Firstborn/Library/PackageCache/com.unity.ide.rider@3.0.20/Rider/Editor/ProjectGeneration/AssemblyNameProvider.cs
Schaken-Mods 9092858a58 updated to the latest editor
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
2023-05-07 17:43:11 -05:00

199 lines
6.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityEditor.Compilation;
using UnityEditor.PackageManager;
namespace Packages.Rider.Editor.ProjectGeneration
{
internal class AssemblyNameProvider : IAssemblyNameProvider
{
private readonly Dictionary<string, UnityEditor.PackageManager.PackageInfo> m_PackageInfoCache = new Dictionary<string, UnityEditor.PackageManager.PackageInfo>();
ProjectGenerationFlag m_ProjectGenerationFlag = (ProjectGenerationFlag)EditorPrefs.GetInt("unity_project_generation_flag", 3);
public string[] ProjectSupportedExtensions => EditorSettings.projectGenerationUserExtensions;
public string ProjectGenerationRootNamespace => EditorSettings.projectGenerationRootNamespace;
private Assembly[] m_AllEditorAssemblies;
private Assembly[] m_AllPlayerAssemblies;
public ProjectGenerationFlag ProjectGenerationFlag
{
get => m_ProjectGenerationFlag;
private set
{
EditorPrefs.SetInt("unity_project_generation_flag", (int)value);
m_ProjectGenerationFlag = value;
}
}
public string GetAssemblyNameFromScriptPath(string path)
{
return CompilationPipeline.GetAssemblyNameFromScriptPath(path);
}
public IEnumerable<Assembly> GetAssemblies(Func<string, bool> shouldFileBePartOfSolution)
{
if (m_AllEditorAssemblies == null)
m_AllEditorAssemblies = GetAssembliesByType(AssembliesType.Editor).ToArray();
if (ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.PlayerAssemblies))
{
if (m_AllPlayerAssemblies == null)
m_AllPlayerAssemblies = GetAssembliesByType(AssembliesType.Player).ToArray();
}
if (!ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.PlayerAssemblies))
return m_AllEditorAssemblies.Where(a => a.sourceFiles.Any(shouldFileBePartOfSolution));
return m_AllEditorAssemblies.Concat(m_AllPlayerAssemblies).Where(a => a.sourceFiles.Any(shouldFileBePartOfSolution));
}
private static IEnumerable<Assembly> GetAssembliesByType(AssembliesType type)
{
foreach (var assembly in CompilationPipeline.GetAssemblies(type))
{
var outputPath = type == AssembliesType.Editor ? $@"Temp\Bin\Debug\{assembly.name}\" : $@"Temp\Bin\Debug\{assembly.name}\Player\";
yield return new Assembly(assembly.name, outputPath, assembly.sourceFiles, assembly.defines,
assembly.assemblyReferences, assembly.compiledAssemblyReferences, assembly.flags, assembly.compilerOptions
#if UNITY_2020_2_OR_NEWER
, assembly.rootNamespace
#endif
);
}
}
public string GetProjectName(string name, string[] defines)
{
if (!ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.PlayerAssemblies))
return name;
return !defines.Contains("UNITY_EDITOR") ? name + ".Player" : name;
}
public IEnumerable<string> GetAllAssetPaths()
{
return AssetDatabase.GetAllAssetPaths();
}
private static string ResolvePotentialParentPackageAssetPath(string assetPath)
{
const string packagesPrefix = "packages/";
if (!assetPath.StartsWith(packagesPrefix, StringComparison.OrdinalIgnoreCase))
{
return null;
}
var followupSeparator = assetPath.IndexOf('/', packagesPrefix.Length);
if (followupSeparator == -1)
{
return assetPath.ToLowerInvariant();
}
return assetPath.Substring(0, followupSeparator).ToLowerInvariant();
}
public UnityEditor.PackageManager.PackageInfo FindForAssetPath(string assetPath)
{
var parentPackageAssetPath = ResolvePotentialParentPackageAssetPath(assetPath);
if (parentPackageAssetPath == null)
{
return null;
}
if (m_PackageInfoCache.TryGetValue(parentPackageAssetPath, out var cachedPackageInfo))
{
return cachedPackageInfo;
}
var result = UnityEditor.PackageManager.PackageInfo.FindForAssetPath(parentPackageAssetPath);
m_PackageInfoCache[parentPackageAssetPath] = result;
return result;
}
public void ResetPackageInfoCache()
{
m_PackageInfoCache.Clear();
}
public void ResetAssembliesCache()
{
m_AllEditorAssemblies = null;
m_AllPlayerAssemblies = null;
}
public bool IsInternalizedPackagePath(string path)
{
if (string.IsNullOrEmpty(path.Trim()))
{
return false;
}
var packageInfo = FindForAssetPath(path);
if (packageInfo == null)
{
return false;
}
var packageSource = packageInfo.source;
switch (packageSource)
{
case PackageSource.Embedded:
return !ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.Embedded);
case PackageSource.Registry:
return !ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.Registry);
case PackageSource.BuiltIn:
return !ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.BuiltIn);
case PackageSource.Unknown:
return !ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.Unknown);
case PackageSource.Local:
return !ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.Local);
case PackageSource.Git:
return !ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.Git);
#if UNITY_2019_3_OR_NEWER
case PackageSource.LocalTarball:
return !ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.LocalTarBall);
#endif
}
return false;
}
public ResponseFileData ParseResponseFile(string responseFilePath, string projectDirectory, string[] systemReferenceDirectories)
{
return CompilationPipeline.ParseResponseFile(
responseFilePath,
projectDirectory,
systemReferenceDirectories
);
}
public IEnumerable<string> GetRoslynAnalyzerPaths()
{
return PluginImporter.GetAllImporters()
.Where(i => !i.isNativePlugin && AssetDatabase.GetLabels(i).SingleOrDefault(l => l == "RoslynAnalyzer") != null)
.Select(i => i.assetPath);
}
public void ToggleProjectGeneration(ProjectGenerationFlag preference)
{
if (ProjectGenerationFlag.HasFlag(preference))
{
ProjectGenerationFlag ^= preference;
}
else
{
ProjectGenerationFlag |= preference;
}
}
public void ResetProjectGenerationFlag()
{
ProjectGenerationFlag = ProjectGenerationFlag.None;
}
}
}