Firstborn/Library/PackageCache/com.unity.mathematics@1.2.6/Unity.Mathematics/double3.gen.cs
Schaken-Mods b486678290 Library -Artifacts
Library -Artifacts
2023-03-28 12:24:16 -05:00

1879 lines
85 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Runtime.CompilerServices;
using System.Diagnostics;
using Unity.IL2CPP.CompilerServices;
#pragma warning disable 0660, 0661
namespace Unity.Mathematics
{
/// <summary>A 3 component vector of doubles.</summary>
[DebuggerTypeProxy(typeof(double3.DebuggerProxy))]
[System.Serializable]
[Il2CppEagerStaticClassConstruction]
public partial struct double3 : System.IEquatable<double3>, IFormattable
{
/// <summary>x component of the vector.</summary>
public double x;
/// <summary>y component of the vector.</summary>
public double y;
/// <summary>z component of the vector.</summary>
public double z;
/// <summary>double3 zero value.</summary>
public static readonly double3 zero;
/// <summary>Constructs a double3 vector from three double values.</summary>
/// <param name="x">The constructed vector's x component will be set to this value.</param>
/// <param name="y">The constructed vector's y component will be set to this value.</param>
/// <param name="z">The constructed vector's z component will be set to this value.</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public double3(double x, double y, double z)
{
this.x = x;
this.y = y;
this.z = z;
}
/// <summary>Constructs a double3 vector from a double value and a double2 vector.</summary>
/// <param name="x">The constructed vector's x component will be set to this value.</param>
/// <param name="yz">The constructed vector's yz components will be set to this value.</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public double3(double x, double2 yz)
{
this.x = x;
this.y = yz.x;
this.z = yz.y;
}
/// <summary>Constructs a double3 vector from a double2 vector and a double value.</summary>
/// <param name="xy">The constructed vector's xy components will be set to this value.</param>
/// <param name="z">The constructed vector's z component will be set to this value.</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public double3(double2 xy, double z)
{
this.x = xy.x;
this.y = xy.y;
this.z = z;
}
/// <summary>Constructs a double3 vector from a double3 vector.</summary>
/// <param name="xyz">The constructed vector's xyz components will be set to this value.</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public double3(double3 xyz)
{
this.x = xyz.x;
this.y = xyz.y;
this.z = xyz.z;
}
/// <summary>Constructs a double3 vector from a single double value by assigning it to every component.</summary>
/// <param name="v">double to convert to double3</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public double3(double v)
{
this.x = v;
this.y = v;
this.z = v;
}
/// <summary>Constructs a double3 vector from a single bool value by converting it to double and assigning it to every component.</summary>
/// <param name="v">bool to convert to double3</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public double3(bool v)
{
this.x = v ? 1.0 : 0.0;
this.y = v ? 1.0 : 0.0;
this.z = v ? 1.0 : 0.0;
}
/// <summary>Constructs a double3 vector from a bool3 vector by componentwise conversion.</summary>
/// <param name="v">bool3 to convert to double3</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public double3(bool3 v)
{
this.x = v.x ? 1.0 : 0.0;
this.y = v.y ? 1.0 : 0.0;
this.z = v.z ? 1.0 : 0.0;
}
/// <summary>Constructs a double3 vector from a single int value by converting it to double and assigning it to every component.</summary>
/// <param name="v">int to convert to double3</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public double3(int v)
{
this.x = v;
this.y = v;
this.z = v;
}
/// <summary>Constructs a double3 vector from a int3 vector by componentwise conversion.</summary>
/// <param name="v">int3 to convert to double3</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public double3(int3 v)
{
this.x = v.x;
this.y = v.y;
this.z = v.z;
}
/// <summary>Constructs a double3 vector from a single uint value by converting it to double and assigning it to every component.</summary>
/// <param name="v">uint to convert to double3</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public double3(uint v)
{
this.x = v;
this.y = v;
this.z = v;
}
/// <summary>Constructs a double3 vector from a uint3 vector by componentwise conversion.</summary>
/// <param name="v">uint3 to convert to double3</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public double3(uint3 v)
{
this.x = v.x;
this.y = v.y;
this.z = v.z;
}
/// <summary>Constructs a double3 vector from a single half value by converting it to double and assigning it to every component.</summary>
/// <param name="v">half to convert to double3</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public double3(half v)
{
this.x = v;
this.y = v;
this.z = v;
}
/// <summary>Constructs a double3 vector from a half3 vector by componentwise conversion.</summary>
/// <param name="v">half3 to convert to double3</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public double3(half3 v)
{
this.x = v.x;
this.y = v.y;
this.z = v.z;
}
/// <summary>Constructs a double3 vector from a single float value by converting it to double and assigning it to every component.</summary>
/// <param name="v">float to convert to double3</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public double3(float v)
{
this.x = v;
this.y = v;
this.z = v;
}
/// <summary>Constructs a double3 vector from a float3 vector by componentwise conversion.</summary>
/// <param name="v">float3 to convert to double3</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public double3(float3 v)
{
this.x = v.x;
this.y = v.y;
this.z = v.z;
}
/// <summary>Implicitly converts a single double value to a double3 vector by assigning it to every component.</summary>
/// <param name="v">double to convert to double3</param>
/// <returns>Converted value.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static implicit operator double3(double v) { return new double3(v); }
/// <summary>Explicitly converts a single bool value to a double3 vector by converting it to double and assigning it to every component.</summary>
/// <param name="v">bool to convert to double3</param>
/// <returns>Converted value.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static explicit operator double3(bool v) { return new double3(v); }
/// <summary>Explicitly converts a bool3 vector to a double3 vector by componentwise conversion.</summary>
/// <param name="v">bool3 to convert to double3</param>
/// <returns>Converted value.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static explicit operator double3(bool3 v) { return new double3(v); }
/// <summary>Implicitly converts a single int value to a double3 vector by converting it to double and assigning it to every component.</summary>
/// <param name="v">int to convert to double3</param>
/// <returns>Converted value.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static implicit operator double3(int v) { return new double3(v); }
/// <summary>Implicitly converts a int3 vector to a double3 vector by componentwise conversion.</summary>
/// <param name="v">int3 to convert to double3</param>
/// <returns>Converted value.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static implicit operator double3(int3 v) { return new double3(v); }
/// <summary>Implicitly converts a single uint value to a double3 vector by converting it to double and assigning it to every component.</summary>
/// <param name="v">uint to convert to double3</param>
/// <returns>Converted value.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static implicit operator double3(uint v) { return new double3(v); }
/// <summary>Implicitly converts a uint3 vector to a double3 vector by componentwise conversion.</summary>
/// <param name="v">uint3 to convert to double3</param>
/// <returns>Converted value.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static implicit operator double3(uint3 v) { return new double3(v); }
/// <summary>Implicitly converts a single half value to a double3 vector by converting it to double and assigning it to every component.</summary>
/// <param name="v">half to convert to double3</param>
/// <returns>Converted value.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static implicit operator double3(half v) { return new double3(v); }
/// <summary>Implicitly converts a half3 vector to a double3 vector by componentwise conversion.</summary>
/// <param name="v">half3 to convert to double3</param>
/// <returns>Converted value.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static implicit operator double3(half3 v) { return new double3(v); }
/// <summary>Implicitly converts a single float value to a double3 vector by converting it to double and assigning it to every component.</summary>
/// <param name="v">float to convert to double3</param>
/// <returns>Converted value.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static implicit operator double3(float v) { return new double3(v); }
/// <summary>Implicitly converts a float3 vector to a double3 vector by componentwise conversion.</summary>
/// <param name="v">float3 to convert to double3</param>
/// <returns>Converted value.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static implicit operator double3(float3 v) { return new double3(v); }
/// <summary>Returns the result of a componentwise multiplication operation on two double3 vectors.</summary>
/// <param name="lhs">Left hand side double3 to use to compute componentwise multiplication.</param>
/// <param name="rhs">Right hand side double3 to use to compute componentwise multiplication.</param>
/// <returns>double3 result of the componentwise multiplication.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static double3 operator * (double3 lhs, double3 rhs) { return new double3 (lhs.x * rhs.x, lhs.y * rhs.y, lhs.z * rhs.z); }
/// <summary>Returns the result of a componentwise multiplication operation on a double3 vector and a double value.</summary>
/// <param name="lhs">Left hand side double3 to use to compute componentwise multiplication.</param>
/// <param name="rhs">Right hand side double to use to compute componentwise multiplication.</param>
/// <returns>double3 result of the componentwise multiplication.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static double3 operator * (double3 lhs, double rhs) { return new double3 (lhs.x * rhs, lhs.y * rhs, lhs.z * rhs); }
/// <summary>Returns the result of a componentwise multiplication operation on a double value and a double3 vector.</summary>
/// <param name="lhs">Left hand side double to use to compute componentwise multiplication.</param>
/// <param name="rhs">Right hand side double3 to use to compute componentwise multiplication.</param>
/// <returns>double3 result of the componentwise multiplication.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static double3 operator * (double lhs, double3 rhs) { return new double3 (lhs * rhs.x, lhs * rhs.y, lhs * rhs.z); }
/// <summary>Returns the result of a componentwise addition operation on two double3 vectors.</summary>
/// <param name="lhs">Left hand side double3 to use to compute componentwise addition.</param>
/// <param name="rhs">Right hand side double3 to use to compute componentwise addition.</param>
/// <returns>double3 result of the componentwise addition.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static double3 operator + (double3 lhs, double3 rhs) { return new double3 (lhs.x + rhs.x, lhs.y + rhs.y, lhs.z + rhs.z); }
/// <summary>Returns the result of a componentwise addition operation on a double3 vector and a double value.</summary>
/// <param name="lhs">Left hand side double3 to use to compute componentwise addition.</param>
/// <param name="rhs">Right hand side double to use to compute componentwise addition.</param>
/// <returns>double3 result of the componentwise addition.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static double3 operator + (double3 lhs, double rhs) { return new double3 (lhs.x + rhs, lhs.y + rhs, lhs.z + rhs); }
/// <summary>Returns the result of a componentwise addition operation on a double value and a double3 vector.</summary>
/// <param name="lhs">Left hand side double to use to compute componentwise addition.</param>
/// <param name="rhs">Right hand side double3 to use to compute componentwise addition.</param>
/// <returns>double3 result of the componentwise addition.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static double3 operator + (double lhs, double3 rhs) { return new double3 (lhs + rhs.x, lhs + rhs.y, lhs + rhs.z); }
/// <summary>Returns the result of a componentwise subtraction operation on two double3 vectors.</summary>
/// <param name="lhs">Left hand side double3 to use to compute componentwise subtraction.</param>
/// <param name="rhs">Right hand side double3 to use to compute componentwise subtraction.</param>
/// <returns>double3 result of the componentwise subtraction.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static double3 operator - (double3 lhs, double3 rhs) { return new double3 (lhs.x - rhs.x, lhs.y - rhs.y, lhs.z - rhs.z); }
/// <summary>Returns the result of a componentwise subtraction operation on a double3 vector and a double value.</summary>
/// <param name="lhs">Left hand side double3 to use to compute componentwise subtraction.</param>
/// <param name="rhs">Right hand side double to use to compute componentwise subtraction.</param>
/// <returns>double3 result of the componentwise subtraction.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static double3 operator - (double3 lhs, double rhs) { return new double3 (lhs.x - rhs, lhs.y - rhs, lhs.z - rhs); }
/// <summary>Returns the result of a componentwise subtraction operation on a double value and a double3 vector.</summary>
/// <param name="lhs">Left hand side double to use to compute componentwise subtraction.</param>
/// <param name="rhs">Right hand side double3 to use to compute componentwise subtraction.</param>
/// <returns>double3 result of the componentwise subtraction.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static double3 operator - (double lhs, double3 rhs) { return new double3 (lhs - rhs.x, lhs - rhs.y, lhs - rhs.z); }
/// <summary>Returns the result of a componentwise division operation on two double3 vectors.</summary>
/// <param name="lhs">Left hand side double3 to use to compute componentwise division.</param>
/// <param name="rhs">Right hand side double3 to use to compute componentwise division.</param>
/// <returns>double3 result of the componentwise division.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static double3 operator / (double3 lhs, double3 rhs) { return new double3 (lhs.x / rhs.x, lhs.y / rhs.y, lhs.z / rhs.z); }
/// <summary>Returns the result of a componentwise division operation on a double3 vector and a double value.</summary>
/// <param name="lhs">Left hand side double3 to use to compute componentwise division.</param>
/// <param name="rhs">Right hand side double to use to compute componentwise division.</param>
/// <returns>double3 result of the componentwise division.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static double3 operator / (double3 lhs, double rhs) { return new double3 (lhs.x / rhs, lhs.y / rhs, lhs.z / rhs); }
/// <summary>Returns the result of a componentwise division operation on a double value and a double3 vector.</summary>
/// <param name="lhs">Left hand side double to use to compute componentwise division.</param>
/// <param name="rhs">Right hand side double3 to use to compute componentwise division.</param>
/// <returns>double3 result of the componentwise division.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static double3 operator / (double lhs, double3 rhs) { return new double3 (lhs / rhs.x, lhs / rhs.y, lhs / rhs.z); }
/// <summary>Returns the result of a componentwise modulus operation on two double3 vectors.</summary>
/// <param name="lhs">Left hand side double3 to use to compute componentwise modulus.</param>
/// <param name="rhs">Right hand side double3 to use to compute componentwise modulus.</param>
/// <returns>double3 result of the componentwise modulus.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static double3 operator % (double3 lhs, double3 rhs) { return new double3 (lhs.x % rhs.x, lhs.y % rhs.y, lhs.z % rhs.z); }
/// <summary>Returns the result of a componentwise modulus operation on a double3 vector and a double value.</summary>
/// <param name="lhs">Left hand side double3 to use to compute componentwise modulus.</param>
/// <param name="rhs">Right hand side double to use to compute componentwise modulus.</param>
/// <returns>double3 result of the componentwise modulus.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static double3 operator % (double3 lhs, double rhs) { return new double3 (lhs.x % rhs, lhs.y % rhs, lhs.z % rhs); }
/// <summary>Returns the result of a componentwise modulus operation on a double value and a double3 vector.</summary>
/// <param name="lhs">Left hand side double to use to compute componentwise modulus.</param>
/// <param name="rhs">Right hand side double3 to use to compute componentwise modulus.</param>
/// <returns>double3 result of the componentwise modulus.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static double3 operator % (double lhs, double3 rhs) { return new double3 (lhs % rhs.x, lhs % rhs.y, lhs % rhs.z); }
/// <summary>Returns the result of a componentwise increment operation on a double3 vector.</summary>
/// <param name="val">Value to use when computing the componentwise increment.</param>
/// <returns>double3 result of the componentwise increment.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static double3 operator ++ (double3 val) { return new double3 (++val.x, ++val.y, ++val.z); }
/// <summary>Returns the result of a componentwise decrement operation on a double3 vector.</summary>
/// <param name="val">Value to use when computing the componentwise decrement.</param>
/// <returns>double3 result of the componentwise decrement.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static double3 operator -- (double3 val) { return new double3 (--val.x, --val.y, --val.z); }
/// <summary>Returns the result of a componentwise less than operation on two double3 vectors.</summary>
/// <param name="lhs">Left hand side double3 to use to compute componentwise less than.</param>
/// <param name="rhs">Right hand side double3 to use to compute componentwise less than.</param>
/// <returns>bool3 result of the componentwise less than.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool3 operator < (double3 lhs, double3 rhs) { return new bool3 (lhs.x < rhs.x, lhs.y < rhs.y, lhs.z < rhs.z); }
/// <summary>Returns the result of a componentwise less than operation on a double3 vector and a double value.</summary>
/// <param name="lhs">Left hand side double3 to use to compute componentwise less than.</param>
/// <param name="rhs">Right hand side double to use to compute componentwise less than.</param>
/// <returns>bool3 result of the componentwise less than.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool3 operator < (double3 lhs, double rhs) { return new bool3 (lhs.x < rhs, lhs.y < rhs, lhs.z < rhs); }
/// <summary>Returns the result of a componentwise less than operation on a double value and a double3 vector.</summary>
/// <param name="lhs">Left hand side double to use to compute componentwise less than.</param>
/// <param name="rhs">Right hand side double3 to use to compute componentwise less than.</param>
/// <returns>bool3 result of the componentwise less than.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool3 operator < (double lhs, double3 rhs) { return new bool3 (lhs < rhs.x, lhs < rhs.y, lhs < rhs.z); }
/// <summary>Returns the result of a componentwise less or equal operation on two double3 vectors.</summary>
/// <param name="lhs">Left hand side double3 to use to compute componentwise less or equal.</param>
/// <param name="rhs">Right hand side double3 to use to compute componentwise less or equal.</param>
/// <returns>bool3 result of the componentwise less or equal.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool3 operator <= (double3 lhs, double3 rhs) { return new bool3 (lhs.x <= rhs.x, lhs.y <= rhs.y, lhs.z <= rhs.z); }
/// <summary>Returns the result of a componentwise less or equal operation on a double3 vector and a double value.</summary>
/// <param name="lhs">Left hand side double3 to use to compute componentwise less or equal.</param>
/// <param name="rhs">Right hand side double to use to compute componentwise less or equal.</param>
/// <returns>bool3 result of the componentwise less or equal.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool3 operator <= (double3 lhs, double rhs) { return new bool3 (lhs.x <= rhs, lhs.y <= rhs, lhs.z <= rhs); }
/// <summary>Returns the result of a componentwise less or equal operation on a double value and a double3 vector.</summary>
/// <param name="lhs">Left hand side double to use to compute componentwise less or equal.</param>
/// <param name="rhs">Right hand side double3 to use to compute componentwise less or equal.</param>
/// <returns>bool3 result of the componentwise less or equal.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool3 operator <= (double lhs, double3 rhs) { return new bool3 (lhs <= rhs.x, lhs <= rhs.y, lhs <= rhs.z); }
/// <summary>Returns the result of a componentwise greater than operation on two double3 vectors.</summary>
/// <param name="lhs">Left hand side double3 to use to compute componentwise greater than.</param>
/// <param name="rhs">Right hand side double3 to use to compute componentwise greater than.</param>
/// <returns>bool3 result of the componentwise greater than.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool3 operator > (double3 lhs, double3 rhs) { return new bool3 (lhs.x > rhs.x, lhs.y > rhs.y, lhs.z > rhs.z); }
/// <summary>Returns the result of a componentwise greater than operation on a double3 vector and a double value.</summary>
/// <param name="lhs">Left hand side double3 to use to compute componentwise greater than.</param>
/// <param name="rhs">Right hand side double to use to compute componentwise greater than.</param>
/// <returns>bool3 result of the componentwise greater than.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool3 operator > (double3 lhs, double rhs) { return new bool3 (lhs.x > rhs, lhs.y > rhs, lhs.z > rhs); }
/// <summary>Returns the result of a componentwise greater than operation on a double value and a double3 vector.</summary>
/// <param name="lhs">Left hand side double to use to compute componentwise greater than.</param>
/// <param name="rhs">Right hand side double3 to use to compute componentwise greater than.</param>
/// <returns>bool3 result of the componentwise greater than.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool3 operator > (double lhs, double3 rhs) { return new bool3 (lhs > rhs.x, lhs > rhs.y, lhs > rhs.z); }
/// <summary>Returns the result of a componentwise greater or equal operation on two double3 vectors.</summary>
/// <param name="lhs">Left hand side double3 to use to compute componentwise greater or equal.</param>
/// <param name="rhs">Right hand side double3 to use to compute componentwise greater or equal.</param>
/// <returns>bool3 result of the componentwise greater or equal.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool3 operator >= (double3 lhs, double3 rhs) { return new bool3 (lhs.x >= rhs.x, lhs.y >= rhs.y, lhs.z >= rhs.z); }
/// <summary>Returns the result of a componentwise greater or equal operation on a double3 vector and a double value.</summary>
/// <param name="lhs">Left hand side double3 to use to compute componentwise greater or equal.</param>
/// <param name="rhs">Right hand side double to use to compute componentwise greater or equal.</param>
/// <returns>bool3 result of the componentwise greater or equal.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool3 operator >= (double3 lhs, double rhs) { return new bool3 (lhs.x >= rhs, lhs.y >= rhs, lhs.z >= rhs); }
/// <summary>Returns the result of a componentwise greater or equal operation on a double value and a double3 vector.</summary>
/// <param name="lhs">Left hand side double to use to compute componentwise greater or equal.</param>
/// <param name="rhs">Right hand side double3 to use to compute componentwise greater or equal.</param>
/// <returns>bool3 result of the componentwise greater or equal.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool3 operator >= (double lhs, double3 rhs) { return new bool3 (lhs >= rhs.x, lhs >= rhs.y, lhs >= rhs.z); }
/// <summary>Returns the result of a componentwise unary minus operation on a double3 vector.</summary>
/// <param name="val">Value to use when computing the componentwise unary minus.</param>
/// <returns>double3 result of the componentwise unary minus.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static double3 operator - (double3 val) { return new double3 (-val.x, -val.y, -val.z); }
/// <summary>Returns the result of a componentwise unary plus operation on a double3 vector.</summary>
/// <param name="val">Value to use when computing the componentwise unary plus.</param>
/// <returns>double3 result of the componentwise unary plus.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static double3 operator + (double3 val) { return new double3 (+val.x, +val.y, +val.z); }
/// <summary>Returns the result of a componentwise equality operation on two double3 vectors.</summary>
/// <param name="lhs">Left hand side double3 to use to compute componentwise equality.</param>
/// <param name="rhs">Right hand side double3 to use to compute componentwise equality.</param>
/// <returns>bool3 result of the componentwise equality.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool3 operator == (double3 lhs, double3 rhs) { return new bool3 (lhs.x == rhs.x, lhs.y == rhs.y, lhs.z == rhs.z); }
/// <summary>Returns the result of a componentwise equality operation on a double3 vector and a double value.</summary>
/// <param name="lhs">Left hand side double3 to use to compute componentwise equality.</param>
/// <param name="rhs">Right hand side double to use to compute componentwise equality.</param>
/// <returns>bool3 result of the componentwise equality.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool3 operator == (double3 lhs, double rhs) { return new bool3 (lhs.x == rhs, lhs.y == rhs, lhs.z == rhs); }
/// <summary>Returns the result of a componentwise equality operation on a double value and a double3 vector.</summary>
/// <param name="lhs">Left hand side double to use to compute componentwise equality.</param>
/// <param name="rhs">Right hand side double3 to use to compute componentwise equality.</param>
/// <returns>bool3 result of the componentwise equality.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool3 operator == (double lhs, double3 rhs) { return new bool3 (lhs == rhs.x, lhs == rhs.y, lhs == rhs.z); }
/// <summary>Returns the result of a componentwise not equal operation on two double3 vectors.</summary>
/// <param name="lhs">Left hand side double3 to use to compute componentwise not equal.</param>
/// <param name="rhs">Right hand side double3 to use to compute componentwise not equal.</param>
/// <returns>bool3 result of the componentwise not equal.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool3 operator != (double3 lhs, double3 rhs) { return new bool3 (lhs.x != rhs.x, lhs.y != rhs.y, lhs.z != rhs.z); }
/// <summary>Returns the result of a componentwise not equal operation on a double3 vector and a double value.</summary>
/// <param name="lhs">Left hand side double3 to use to compute componentwise not equal.</param>
/// <param name="rhs">Right hand side double to use to compute componentwise not equal.</param>
/// <returns>bool3 result of the componentwise not equal.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool3 operator != (double3 lhs, double rhs) { return new bool3 (lhs.x != rhs, lhs.y != rhs, lhs.z != rhs); }
/// <summary>Returns the result of a componentwise not equal operation on a double value and a double3 vector.</summary>
/// <param name="lhs">Left hand side double to use to compute componentwise not equal.</param>
/// <param name="rhs">Right hand side double3 to use to compute componentwise not equal.</param>
/// <returns>bool3 result of the componentwise not equal.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool3 operator != (double lhs, double3 rhs) { return new bool3 (lhs != rhs.x, lhs != rhs.y, lhs != rhs.z); }
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public double4 xxxx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new double4(x, x, x, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public double4 xxxy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new double4(x, x, x, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public double4 xxxz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new double4(x, x, x, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public double4 xxyx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new double4(x, x, y, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public double4 xxyy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new double4(x, x, y, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public double4 xxyz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new double4(x, x, y, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public double4 xxzx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new double4(x, x, z, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public double4 xxzy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new double4(x, x, z, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public double4 xxzz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new double4(x, x, z, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public double4 xyxx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new double4(x, y, x, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public double4 xyxy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new double4(x, y, x, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public double4 xyxz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new double4(x, y, x, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public double4 xyyx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new double4(x, y, y, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public double4 xyyy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new double4(x, y, y, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public double4 xyyz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new double4(x, y, y, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public double4 xyzx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new double4(x, y, z, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public double4 xyzy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new double4(x, y, z, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public double4 xyzz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new double4(x, y, z, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public double4 xzxx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new double4(x, z, x, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public double4 xzxy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new double4(x, z, x, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public double4 xzxz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new double4(x, z, x, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public double4 xzyx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new double4(x, z, y, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public double4 xzyy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new double4(x, z, y, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public double4 xzyz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new double4(x, z, y, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public double4 xzzx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new double4(x, z, z, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public double4 xzzy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new double4(x, z, z, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public double4 xzzz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new double4(x, z, z, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public double4 yxxx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new double4(y, x, x, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public double4 yxxy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new double4(y, x, x, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public double4 yxxz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new double4(y, x, x, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public double4 yxyx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new double4(y, x, y, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public double4 yxyy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new double4(y, x, y, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public double4 yxyz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new double4(y, x, y, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public double4 yxzx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new double4(y, x, z, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public double4 yxzy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new double4(y, x, z, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public double4 yxzz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new double4(y, x, z, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public double4 yyxx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new double4(y, y, x, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public double4 yyxy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new double4(y, y, x, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public double4 yyxz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new double4(y, y, x, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public double4 yyyx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new double4(y, y, y, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public double4 yyyy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new double4(y, y, y, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public double4 yyyz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new double4(y, y, y, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public double4 yyzx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new double4(y, y, z, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public double4 yyzy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new double4(y, y, z, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public double4 yyzz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new double4(y, y, z, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public double4 yzxx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new double4(y, z, x, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public double4 yzxy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new double4(y, z, x, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public double4 yzxz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new double4(y, z, x, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public double4 yzyx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new double4(y, z, y, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public double4 yzyy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new double4(y, z, y, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public double4 yzyz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new double4(y, z, y, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public double4 yzzx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new double4(y, z, z, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public double4 yzzy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new double4(y, z, z, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public double4 yzzz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new double4(y, z, z, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public double4 zxxx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new double4(z, x, x, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public double4 zxxy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new double4(z, x, x, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public double4 zxxz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new double4(z, x, x, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public double4 zxyx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new double4(z, x, y, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public double4 zxyy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new double4(z, x, y, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public double4 zxyz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new double4(z, x, y, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public double4 zxzx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new double4(z, x, z, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public double4 zxzy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new double4(z, x, z, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public double4 zxzz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new double4(z, x, z, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public double4 zyxx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new double4(z, y, x, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public double4 zyxy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new double4(z, y, x, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public double4 zyxz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new double4(z, y, x, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public double4 zyyx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new double4(z, y, y, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public double4 zyyy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new double4(z, y, y, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public double4 zyyz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new double4(z, y, y, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public double4 zyzx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new double4(z, y, z, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public double4 zyzy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new double4(z, y, z, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public double4 zyzz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new double4(z, y, z, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public double4 zzxx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new double4(z, z, x, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public double4 zzxy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new double4(z, z, x, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public double4 zzxz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new double4(z, z, x, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public double4 zzyx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new double4(z, z, y, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public double4 zzyy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new double4(z, z, y, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public double4 zzyz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new double4(z, z, y, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public double4 zzzx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new double4(z, z, z, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public double4 zzzy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new double4(z, z, z, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public double4 zzzz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new double4(z, z, z, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public double3 xxx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new double3(x, x, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public double3 xxy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new double3(x, x, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public double3 xxz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new double3(x, x, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public double3 xyx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new double3(x, y, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public double3 xyy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new double3(x, y, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public double3 xyz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new double3(x, y, z); }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set { x = value.x; y = value.y; z = value.z; }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public double3 xzx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new double3(x, z, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public double3 xzy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new double3(x, z, y); }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set { x = value.x; z = value.y; y = value.z; }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public double3 xzz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new double3(x, z, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public double3 yxx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new double3(y, x, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public double3 yxy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new double3(y, x, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public double3 yxz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new double3(y, x, z); }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set { y = value.x; x = value.y; z = value.z; }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public double3 yyx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new double3(y, y, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public double3 yyy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new double3(y, y, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public double3 yyz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new double3(y, y, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public double3 yzx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new double3(y, z, x); }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set { y = value.x; z = value.y; x = value.z; }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public double3 yzy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new double3(y, z, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public double3 yzz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new double3(y, z, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public double3 zxx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new double3(z, x, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public double3 zxy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new double3(z, x, y); }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set { z = value.x; x = value.y; y = value.z; }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public double3 zxz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new double3(z, x, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public double3 zyx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new double3(z, y, x); }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set { z = value.x; y = value.y; x = value.z; }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public double3 zyy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new double3(z, y, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public double3 zyz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new double3(z, y, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public double3 zzx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new double3(z, z, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public double3 zzy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new double3(z, z, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public double3 zzz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new double3(z, z, z); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public double2 xx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new double2(x, x); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public double2 xy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new double2(x, y); }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set { x = value.x; y = value.y; }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public double2 xz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new double2(x, z); }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set { x = value.x; z = value.y; }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public double2 yx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new double2(y, x); }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set { y = value.x; x = value.y; }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public double2 yy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new double2(y, y); }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public double2 yz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new double2(y, z); }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set { y = value.x; z = value.y; }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public double2 zx
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new double2(z, x); }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set { z = value.x; x = value.y; }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public double2 zy
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new double2(z, y); }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set { z = value.x; y = value.y; }
}
/// <summary>Swizzles the vector.</summary>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public double2 zz
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return new double2(z, z); }
}
/// <summary>Returns the double element at a specified index.</summary>
unsafe public double this[int index]
{
get
{
#if ENABLE_UNITY_COLLECTIONS_CHECKS
if ((uint)index >= 3)
throw new System.ArgumentException("index must be between[0...2]");
#endif
fixed (double3* array = &this) { return ((double*)array)[index]; }
}
set
{
#if ENABLE_UNITY_COLLECTIONS_CHECKS
if ((uint)index >= 3)
throw new System.ArgumentException("index must be between[0...2]");
#endif
fixed (double* array = &x) { array[index] = value; }
}
}
/// <summary>Returns true if the double3 is equal to a given double3, false otherwise.</summary>
/// <param name="rhs">Right hand side argument to compare equality with.</param>
/// <returns>The result of the equality comparison.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool Equals(double3 rhs) { return x == rhs.x && y == rhs.y && z == rhs.z; }
/// <summary>Returns true if the double3 is equal to a given double3, false otherwise.</summary>
/// <param name="o">Right hand side argument to compare equality with.</param>
/// <returns>The result of the equality comparison.</returns>
public override bool Equals(object o) { return o is double3 converted && Equals(converted); }
/// <summary>Returns a hash code for the double3.</summary>
/// <returns>The computed hash code.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public override int GetHashCode() { return (int)math.hash(this); }
/// <summary>Returns a string representation of the double3.</summary>
/// <returns>String representation of the value.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public override string ToString()
{
return string.Format("double3({0}, {1}, {2})", x, y, z);
}
/// <summary>Returns a string representation of the double3 using a specified format and culture-specific format information.</summary>
/// <param name="format">Format string to use during string formatting.</param>
/// <param name="formatProvider">Format provider to use during string formatting.</param>
/// <returns>String representation of the value.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public string ToString(string format, IFormatProvider formatProvider)
{
return string.Format("double3({0}, {1}, {2})", x.ToString(format, formatProvider), y.ToString(format, formatProvider), z.ToString(format, formatProvider));
}
internal sealed class DebuggerProxy
{
public double x;
public double y;
public double z;
public DebuggerProxy(double3 v)
{
x = v.x;
y = v.y;
z = v.z;
}
}
}
public static partial class math
{
/// <summary>Returns a double3 vector constructed from three double values.</summary>
/// <param name="x">The constructed vector's x component will be set to this value.</param>
/// <param name="y">The constructed vector's y component will be set to this value.</param>
/// <param name="z">The constructed vector's z component will be set to this value.</param>
/// <returns>double3 constructed from arguments.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static double3 double3(double x, double y, double z) { return new double3(x, y, z); }
/// <summary>Returns a double3 vector constructed from a double value and a double2 vector.</summary>
/// <param name="x">The constructed vector's x component will be set to this value.</param>
/// <param name="yz">The constructed vector's yz components will be set to this value.</param>
/// <returns>double3 constructed from arguments.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static double3 double3(double x, double2 yz) { return new double3(x, yz); }
/// <summary>Returns a double3 vector constructed from a double2 vector and a double value.</summary>
/// <param name="xy">The constructed vector's xy components will be set to this value.</param>
/// <param name="z">The constructed vector's z component will be set to this value.</param>
/// <returns>double3 constructed from arguments.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static double3 double3(double2 xy, double z) { return new double3(xy, z); }
/// <summary>Returns a double3 vector constructed from a double3 vector.</summary>
/// <param name="xyz">The constructed vector's xyz components will be set to this value.</param>
/// <returns>double3 constructed from arguments.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static double3 double3(double3 xyz) { return new double3(xyz); }
/// <summary>Returns a double3 vector constructed from a single double value by assigning it to every component.</summary>
/// <param name="v">double to convert to double3</param>
/// <returns>Converted value.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static double3 double3(double v) { return new double3(v); }
/// <summary>Returns a double3 vector constructed from a single bool value by converting it to double and assigning it to every component.</summary>
/// <param name="v">bool to convert to double3</param>
/// <returns>Converted value.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static double3 double3(bool v) { return new double3(v); }
/// <summary>Return a double3 vector constructed from a bool3 vector by componentwise conversion.</summary>
/// <param name="v">bool3 to convert to double3</param>
/// <returns>Converted value.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static double3 double3(bool3 v) { return new double3(v); }
/// <summary>Returns a double3 vector constructed from a single int value by converting it to double and assigning it to every component.</summary>
/// <param name="v">int to convert to double3</param>
/// <returns>Converted value.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static double3 double3(int v) { return new double3(v); }
/// <summary>Return a double3 vector constructed from a int3 vector by componentwise conversion.</summary>
/// <param name="v">int3 to convert to double3</param>
/// <returns>Converted value.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static double3 double3(int3 v) { return new double3(v); }
/// <summary>Returns a double3 vector constructed from a single uint value by converting it to double and assigning it to every component.</summary>
/// <param name="v">uint to convert to double3</param>
/// <returns>Converted value.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static double3 double3(uint v) { return new double3(v); }
/// <summary>Return a double3 vector constructed from a uint3 vector by componentwise conversion.</summary>
/// <param name="v">uint3 to convert to double3</param>
/// <returns>Converted value.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static double3 double3(uint3 v) { return new double3(v); }
/// <summary>Returns a double3 vector constructed from a single half value by converting it to double and assigning it to every component.</summary>
/// <param name="v">half to convert to double3</param>
/// <returns>Converted value.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static double3 double3(half v) { return new double3(v); }
/// <summary>Return a double3 vector constructed from a half3 vector by componentwise conversion.</summary>
/// <param name="v">half3 to convert to double3</param>
/// <returns>Converted value.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static double3 double3(half3 v) { return new double3(v); }
/// <summary>Returns a double3 vector constructed from a single float value by converting it to double and assigning it to every component.</summary>
/// <param name="v">float to convert to double3</param>
/// <returns>Converted value.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static double3 double3(float v) { return new double3(v); }
/// <summary>Return a double3 vector constructed from a float3 vector by componentwise conversion.</summary>
/// <param name="v">float3 to convert to double3</param>
/// <returns>Converted value.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static double3 double3(float3 v) { return new double3(v); }
/// <summary>Returns a uint hash code of a double3 vector.</summary>
/// <param name="v">Vector value to hash.</param>
/// <returns>uint hash of the argument.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint hash(double3 v)
{
return csum(fold_to_uint(v) * uint3(0xAF0F3103u, 0xE4A056C7u, 0x841D8225u)) + 0xC9393C7Du;
}
/// <summary>
/// Returns a uint3 vector hash code of a double3 vector.
/// When multiple elements are to be hashes together, it can more efficient to calculate and combine wide hash
/// that are only reduced to a narrow uint hash at the very end instead of at every step.
/// </summary>
/// <param name="v">Vector value to hash.</param>
/// <returns>uint3 hash of the argument.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static uint3 hashwide(double3 v)
{
return (fold_to_uint(v) * uint3(0xD42EAFA3u, 0xD9AFD06Du, 0x97A65421u)) + 0x7809205Fu;
}
/// <summary>Returns the result of specified shuffling of the components from two double3 vectors into a double value.</summary>
/// <param name="left">double3 to use as the left argument of the shuffle operation.</param>
/// <param name="right">double3 to use as the right argument of the shuffle operation.</param>
/// <param name="x">The ShuffleComponent to use when setting the resulting double.</param>
/// <returns>double result of the shuffle operation.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static double shuffle(double3 left, double3 right, ShuffleComponent x)
{
return select_shuffle_component(left, right, x);
}
/// <summary>Returns the result of specified shuffling of the components from two double3 vectors into a double2 vector.</summary>
/// <param name="left">double3 to use as the left argument of the shuffle operation.</param>
/// <param name="right">double3 to use as the right argument of the shuffle operation.</param>
/// <param name="x">The ShuffleComponent to use when setting the resulting double2 x component.</param>
/// <param name="y">The ShuffleComponent to use when setting the resulting double2 y component.</param>
/// <returns>double2 result of the shuffle operation.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static double2 shuffle(double3 left, double3 right, ShuffleComponent x, ShuffleComponent y)
{
return double2(
select_shuffle_component(left, right, x),
select_shuffle_component(left, right, y));
}
/// <summary>Returns the result of specified shuffling of the components from two double3 vectors into a double3 vector.</summary>
/// <param name="left">double3 to use as the left argument of the shuffle operation.</param>
/// <param name="right">double3 to use as the right argument of the shuffle operation.</param>
/// <param name="x">The ShuffleComponent to use when setting the resulting double3 x component.</param>
/// <param name="y">The ShuffleComponent to use when setting the resulting double3 y component.</param>
/// <param name="z">The ShuffleComponent to use when setting the resulting double3 z component.</param>
/// <returns>double3 result of the shuffle operation.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static double3 shuffle(double3 left, double3 right, ShuffleComponent x, ShuffleComponent y, ShuffleComponent z)
{
return double3(
select_shuffle_component(left, right, x),
select_shuffle_component(left, right, y),
select_shuffle_component(left, right, z));
}
/// <summary>Returns the result of specified shuffling of the components from two double3 vectors into a double4 vector.</summary>
/// <param name="left">double3 to use as the left argument of the shuffle operation.</param>
/// <param name="right">double3 to use as the right argument of the shuffle operation.</param>
/// <param name="x">The ShuffleComponent to use when setting the resulting double4 x component.</param>
/// <param name="y">The ShuffleComponent to use when setting the resulting double4 y component.</param>
/// <param name="z">The ShuffleComponent to use when setting the resulting double4 z component.</param>
/// <param name="w">The ShuffleComponent to use when setting the resulting double4 w component.</param>
/// <returns>double4 result of the shuffle operation.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static double4 shuffle(double3 left, double3 right, ShuffleComponent x, ShuffleComponent y, ShuffleComponent z, ShuffleComponent w)
{
return double4(
select_shuffle_component(left, right, x),
select_shuffle_component(left, right, y),
select_shuffle_component(left, right, z),
select_shuffle_component(left, right, w));
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal static double select_shuffle_component(double3 a, double3 b, ShuffleComponent component)
{
switch(component)
{
case ShuffleComponent.LeftX:
return a.x;
case ShuffleComponent.LeftY:
return a.y;
case ShuffleComponent.LeftZ:
return a.z;
case ShuffleComponent.RightX:
return b.x;
case ShuffleComponent.RightY:
return b.y;
case ShuffleComponent.RightZ:
return b.z;
default:
throw new System.ArgumentException("Invalid shuffle component: " + component);
}
}
}
}