
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
65 lines
2.0 KiB
C#
65 lines
2.0 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
namespace UnityEditor.ShaderGraph.Internal
|
|
{
|
|
enum LayerTextureType
|
|
{
|
|
Default,
|
|
NormalTangentSpace,
|
|
NormalObjectSpace
|
|
};
|
|
|
|
[Serializable]
|
|
internal class SerializableVirtualTextureLayer
|
|
{
|
|
public string layerName;
|
|
public string layerRefName;
|
|
public SerializableTexture layerTexture;
|
|
public LayerTextureType layerTextureType;
|
|
[SerializeField]
|
|
private Guid guid;
|
|
|
|
public SerializableVirtualTextureLayer(string name, string refName, SerializableTexture texture)
|
|
{
|
|
this.layerName = name; this.layerName = name;
|
|
this.guid = Guid.NewGuid();
|
|
this.layerRefName = refName; this.layerRefName = refName;
|
|
this.layerTexture = texture; this.layerTexture = texture;
|
|
this.layerTextureType = LayerTextureType.Default; this.layerTextureType = LayerTextureType.Default;
|
|
}
|
|
|
|
public SerializableVirtualTextureLayer(string name, SerializableTexture texture)
|
|
{
|
|
this.layerName = name;
|
|
this.guid = Guid.NewGuid();
|
|
this.layerRefName = $"Layer_{GuidEncoder.Encode(this.guid)}";
|
|
this.layerTexture = texture;
|
|
this.layerTextureType = LayerTextureType.Default;
|
|
}
|
|
|
|
public SerializableVirtualTextureLayer(SerializableVirtualTextureLayer other)
|
|
{
|
|
this.layerName = other.layerName;
|
|
this.guid = Guid.NewGuid();
|
|
this.layerRefName = $"Layer_{GuidEncoder.Encode(this.guid)}";
|
|
this.layerTexture = other.layerTexture;
|
|
this.layerTextureType = LayerTextureType.Default;
|
|
}
|
|
}
|
|
|
|
[Serializable]
|
|
internal sealed class SerializableVirtualTexture
|
|
{
|
|
[SerializeField]
|
|
public List<SerializableVirtualTextureLayer> layers = new List<SerializableVirtualTextureLayer>();
|
|
|
|
[SerializeField]
|
|
public bool procedural;
|
|
|
|
[SerializeField]
|
|
public HLSLDeclaration shaderDeclaration;
|
|
}
|
|
}
|