I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
		
			
				
	
	
		
			32 lines
		
	
	
		
			798 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			32 lines
		
	
	
		
			798 B
		
	
	
	
		
			C#
		
	
	
	
	
	
using System;
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namespace UnityEditor.ShaderGraph
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{
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    [GenerationAPI]
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    internal enum InstancingOptions
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    {
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        RenderingLayer,
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        NoLightProbe,
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        NoLodFade,
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    }
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    [GenerationAPI]
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    internal static class InstancingOptionsExtensions
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    {
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        public static string ToShaderString(this InstancingOptions options)
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        {
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            switch (options)
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            {
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                case InstancingOptions.RenderingLayer:
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                    return "renderinglayer";
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                case InstancingOptions.NoLightProbe:
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                    return "nolightprobe";
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                case InstancingOptions.NoLodFade:
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                    return "nolodfade";
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                default:
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                    throw new ArgumentOutOfRangeException();
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            }
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        }
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    }
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}
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