9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
463 lines
15 KiB
C#
463 lines
15 KiB
C#
using System;
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using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using JetBrains.Annotations;
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using Packages.Rider.Editor.ProjectGeneration;
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using Packages.Rider.Editor.Util;
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using Unity.CodeEditor;
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using UnityEditor;
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using UnityEngine;
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using Debug = UnityEngine.Debug;
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namespace Packages.Rider.Editor
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{
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[InitializeOnLoad]
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internal class RiderScriptEditor : IExternalCodeEditor
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{
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IDiscovery m_Discoverability;
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static IGenerator m_ProjectGeneration;
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RiderInitializer m_Initiliazer = new RiderInitializer();
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static RiderScriptEditor m_RiderScriptEditor;
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static RiderScriptEditor()
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{
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try
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{
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// todo: make ProjectGeneration lazy
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var projectGeneration = new ProjectGeneration.ProjectGeneration();
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m_RiderScriptEditor = new RiderScriptEditor(new Discovery(), projectGeneration);
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CodeEditor.Register(m_RiderScriptEditor);
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InitializeInternal(CurrentEditor);
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}
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catch (Exception e)
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{
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Debug.LogException(e);
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}
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}
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private static void ShowWarningOnUnexpectedScriptEditor(string path)
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{
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// Show warning, when Unity was started from Rider, but external editor is different https://github.com/JetBrains/resharper-unity/issues/1127
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try
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{
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var args = Environment.GetCommandLineArgs();
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var commandlineParser = new CommandLineParser(args);
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if (commandlineParser.Options.ContainsKey("-riderPath"))
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{
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var originRiderPath = commandlineParser.Options["-riderPath"];
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var originRealPath = GetEditorRealPath(originRiderPath);
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var originVersion = RiderPathLocator.GetBuildNumber(originRealPath);
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var version = RiderPathLocator.GetBuildNumber(path);
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if (originVersion != null && originVersion != version)
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{
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Debug.LogWarning("Unity was started by a version of Rider that is not the current default external editor. Advanced integration features cannot be enabled.");
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Debug.Log($"Unity was started by Rider {originVersion}, but external editor is set to: {path}");
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}
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}
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}
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catch (Exception e)
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{
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Debug.LogException(e);
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}
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}
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internal static string GetEditorRealPath(string path)
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{
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if (string.IsNullOrEmpty(path))
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{
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return path;
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}
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if (!FileSystemUtil.EditorPathExists(path))
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return path;
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if (SystemInfo.operatingSystemFamily != OperatingSystemFamily.Windows)
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{
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var realPath = FileSystemUtil.GetFinalPathName(path);
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// case of snap installation
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if (SystemInfo.operatingSystemFamily == OperatingSystemFamily.Linux)
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{
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if (new FileInfo(path).Name.ToLowerInvariant() == "rider" &&
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new FileInfo(realPath).Name.ToLowerInvariant() == "snap")
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{
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var snapInstallPath = "/snap/rider/current/bin/rider.sh";
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if (new FileInfo(snapInstallPath).Exists)
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return snapInstallPath;
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}
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}
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// in case of symlink
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return realPath;
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}
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return path;
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}
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public RiderScriptEditor(IDiscovery discovery, IGenerator projectGeneration)
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{
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m_Discoverability = discovery;
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m_ProjectGeneration = projectGeneration;
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}
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public void OnGUI()
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{
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GUILayout.BeginHorizontal();
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var style = GUI.skin.label;
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var text = "Customize handled extensions in";
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EditorGUILayout.LabelField(text, style, GUILayout.Width(style.CalcSize(new GUIContent(text)).x));
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if (PluginSettings.LinkButton("Project Settings | Editor | Additional extensions to include"))
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{
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SettingsService.OpenProjectSettings("Project/Editor"); // how do I focus "Additional extensions to include"?
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}
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GUILayout.EndHorizontal();
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EditorGUILayout.LabelField("Generate .csproj files for:");
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EditorGUI.indentLevel++;
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SettingsButton(ProjectGenerationFlag.Embedded, "Embedded packages", "");
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SettingsButton(ProjectGenerationFlag.Local, "Local packages", "");
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SettingsButton(ProjectGenerationFlag.Registry, "Registry packages", "");
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SettingsButton(ProjectGenerationFlag.Git, "Git packages", "");
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SettingsButton(ProjectGenerationFlag.BuiltIn, "Built-in packages", "");
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#if UNITY_2019_3_OR_NEWER
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SettingsButton(ProjectGenerationFlag.LocalTarBall, "Local tarball", "");
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#endif
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SettingsButton(ProjectGenerationFlag.Unknown, "Packages from unknown sources", "");
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SettingsButton(ProjectGenerationFlag.PlayerAssemblies, "Player projects", "For each player project generate an additional csproj with the name 'project-player.csproj'");
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RegenerateProjectFiles();
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EditorGUI.indentLevel--;
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}
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void RegenerateProjectFiles()
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{
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var rect = EditorGUI.IndentedRect(EditorGUILayout.GetControlRect(new GUILayoutOption[] {}));
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rect.width = 252;
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if (GUI.Button(rect, "Regenerate project files"))
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{
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m_ProjectGeneration.Sync();
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}
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}
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void SettingsButton(ProjectGenerationFlag preference, string guiMessage, string toolTip)
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{
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var prevValue = m_ProjectGeneration.AssemblyNameProvider.ProjectGenerationFlag.HasFlag(preference);
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var newValue = EditorGUILayout.Toggle(new GUIContent(guiMessage, toolTip), prevValue);
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if (newValue != prevValue)
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{
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m_ProjectGeneration.AssemblyNameProvider.ToggleProjectGeneration(preference);
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}
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}
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public void SyncIfNeeded(string[] addedFiles, string[] deletedFiles, string[] movedFiles, string[] movedFromFiles,
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string[] importedFiles)
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{
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m_ProjectGeneration.SyncIfNeeded(addedFiles.Union(deletedFiles).Union(movedFiles).Union(movedFromFiles),
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importedFiles);
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}
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public void SyncAll()
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{
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AssetDatabase.Refresh();
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m_ProjectGeneration.SyncIfNeeded(new string[] { }, new string[] { });
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}
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[UsedImplicitly]
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public static void SyncSolution() // generate-the-sln-file-via-script-or-command-line
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{
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m_ProjectGeneration.Sync();
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}
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[UsedImplicitly] // called from Rider EditorPlugin with reflection
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public static void SyncIfNeeded(bool checkProjectFiles)
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{
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AssetDatabase.Refresh();
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m_ProjectGeneration.SyncIfNeeded(new string[] { }, new string[] { }, checkProjectFiles);
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}
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[UsedImplicitly]
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public static void SyncSolutionAndOpenExternalEditor()
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{
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m_ProjectGeneration.Sync();
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CodeEditor.CurrentEditor.OpenProject();
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}
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public void Initialize(string editorInstallationPath) // is called each time ExternalEditor is changed
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{
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var prevEditorBuildNumber = RiderScriptEditorData.instance.prevEditorBuildNumber;
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RiderScriptEditorData.instance.Invalidate(editorInstallationPath, true);
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if (EditorPluginInterop.EditorPluginAssembly == null) // no need to reload all - just load the EditorPlugin
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{
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InitializeInternal(editorInstallationPath);
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return;
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}
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if (prevEditorBuildNumber.ToVersion() != RiderScriptEditorData.instance.editorBuildNumber.ToVersion()) // in Unity 2019.3 any change in preference causes `Initialize` call
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{
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m_ProjectGeneration.Sync(); // regenerate csproj and sln for new editor
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#if UNITY_2019_3_OR_NEWER
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EditorUtility.RequestScriptReload(); // EditorPlugin would get loaded
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#else
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UnityEditorInternal.InternalEditorUtility.RequestScriptReload();
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#endif
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}
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}
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private static void InitializeInternal(string currentEditorPath)
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{
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var path = GetEditorRealPath(currentEditorPath);
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if (IsRiderOrFleetInstallation(path))
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{
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RiderPathLocator.RiderInfo[] installations = null;
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if (!RiderScriptEditorData.instance.initializedOnce)
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{
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installations = RiderPathLocator.GetAllRiderPaths().OrderBy(a => a.BuildNumber).ToArray();
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// is likely outdated
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if (installations.Any() && installations.All(a => GetEditorRealPath(a.Path) != path))
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{
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if (RiderPathLocator.GetIsToolbox(path)) // is toolbox - update
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{
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var toolboxInstallations = installations.Where(a => a.IsToolbox).ToArray();
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if (toolboxInstallations.Any())
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{
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var newEditor = toolboxInstallations.Last().Path;
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CodeEditor.SetExternalScriptEditor(newEditor);
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path = newEditor;
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}
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else
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{
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var newEditor = installations.Last().Path;
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CodeEditor.SetExternalScriptEditor(newEditor);
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path = newEditor;
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}
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}
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else // is non toolbox - notify
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{
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var newEditorName = installations.Last().Presentation;
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Debug.LogWarning($"Consider updating External Editor in Unity to {newEditorName}.");
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}
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}
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ShowWarningOnUnexpectedScriptEditor(path);
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RiderScriptEditorData.instance.initializedOnce = true;
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}
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if (!FileSystemUtil.EditorPathExists(path)) // previously used rider was removed
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{
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if (installations == null)
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installations = RiderPathLocator.GetAllRiderPaths().OrderBy(a => a.BuildNumber).ToArray();
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if (installations.Any())
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{
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var newEditor = installations.Last().Path;
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CodeEditor.SetExternalScriptEditor(newEditor);
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path = newEditor;
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}
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}
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RiderScriptEditorData.instance.Init();
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m_RiderScriptEditor.CreateSolutionIfDoesntExist();
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if (RiderScriptEditorData.instance.shouldLoadEditorPlugin)
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{
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m_RiderScriptEditor.m_Initiliazer.Initialize(path);
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}
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// can't switch to non-deprecated api, because UnityEditor.Build.BuildPipelineInterfaces.processors is internal
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#pragma warning disable 618
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EditorUserBuildSettings.activeBuildTargetChanged += () =>
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#pragma warning restore 618
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{
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RiderScriptEditorData.instance.hasChanges = true;
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};
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}
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}
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public bool OpenProject(string path, int line, int column)
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{
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var projectGeneration = (ProjectGeneration.ProjectGeneration) m_ProjectGeneration;
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// Assets - Open C# Project passes empty path here
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if (path != "" && !projectGeneration.HasValidExtension(path))
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{
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return false;
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}
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if (!IsUnityScript(path))
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{
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m_ProjectGeneration.SyncIfNeeded(affectedFiles: new string[] { }, new string[] { });
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var fastOpenResult = EditorPluginInterop.OpenFileDllImplementation(path, line, column);
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if (fastOpenResult)
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return true;
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}
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var solution = GetSolutionFile(path); // TODO: If solution file doesn't exist resync.
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if (ExecutableStartsWith(CodeEditor.CurrentEditorInstallation, "fleet")) // I hope fleet would provide a way to specify the sln
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solution = new FileInfo(solution).Directory.FullName;
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if (SystemInfo.operatingSystemFamily == OperatingSystemFamily.MacOSX)
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{
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return OpenOSXApp(solution, path, line, column);
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}
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solution = solution == "" ? "" : $"\"{solution}\"";
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var process = new Process
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{
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StartInfo = new ProcessStartInfo
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{
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FileName = CodeEditor.CurrentEditorInstallation,
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Arguments = $"{solution} -l {line} \"{path}\"",
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UseShellExecute = true,
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}
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};
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process.Start();
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return true;
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}
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private bool OpenOSXApp(string solution, string path, int line, int column)
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{
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solution = solution == "" ? "" : $"\"{solution}\"";
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var pathArguments = path == "" ? "" : $"-l {line} \"{path}\"";
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var process = new Process
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{
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StartInfo = new ProcessStartInfo
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{
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FileName = "open",
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Arguments = $"-n -j \"{CodeEditor.CurrentEditorInstallation}\" --args {solution} {pathArguments}",
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CreateNoWindow = true,
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UseShellExecute = true,
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}
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};
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process.Start();
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return true;
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}
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private string GetSolutionFile(string path)
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{
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if (IsUnityScript(path))
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{
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return Path.Combine(GetBaseUnityDeveloperFolder(), "Projects/CSharp/Unity.CSharpProjects.gen.sln");
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}
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var solutionFile = m_ProjectGeneration.SolutionFile();
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if (File.Exists(solutionFile))
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{
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return solutionFile;
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}
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return "";
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}
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static bool IsUnityScript(string path)
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{
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if (UnityEditor.Unsupported.IsDeveloperBuild())
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{
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var baseFolder = GetBaseUnityDeveloperFolder().Replace("\\", "/");
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var lowerPath = path.ToLowerInvariant().Replace("\\", "/");
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if (lowerPath.Contains((baseFolder + "/Runtime").ToLowerInvariant())
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|| lowerPath.Contains((baseFolder + "/Editor").ToLowerInvariant()))
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{
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return true;
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}
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}
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return false;
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}
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static string GetBaseUnityDeveloperFolder()
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{
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return Directory.GetParent(EditorApplication.applicationPath).Parent.Parent.FullName;
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}
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public bool TryGetInstallationForPath(string editorPath, out CodeEditor.Installation installation)
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{
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if (FileSystemUtil.EditorPathExists(editorPath) && IsRiderOrFleetInstallation(editorPath))
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{
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var info = new RiderPathLocator.RiderInfo(editorPath, RiderPathLocator.GetIsToolbox(editorPath));
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installation = new CodeEditor.Installation
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{
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Name = info.Presentation,
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Path = info.Path
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};
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return true;
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}
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installation = default;
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return false;
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}
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public static bool IsRiderOrFleetInstallation(string path)
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{
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if (IsAssetImportWorkerProcess())
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return false;
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#if UNITY_2021_1_OR_NEWER
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if (UnityEditor.MPE.ProcessService.level == UnityEditor.MPE.ProcessLevel.Secondary)
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return false;
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#elif UNITY_2020_2_OR_NEWER
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if (UnityEditor.MPE.ProcessService.level == UnityEditor.MPE.ProcessLevel.Slave)
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return false;
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#elif UNITY_2020_1_OR_NEWER
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if (Unity.MPE.ProcessService.level == Unity.MPE.ProcessLevel.UMP_SLAVE)
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return false;
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#endif
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if (string.IsNullOrEmpty(path))
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return false;
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return ExecutableStartsWith(path, "rider") || ExecutableStartsWith(path, "fleet");
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}
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public static bool ExecutableStartsWith(string path, string input)
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{
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var fileInfo = new FileInfo(path);
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var filename = fileInfo.Name;
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return filename.StartsWith(input, StringComparison.OrdinalIgnoreCase);
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}
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public static string GetProductNameForPresentation(FileInfo path)
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{
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var filename = path.Name;
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if (filename.StartsWith("rider", StringComparison.OrdinalIgnoreCase))
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return "Rider";
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if (filename.StartsWith("fleet", StringComparison.OrdinalIgnoreCase))
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return "Fleet";
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return filename;
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}
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private static bool IsAssetImportWorkerProcess()
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{
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#if UNITY_2020_2_OR_NEWER
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return UnityEditor.AssetDatabase.IsAssetImportWorkerProcess();
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#elif UNITY_2019_3_OR_NEWER
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return UnityEditor.Experimental.AssetDatabaseExperimental.IsAssetImportWorkerProcess();
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#else
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return false;
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#endif
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}
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public static string CurrentEditor // works fast, doesn't validate if executable really exists
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=> EditorPrefs.GetString("kScriptsDefaultApp");
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public CodeEditor.Installation[] Installations => m_Discoverability.PathCallback();
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private void CreateSolutionIfDoesntExist()
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{
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if (!m_ProjectGeneration.HasSolutionBeenGenerated())
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{
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m_ProjectGeneration.Sync();
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}
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}
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}
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} |