
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
19 lines
378 B
C#
19 lines
378 B
C#
using UnityEditor.Graphing;
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namespace UnityEditor.ShaderGraph
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{
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interface IMayRequireTime
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{
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bool RequiresTime();
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}
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static class MayRequireTimeExtensions
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{
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public static bool RequiresTime(this AbstractMaterialNode node)
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{
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return node is IMayRequireTime mayRequireTime && mayRequireTime.RequiresTime();
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}
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}
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}
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