
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
9 lines
471 B
C#
9 lines
471 B
C#
using System.Runtime.CompilerServices;
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[assembly: InternalsVisibleTo("UniversalGraphicsTests")]
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[assembly: InternalsVisibleTo("Universal2DGraphicsTests")]
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[assembly: InternalsVisibleTo("Unity.RenderPipelines.Universal.Editor")]
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[assembly: InternalsVisibleTo("Unity.RenderPipelines.Universal.Editor.Tests")]
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[assembly: InternalsVisibleTo("Unity.RenderPipelines.Universal.Runtime.Tests")]
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[assembly: InternalsVisibleTo("Unity.GraphicTests.Performance.Universal.Runtime")]
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