
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
12 lines
252 B
C#
12 lines
252 B
C#
using System.Reflection;
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using UnityEngine.UIElements;
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namespace UnityEditor.ShaderGraph.Drawing.Controls
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{
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interface IControlAttribute
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{
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VisualElement InstantiateControl(AbstractMaterialNode node, PropertyInfo propertyInfo);
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}
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}
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