi-casting on [225.0.0.222:54997]...
Player connection [5544] Host "[IP] 192.168.1.140 [Port] 0 [Flags] 2 [Guid] 2391147443 [EditorId] 2391147443 [Version] 1048832 [Id] WindowsEditor(7,THE-BEAST) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined alternative multi-casting on [225.0.0.222:34997]...
Refreshing native plugins compatible for Editor in 398.03 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 2021.3.24f1 (cf10dcf7010d)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2021.3.24f1-x86_64/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path C:/Work/Firstborn/Assets
GfxDevice: creating device client; threaded=0; jobified=0
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 3060 (ID=0x2504)
Vendor: NVIDIA
VRAM: 12129 MB
Driver: 31.0.15.2756
Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2021.3.24f1-x86_64/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2021.3.24f1-x86_64/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/2021.3.24f1-x86_64/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56788
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Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/2021.3.24f1-x86_64/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Registered in 0.010078 seconds.
Native extension for WindowsStandalone target not found
Refreshing native plugins compatible for Editor in 382.04 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Mono: successfully reloaded assembly
- Completed reload, in 1.091 seconds
Domain Reload Profiling:
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ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (0ms)
Platform modules already initialized, skipping
Registering precompiled user dll's ...
Registered in 0.010949 seconds.
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory doesn't match image C:\Work\Firstborn\Library\PackageCache\com.unity.visualscripting@1.8.0\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
Symbol file LoadedFromMemory doesn't match image C:\Work\Firstborn\Library\PackageCache\com.unity.visualscripting@1.8.0\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
Native extension for WindowsStandalone target not found
Refreshing native plugins compatible for Editor in 369.70 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Don't forget to download the bonus content from the Asset Store!
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Startup:.cctor () (at Assets/InfinityPBR/Editor/SFB_LoadWelcome.cs:12)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
(Filename: Assets/InfinityPBR/Editor/SFB_LoadWelcome.cs Line: 12)
http://www.infinitypbr.com - Please Review & Rate!
Delete Assets/InfinityPBR/Editor/SFB_LoadWelcome.cs to stop this message.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Startup:.cctor () (at Assets/InfinityPBR/Editor/SFB_LoadWelcome.cs:13)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
(Filename: Assets/InfinityPBR/Editor/SFB_LoadWelcome.cs Line: 13)
Visit the Infinity PBR asset pages on the Asset Store to find links to bonus downloads for free. Find support, pre-release content and more at https://InfinityPBR.com
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Startup:.cctor () (at Assets/InfinityPBR/Editor/SFB_LoadWelcome.cs:14)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
(Filename: Assets/InfinityPBR/Editor/SFB_LoadWelcome.cs Line: 14)
Please review & rate your purchase. Your positive review let's
others know they can trust our work. We can't thank you enough!
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
Startup:.cctor () (at Assets/InfinityPBR/Editor/SFB_LoadWelcome.cs:15)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
(Filename: Assets/InfinityPBR/Editor/SFB_LoadWelcome.cs Line: 15)
Cancelling DisplayDialogComplex: www.InfinityPBR.com: Please Register, Review & Rate! Your Asset Store purchase contains more than what's included! In an effort to keep the download size down, all customization files and other bonus content (Concept Art etc), can be downloaded from my the bonus packs on the Asset Store. Visit the asset page to find the links to the free bonus packs.
Please review & rate your purchase. Your review & rating helps others know how high quality our work is!
This should not be called in batch mode.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEditor.EditorUtility:DisplayDialogComplex (string,string,string,string,string)
Startup:.cctor () (at Assets/InfinityPBR/Editor/SFB_LoadWelcome.cs:18)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
[Assets/InfinityPBR/Editor/SFB_LoadWelcome.cs line 18]
Mono: successfully reloaded assembly
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DisableScriptedObjects (6ms)
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BeforeProcessingInitializeOnLoad (158ms)
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ProcessInitializeOnLoadMethodAttributes (968ms)
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EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (7ms)
Platform modules already initialized, skipping
========================================================================
Worker process is ready to serve import requests
Launched and connected shader compiler UnityShaderCompiler.exe after 0.05 seconds
Refreshing native plugins compatible for Editor in 6.39 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 7859 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3609 unused Assets / (10.6 MB). Loaded Objects now: 7999.
Memory consumption went from 427.5 MB to 416.9 MB.
Total: 13.031300 ms (FindLiveObjects: 1.164000 ms CreateObjectMapping: 1.436700 ms MarkObjects: 4.101300 ms DeleteObjects: 6.328100 ms)
AssetImportParameters requested are different than current active one (requested -> active):
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Import Request.
Time since last request: 177528.419010 seconds.
path: Assets/Editor/Mod Builder/ModBuilderScript.cs
artifactKey: Guid(4b9193080a7227a498dcd30a2e2e7b57) Importer(2089858483,c653a7c40615fbf8c82c05b109e42dfe)
Start importing Assets/Editor/Mod Builder/ModBuilderScript.cs using Guid(4b9193080a7227a498dcd30a2e2e7b57) Importer(2089858483,c653a7c40615fbf8c82c05b109e42dfe) Generated GUIDs only implemented for interfaces!
-> (artifact id: '00000000000000000000000000000000') in 0.241832 seconds code(4) message(Build asset version error: assets/editor/mod builder/modbuilderscript.cs in SourceAssetDB has modification time of '2023-05-16T04:11:48.039557Z' while content on disk has modification time of '2023-05-16T04:12:26.5434367Z')
ERROR: Build asset version error: assets/editor/mod builder/modbuilderscript.cs in SourceAssetDB has modification time of '2023-05-16T04:11:48.039557Z' while content on disk has modification time of '2023-05-16T04:12:26.5434367Z'
========================================================================
Received Import Request.
Time since last request: 0.000041 seconds.
path: Assets/Daz3D/Races/Hair/Male/Hair04/Materials/Royce.fbx
artifactKey: Guid(9fbc07c8cc6cee6458ff511e3d2fa631) Importer(2089858483,c653a7c40615fbf8c82c05b109e42dfe)
Start importing Assets/Daz3D/Races/Hair/Male/Hair04/Materials/Royce.fbx using Guid(9fbc07c8cc6cee6458ff511e3d2fa631) Importer(2089858483,c653a7c40615fbf8c82c05b109e42dfe)
=================================================================
Native Crash Reporting
=================================================================
Got a UNKNOWN while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries
used by your application.
=================================================================
=================================================================
Managed Stacktrace:
=================================================================
at <unknown> <0xffffffff>
at UnityEditor.SerializedProperty:NextVisibleInternal <0x0009b>
at UnityEditor.SerializedProperty:NextVisible <0x000ea>
at UnityEditor.Search.ObjectIndexer:IndexObject <0x000ba>
at UnityEditor.Search.ObjectIndexer:IndexObject <0x00042>
at UnityEditor.Search.AssetIndexer:IndexSubAsset <0x0039a>
at UnityEditor.Search.AssetIndexer:IndexDocument <0x00bf2>
at UnityEditor.Search.SearchIndexEntryImporter:OnImportAsset <0x00169>
at UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData <0x00018>
at <Module>:runtime_invoke_void__this___object <0x00092>
=================================================================
Received signal SIGSEGV
Obtained 37 stack frames
0x00007ff6211acc5a (Unity) WalkTypeTreeInternal
0x00007ff6211acc5a (Unity) WalkTypeTreeInternal
0x00007ff6220a0b95 (Unity) SerializedProperty::NextInternalSelectParent
0x00007ff6220a0a2f (Unity) SerializedProperty::NextInternal
0x00007ff6220a0f7f (Unity) SerializedProperty::NextVisible
0x00007ff62076c282 (Unity) SerializedProperty_CUSTOM_NextVisibleInternal
0x0000024ca25f33bc (Mono JIT Code) (wrapper managed-to-native) UnityEditor.SerializedProperty:NextVisibleInternal (UnityEditor.SerializedProperty,bool)
0x0000024ca25f324b (Mono JIT Code) UnityEditor.SerializedProperty:NextVisible (bool)
0x0000024ca25f2e2b (Mono JIT Code) UnityEditor.Search.ObjectIndexer:IndexObject (int,UnityEngine.Object,bool,bool)
0x0000024ca25f2d53 (Mono JIT Code) UnityEditor.Search.ObjectIndexer:IndexObject (int,UnityEngine.Object,bool)
0x0000024ce968171b (Mono JIT Code) UnityEditor.Search.AssetIndexer:IndexSubAsset (UnityEngine.Object,string,bool,bool)
0x0000024ca25d3f83 (Mono JIT Code) UnityEditor.Search.AssetIndexer:IndexDocument (string,bool)
0x0000024ca25ceffa (Mono JIT Code) UnityEditor.Search.SearchIndexEntryImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
0x0000024ca25ced19 (Mono JIT Code) UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext)
0x0000024ca25cedd3 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void__this___object (object,intptr,intptr,intptr)
0x00007ff94272feb4 (mono-2.0-bdwgc) [mini-runtime.c:3445] mono_jit_runtime_invoke
0x00007ff94266e764 (mono-2.0-bdwgc) [object.c:3066] do_runtime_invoke
0x00007ff94266e8fc (mono-2.0-bdwgc) [object.c:3113] mono_runtime_invoke
0x00007ff6210f26f4 (Unity) scripting_method_invoke
0x00007ff6210d1ef4 (Unity) ScriptingInvocation::Invoke
0x00007ff622590501 (Unity) ScriptedImporter::GenerateAssetData
0x00007ff6224965e1 (Unity) ImportToObjects
0x00007ff622495543 (Unity) ImportAsset
0x00007ff6224b85e1 (Unity) AssetImportWorker::Import
0x00007ff622521898 (Unity) <lambda_99b277d5487eb03dd92980553670dd3c>::operator()
0x00007ff622562a52 (Unity) asio::detail::completion_handler<core::mutable_function<void __cdecl(void)>,asio::io_context::basic_executor_type<std::allocator<void>,0> >::do_complete
0x00007ff62254e93e (Unity) asio::detail::win_iocp_io_context::do_one
0x00007ff6225505a4 (Unity) asio::detail::win_iocp_io_context::run
0x00007ff622560e3e (Unity) IOService::Run
0x00007ff62253354f (Unity) AssetImportWorkerClient::Run
0x00007ff6224fbb63 (Unity) RunAssetImportWorkerClientV2
0x00007ff6224fbbeb (Unity) RunAssetImporterV2
0x00007ff621d13028 (Unity) Application::InitializeProject
0x00007ff622178868 (Unity) WinMain
0x00007ff6235596be (Unity) __scrt_common_main_seh
0x00007ff9dd3e7614 (KERNEL32) BaseThreadInitThunk
0x00007ff9deea26a1 (ntdll) RtlUserThreadStart