Firstborn/Library/PackageCache/com.unity.visualscripting@1.../Runtime/VisualScripting.Flow/IUnit.cs
Schaken-Mods 9092858a58 updated to the latest editor
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
2023-05-07 17:43:11 -05:00

154 lines
3.8 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace Unity.VisualScripting
{
public interface IUnit : IGraphElementWithDebugData
{
new FlowGraph graph { get; }
#region Definition
bool canDefine { get; }
bool isDefined { get; }
bool failedToDefine { get; }
Exception definitionException { get; }
void Define();
void EnsureDefined();
void RemoveUnconnectedInvalidPorts();
#endregion
#region Default Values
Dictionary<string, object> defaultValues { get; }
#endregion
#region Ports
IUnitPortCollection<ControlInput> controlInputs { get; }
IUnitPortCollection<ControlOutput> controlOutputs { get; }
IUnitPortCollection<ValueInput> valueInputs { get; }
IUnitPortCollection<ValueOutput> valueOutputs { get; }
IUnitPortCollection<InvalidInput> invalidInputs { get; }
IUnitPortCollection<InvalidOutput> invalidOutputs { get; }
IEnumerable<IUnitInputPort> inputs { get; }
IEnumerable<IUnitOutputPort> outputs { get; }
IEnumerable<IUnitInputPort> validInputs { get; }
IEnumerable<IUnitOutputPort> validOutputs { get; }
IEnumerable<IUnitPort> ports { get; }
IEnumerable<IUnitPort> invalidPorts { get; }
IEnumerable<IUnitPort> validPorts { get; }
void PortsChanged();
event Action onPortsChanged;
#endregion
#region Connections
IConnectionCollection<IUnitRelation, IUnitPort, IUnitPort> relations { get; }
IEnumerable<IUnitConnection> connections { get; }
#endregion
#region Analysis
bool isControlRoot { get; }
#endregion
#region Widget
Vector2 position { get; set; }
#endregion
}
public static class XUnit
{
public static ValueInput CompatibleValueInput(this IUnit unit, Type outputType)
{
Ensure.That(nameof(outputType)).IsNotNull(outputType);
return unit.valueInputs
.Where(valueInput => ConversionUtility.CanConvert(outputType, valueInput.type, false))
.OrderBy((valueInput) =>
{
var exactType = outputType == valueInput.type;
var free = !valueInput.hasValidConnection;
if (free && exactType)
{
return 1;
}
else if (free)
{
return 2;
}
else if (exactType)
{
return 3;
}
else
{
return 4;
}
}).FirstOrDefault();
}
public static ValueOutput CompatibleValueOutput(this IUnit unit, Type inputType)
{
Ensure.That(nameof(inputType)).IsNotNull(inputType);
return unit.valueOutputs
.Where(valueOutput => ConversionUtility.CanConvert(valueOutput.type, inputType, false))
.OrderBy((valueOutput) =>
{
var exactType = inputType == valueOutput.type;
var free = !valueOutput.hasValidConnection;
if (free && exactType)
{
return 1;
}
else if (free)
{
return 2;
}
else if (exactType)
{
return 3;
}
else
{
return 4;
}
}).FirstOrDefault();
}
}
}