774d18a99d
made most of the game Moddable. There is an in editor tool to make the mods and set them all up, and im making an external tool that will show your mods, lets you edit any information and it will pack it up and upload it. currently working on the uploading. Next I will make the game able to download and install. - Fuck Nexus.
360 lines
21 KiB
Plaintext
360 lines
21 KiB
Plaintext
Using pre-set license
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Built from '2021.3/staging' branch; Version is '2021.3.24f1 (cf10dcf7010d) revision 13570268'; Using compiler version '192829333'; Build Type 'Release'
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OS: 'Windows 10 (10.0.19045) 64bit Professional' Language: 'en' Physical Memory: 261823 MB
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BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
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COMMAND LINE ARGUMENTS:
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C:\Program Files\Unity\Hub\Editor\2021.3.24f1-x86_64\Editor\Unity.exe
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-adb2
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-batchMode
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-noUpm
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-name
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AssetImportWorker16
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-projectPath
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C:/Work/Firstborn
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-logFile
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Logs/AssetImportWorker16.log
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-srvPort
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56069
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Successfully changed project path to: C:/Work/Firstborn
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C:/Work/Firstborn
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[UnityMemory] Configuration Parameters - Can be set up in boot.config
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"memorysetup-bucket-allocator-granularity=16"
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"memorysetup-bucket-allocator-bucket-count=8"
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"memorysetup-bucket-allocator-block-size=33554432"
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"memorysetup-profiler-bucket-allocator-block-size=33554432"
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"memorysetup-profiler-bucket-allocator-block-count=8"
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"memorysetup-profiler-allocator-block-size=16777216"
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"memorysetup-profiler-editor-allocator-block-size=1048576"
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"memorysetup-temp-allocator-size-main=16777216"
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"memorysetup-job-temp-allocator-block-size=2097152"
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"memorysetup-temp-allocator-size-gfx=262144"
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Player connection [5576] Host "[IP] 192.168.1.140 [Port] 0 [Flags] 2 [Guid] 1833877324 [EditorId] 1833877324 [Version] 1048832 [Id] WindowsEditor(7,THE-BEAST) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined multi-casting on [225.0.0.222:54997]...
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Player connection [5576] Host "[IP] 192.168.1.140 [Port] 0 [Flags] 2 [Guid] 1833877324 [EditorId] 1833877324 [Version] 1048832 [Id] WindowsEditor(7,THE-BEAST) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined alternative multi-casting on [225.0.0.222:34997]...
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Refreshing native plugins compatible for Editor in 450.63 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Initialize engine version: 2021.3.24f1 (cf10dcf7010d)
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[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2021.3.24f1-x86_64/Editor/Data/Resources/UnitySubsystems
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[Subsystems] Discovering subsystems at path C:/Work/Firstborn/Assets
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GfxDevice: creating device client; threaded=0; jobified=0
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Direct3D:
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Version: Direct3D 11.0 [level 11.1]
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Renderer: NVIDIA GeForce RTX 3060 (ID=0x2504)
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Vendor: NVIDIA
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VRAM: 12129 MB
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Driver: 31.0.15.2756
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Initialize mono
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Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2021.3.24f1-x86_64/Editor/Data/Managed'
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Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2021.3.24f1-x86_64/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
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Mono config path = 'C:/Program Files/Unity/Hub/Editor/2021.3.24f1-x86_64/Editor/Data/MonoBleedingEdge/etc'
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Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56740
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Begin MonoManager ReloadAssembly
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Registering precompiled unity dll's ...
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Register platform support module: C:/Program Files/Unity/Hub/Editor/2021.3.24f1-x86_64/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
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Registered in 0.007480 seconds.
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Native extension for WindowsStandalone target not found
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Refreshing native plugins compatible for Editor in 356.65 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Mono: successfully reloaded assembly
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- Completed reload, in 1.019 seconds
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Domain Reload Profiling:
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ReloadAssembly (1020ms)
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BeginReloadAssembly (96ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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EndReloadAssembly (801ms)
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LoadAssemblies (94ms)
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RebuildScriptCaches (31ms)
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SetupLoadedEditorAssemblies (579ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (9ms)
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SetLoadedEditorAssemblies (0ms)
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RefreshPlugins (357ms)
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BeforeProcessingInitializeOnLoad (1ms)
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ProcessInitializeOnLoadAttributes (160ms)
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ProcessInitializeOnLoadMethodAttributes (52ms)
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AfterProcessingInitializeOnLoad (0ms)
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EditorAssembliesLoaded (0ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (0ms)
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Platform modules already initialized, skipping
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Registering precompiled user dll's ...
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Registered in 0.010964 seconds.
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Begin MonoManager ReloadAssembly
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Symbol file LoadedFromMemory doesn't match image C:\Work\Firstborn\Library\PackageCache\com.unity.visualscripting@1.8.0\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
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Symbol file LoadedFromMemory doesn't match image C:\Work\Firstborn\Library\PackageCache\com.unity.visualscripting@1.8.0\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
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Native extension for WindowsStandalone target not found
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Refreshing native plugins compatible for Editor in 360.77 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Don't forget to download the bonus content from the Asset Store!
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UnityEngine.StackTraceUtility:ExtractStackTrace ()
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UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
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UnityEngine.Logger:Log (UnityEngine.LogType,object)
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UnityEngine.Debug:Log (object)
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Startup:.cctor () (at Assets/InfinityPBR/Editor/SFB_LoadWelcome.cs:12)
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System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
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UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
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(Filename: Assets/InfinityPBR/Editor/SFB_LoadWelcome.cs Line: 12)
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http://www.infinitypbr.com - Please Review & Rate!
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Delete Assets/InfinityPBR/Editor/SFB_LoadWelcome.cs to stop this message.
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UnityEngine.StackTraceUtility:ExtractStackTrace ()
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UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
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UnityEngine.Logger:Log (UnityEngine.LogType,object)
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UnityEngine.Debug:Log (object)
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Startup:.cctor () (at Assets/InfinityPBR/Editor/SFB_LoadWelcome.cs:13)
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System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
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UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
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(Filename: Assets/InfinityPBR/Editor/SFB_LoadWelcome.cs Line: 13)
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Visit the Infinity PBR asset pages on the Asset Store to find links to bonus downloads for free. Find support, pre-release content and more at https://InfinityPBR.com
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UnityEngine.StackTraceUtility:ExtractStackTrace ()
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UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
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UnityEngine.Logger:Log (UnityEngine.LogType,object)
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UnityEngine.Debug:Log (object)
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Startup:.cctor () (at Assets/InfinityPBR/Editor/SFB_LoadWelcome.cs:14)
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System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
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UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
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(Filename: Assets/InfinityPBR/Editor/SFB_LoadWelcome.cs Line: 14)
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Please review & rate your purchase. Your positive review let's
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others know they can trust our work. We can't thank you enough!
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UnityEngine.StackTraceUtility:ExtractStackTrace ()
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UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
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UnityEngine.Logger:Log (UnityEngine.LogType,object)
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UnityEngine.Debug:Log (object)
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Startup:.cctor () (at Assets/InfinityPBR/Editor/SFB_LoadWelcome.cs:15)
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System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
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UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
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(Filename: Assets/InfinityPBR/Editor/SFB_LoadWelcome.cs Line: 15)
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Cancelling DisplayDialogComplex: www.InfinityPBR.com: Please Register, Review & Rate! Your Asset Store purchase contains more than what's included! In an effort to keep the download size down, all customization files and other bonus content (Concept Art etc), can be downloaded from my the bonus packs on the Asset Store. Visit the asset page to find the links to the free bonus packs.
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Please review & rate your purchase. Your review & rating helps others know how high quality our work is!
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This should not be called in batch mode.
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UnityEngine.StackTraceUtility:ExtractStackTrace ()
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UnityEditor.EditorUtility:DisplayDialogComplex (string,string,string,string,string)
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Startup:.cctor () (at Assets/InfinityPBR/Editor/SFB_LoadWelcome.cs:18)
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System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
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UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
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[Assets/InfinityPBR/Editor/SFB_LoadWelcome.cs line 18]
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Mono: successfully reloaded assembly
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- Completed reload, in 3.226 seconds
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Domain Reload Profiling:
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ReloadAssembly (3227ms)
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BeginReloadAssembly (143ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (7ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (30ms)
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EndReloadAssembly (2956ms)
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LoadAssemblies (123ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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SetupTypeCache (402ms)
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ReleaseScriptCaches (2ms)
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RebuildScriptCaches (123ms)
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SetupLoadedEditorAssemblies (2259ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (5ms)
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SetLoadedEditorAssemblies (0ms)
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RefreshPlugins (361ms)
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BeforeProcessingInitializeOnLoad (156ms)
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ProcessInitializeOnLoadAttributes (797ms)
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ProcessInitializeOnLoadMethodAttributes (932ms)
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AfterProcessingInitializeOnLoad (8ms)
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EditorAssembliesLoaded (0ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (9ms)
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Platform modules already initialized, skipping
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========================================================================
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Worker process is ready to serve import requests
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Launched and connected shader compiler UnityShaderCompiler.exe after 0.05 seconds
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Refreshing native plugins compatible for Editor in 4.89 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Unloading 7859 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 3609 unused Assets / (12.0 MB). Loaded Objects now: 7999.
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Memory consumption went from 427.5 MB to 415.5 MB.
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Total: 18.670400 ms (FindLiveObjects: 1.244700 ms CreateObjectMapping: 1.360000 ms MarkObjects: 6.225700 ms DeleteObjects: 9.838500 ms)
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AssetImportParameters requested are different than current active one (requested -> active):
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custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
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custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
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custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
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custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
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custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
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custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
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custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
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custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
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custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
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========================================================================
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Received Prepare
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Registering precompiled user dll's ...
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Registered in 0.010676 seconds.
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Begin MonoManager ReloadAssembly
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Symbol file LoadedFromMemory doesn't match image C:\Work\Firstborn\Library\PackageCache\com.unity.visualscripting@1.8.0\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
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Symbol file LoadedFromMemory doesn't match image C:\Work\Firstborn\Library\PackageCache\com.unity.visualscripting@1.8.0\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
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Native extension for WindowsStandalone target not found
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Refreshing native plugins compatible for Editor in 4.55 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object
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at XNodeEditor.NodeEditorAssetModProcessor.OnReloadEditor () [0x0004b] in C:\Work\Firstborn\Assets\RPG Creation Kit\Scripts\Dialogue System\xNode-master\Scripts\Editor\NodeEditorAssetModProcessor.cs:55
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at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&)
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at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in <4a4789deb75f446a81a24a1a00bdd3f9>:0
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--- End of inner exception stack trace ---
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at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00083] in <4a4789deb75f446a81a24a1a00bdd3f9>:0
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at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <4a4789deb75f446a81a24a1a00bdd3f9>:0
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at UnityEditor.EditorAssemblies.ProcessInitializeOnLoadMethodAttributes () [0x000a5] in <e3d2e3f6a525465bbf8c67432a3cb6ef>:0
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UnityEngine.StackTraceUtility:ExtractStackTrace ()
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UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
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UnityEngine.Logger:Log (UnityEngine.LogType,object)
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UnityEngine.Debug:LogError (object)
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UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
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Mono: successfully reloaded assembly
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- Completed reload, in 2.041 seconds
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Domain Reload Profiling:
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ReloadAssembly (2042ms)
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BeginReloadAssembly (181ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (5ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (65ms)
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EndReloadAssembly (1738ms)
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LoadAssemblies (121ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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SetupTypeCache (382ms)
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ReleaseScriptCaches (4ms)
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RebuildScriptCaches (91ms)
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SetupLoadedEditorAssemblies (1032ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (6ms)
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SetLoadedEditorAssemblies (0ms)
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RefreshPlugins (5ms)
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BeforeProcessingInitializeOnLoad (121ms)
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ProcessInitializeOnLoadAttributes (498ms)
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ProcessInitializeOnLoadMethodAttributes (394ms)
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AfterProcessingInitializeOnLoad (9ms)
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EditorAssembliesLoaded (0ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (41ms)
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Platform modules already initialized, skipping
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Refreshing native plugins compatible for Editor in 8.23 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Unloading 7280 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 84 unused Assets / (5.6 MB). Loaded Objects now: 8014.
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Memory consumption went from 436.9 MB to 431.3 MB.
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Total: 6.872700 ms (FindLiveObjects: 0.752200 ms CreateObjectMapping: 0.694000 ms MarkObjects: 3.909400 ms DeleteObjects: 1.515700 ms)
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AssetImportParameters requested are different than current active one (requested -> active):
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custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
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custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
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custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
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custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
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custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
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custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
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custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
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custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
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custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
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========================================================================
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Received Import Request.
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Time since last request: 177288.207572 seconds.
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path: Assets/Daz3D/Races/Hair/Male/Hair05/Materials/Hair05.fbx
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artifactKey: Guid(add9cda0ef5a9954699193c9dbae6179) Importer(2089858483,c653a7c40615fbf8c82c05b109e42dfe)
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Start importing Assets/Daz3D/Races/Hair/Male/Hair05/Materials/Hair05.fbx using Guid(add9cda0ef5a9954699193c9dbae6179) Importer(2089858483,c653a7c40615fbf8c82c05b109e42dfe)
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=================================================================
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Native Crash Reporting
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=================================================================
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Got a UNKNOWN while executing native code. This usually indicates
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a fatal error in the mono runtime or one of the native libraries
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used by your application.
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=================================================================
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=================================================================
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Managed Stacktrace:
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=================================================================
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at <unknown> <0xffffffff>
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at UnityEditor.SerializedProperty:NextVisibleInternal <0x0009b>
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at UnityEditor.SerializedProperty:NextVisible <0x000ea>
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at UnityEditor.Search.ObjectIndexer:IndexObject <0x000ba>
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at UnityEditor.Search.ObjectIndexer:IndexObject <0x00042>
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at UnityEditor.Search.AssetIndexer:IndexSubAsset <0x0039a>
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at UnityEditor.Search.AssetIndexer:IndexDocument <0x00bf2>
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at UnityEditor.Search.SearchIndexEntryImporter:OnImportAsset <0x00169>
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at UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData <0x00018>
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at <Module>:runtime_invoke_void__this___object <0x00092>
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=================================================================
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Received signal SIGSEGV
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Obtained 37 stack frames
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0x00007ff6211acc5a (Unity) WalkTypeTreeInternal
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0x00007ff6211acc5a (Unity) WalkTypeTreeInternal
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0x00007ff6220a0b95 (Unity) SerializedProperty::NextInternalSelectParent
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0x00007ff6220a0a2f (Unity) SerializedProperty::NextInternal
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0x00007ff6220a0f7f (Unity) SerializedProperty::NextVisible
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0x00007ff62076c282 (Unity) SerializedProperty_CUSTOM_NextVisibleInternal
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0x0000019bba145f4c (Mono JIT Code) (wrapper managed-to-native) UnityEditor.SerializedProperty:NextVisibleInternal (UnityEditor.SerializedProperty,bool)
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0x0000019bba145a7b (Mono JIT Code) UnityEditor.SerializedProperty:NextVisible (bool)
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0x0000019bba1453eb (Mono JIT Code) UnityEditor.Search.ObjectIndexer:IndexObject (int,UnityEngine.Object,bool,bool)
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0x0000019bba1452e3 (Mono JIT Code) UnityEditor.Search.ObjectIndexer:IndexObject (int,UnityEngine.Object,bool)
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0x0000019e2a15e83b (Mono JIT Code) UnityEditor.Search.AssetIndexer:IndexSubAsset (UnityEngine.Object,string,bool,bool)
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0x0000019e2a073f83 (Mono JIT Code) UnityEditor.Search.AssetIndexer:IndexDocument (string,bool)
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0x0000019e26c7f31a (Mono JIT Code) UnityEditor.Search.SearchIndexEntryImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
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0x0000019e26c7f039 (Mono JIT Code) UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext)
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0x0000019e26c7f0f3 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void__this___object (object,intptr,intptr,intptr)
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0x00007ff94272feb4 (mono-2.0-bdwgc) [mini-runtime.c:3445] mono_jit_runtime_invoke
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0x00007ff94266e764 (mono-2.0-bdwgc) [object.c:3066] do_runtime_invoke
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0x00007ff94266e8fc (mono-2.0-bdwgc) [object.c:3113] mono_runtime_invoke
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0x00007ff6210f26f4 (Unity) scripting_method_invoke
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0x00007ff6210d1ef4 (Unity) ScriptingInvocation::Invoke
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0x00007ff622590501 (Unity) ScriptedImporter::GenerateAssetData
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0x00007ff6224965e1 (Unity) ImportToObjects
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0x00007ff622495543 (Unity) ImportAsset
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0x00007ff6224b85e1 (Unity) AssetImportWorker::Import
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0x00007ff622521898 (Unity) <lambda_99b277d5487eb03dd92980553670dd3c>::operator()
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0x00007ff622562a52 (Unity) asio::detail::completion_handler<core::mutable_function<void __cdecl(void)>,asio::io_context::basic_executor_type<std::allocator<void>,0> >::do_complete
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0x00007ff62254e93e (Unity) asio::detail::win_iocp_io_context::do_one
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0x00007ff6225505a4 (Unity) asio::detail::win_iocp_io_context::run
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0x00007ff622560e3e (Unity) IOService::Run
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0x00007ff62253354f (Unity) AssetImportWorkerClient::Run
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0x00007ff6224fbb63 (Unity) RunAssetImportWorkerClientV2
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0x00007ff6224fbbeb (Unity) RunAssetImporterV2
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0x00007ff621d13028 (Unity) Application::InitializeProject
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0x00007ff622178868 (Unity) WinMain
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0x00007ff6235596be (Unity) __scrt_common_main_seh
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0x00007ff9dd3e7614 (KERNEL32) BaseThreadInitThunk
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0x00007ff9deea26a1 (ntdll) RtlUserThreadStart
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