9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
199 lines
6.4 KiB
C#
199 lines
6.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEditor;
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using UnityEditor.Compilation;
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using UnityEditor.PackageManager;
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namespace Packages.Rider.Editor.ProjectGeneration
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{
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internal class AssemblyNameProvider : IAssemblyNameProvider
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{
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private readonly Dictionary<string, UnityEditor.PackageManager.PackageInfo> m_PackageInfoCache = new Dictionary<string, UnityEditor.PackageManager.PackageInfo>();
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ProjectGenerationFlag m_ProjectGenerationFlag = (ProjectGenerationFlag)EditorPrefs.GetInt("unity_project_generation_flag", 3);
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public string[] ProjectSupportedExtensions => EditorSettings.projectGenerationUserExtensions;
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public string ProjectGenerationRootNamespace => EditorSettings.projectGenerationRootNamespace;
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private Assembly[] m_AllEditorAssemblies;
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private Assembly[] m_AllPlayerAssemblies;
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public ProjectGenerationFlag ProjectGenerationFlag
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{
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get => m_ProjectGenerationFlag;
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private set
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{
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EditorPrefs.SetInt("unity_project_generation_flag", (int)value);
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m_ProjectGenerationFlag = value;
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}
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}
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public string GetAssemblyNameFromScriptPath(string path)
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{
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return CompilationPipeline.GetAssemblyNameFromScriptPath(path);
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}
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public IEnumerable<Assembly> GetAssemblies(Func<string, bool> shouldFileBePartOfSolution)
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{
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if (m_AllEditorAssemblies == null)
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m_AllEditorAssemblies = GetAssembliesByType(AssembliesType.Editor).ToArray();
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if (ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.PlayerAssemblies))
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{
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if (m_AllPlayerAssemblies == null)
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m_AllPlayerAssemblies = GetAssembliesByType(AssembliesType.Player).ToArray();
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}
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if (!ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.PlayerAssemblies))
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return m_AllEditorAssemblies.Where(a => a.sourceFiles.Any(shouldFileBePartOfSolution));
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return m_AllEditorAssemblies.Concat(m_AllPlayerAssemblies).Where(a => a.sourceFiles.Any(shouldFileBePartOfSolution));
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}
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private static IEnumerable<Assembly> GetAssembliesByType(AssembliesType type)
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{
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foreach (var assembly in CompilationPipeline.GetAssemblies(type))
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{
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var outputPath = type == AssembliesType.Editor ? $@"Temp\Bin\Debug\{assembly.name}\" : $@"Temp\Bin\Debug\{assembly.name}\Player\";
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yield return new Assembly(assembly.name, outputPath, assembly.sourceFiles, assembly.defines,
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assembly.assemblyReferences, assembly.compiledAssemblyReferences, assembly.flags, assembly.compilerOptions
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#if UNITY_2020_2_OR_NEWER
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, assembly.rootNamespace
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#endif
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);
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}
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}
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public string GetProjectName(string name, string[] defines)
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{
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if (!ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.PlayerAssemblies))
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return name;
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return !defines.Contains("UNITY_EDITOR") ? name + ".Player" : name;
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}
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public IEnumerable<string> GetAllAssetPaths()
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{
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return AssetDatabase.GetAllAssetPaths();
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}
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private static string ResolvePotentialParentPackageAssetPath(string assetPath)
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{
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const string packagesPrefix = "packages/";
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if (!assetPath.StartsWith(packagesPrefix, StringComparison.OrdinalIgnoreCase))
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{
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return null;
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}
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var followupSeparator = assetPath.IndexOf('/', packagesPrefix.Length);
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if (followupSeparator == -1)
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{
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return assetPath.ToLowerInvariant();
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}
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return assetPath.Substring(0, followupSeparator).ToLowerInvariant();
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}
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public UnityEditor.PackageManager.PackageInfo FindForAssetPath(string assetPath)
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{
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var parentPackageAssetPath = ResolvePotentialParentPackageAssetPath(assetPath);
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if (parentPackageAssetPath == null)
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{
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return null;
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}
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if (m_PackageInfoCache.TryGetValue(parentPackageAssetPath, out var cachedPackageInfo))
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{
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return cachedPackageInfo;
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}
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var result = UnityEditor.PackageManager.PackageInfo.FindForAssetPath(parentPackageAssetPath);
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m_PackageInfoCache[parentPackageAssetPath] = result;
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return result;
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}
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public void ResetPackageInfoCache()
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{
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m_PackageInfoCache.Clear();
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}
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public void ResetAssembliesCache()
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{
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m_AllEditorAssemblies = null;
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m_AllPlayerAssemblies = null;
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}
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public bool IsInternalizedPackagePath(string path)
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{
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if (string.IsNullOrEmpty(path.Trim()))
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{
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return false;
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}
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var packageInfo = FindForAssetPath(path);
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if (packageInfo == null)
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{
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return false;
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}
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var packageSource = packageInfo.source;
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switch (packageSource)
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{
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case PackageSource.Embedded:
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return !ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.Embedded);
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case PackageSource.Registry:
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return !ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.Registry);
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case PackageSource.BuiltIn:
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return !ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.BuiltIn);
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case PackageSource.Unknown:
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return !ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.Unknown);
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case PackageSource.Local:
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return !ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.Local);
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case PackageSource.Git:
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return !ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.Git);
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#if UNITY_2019_3_OR_NEWER
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case PackageSource.LocalTarball:
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return !ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.LocalTarBall);
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#endif
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}
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return false;
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}
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public ResponseFileData ParseResponseFile(string responseFilePath, string projectDirectory, string[] systemReferenceDirectories)
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{
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return CompilationPipeline.ParseResponseFile(
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responseFilePath,
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projectDirectory,
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systemReferenceDirectories
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);
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}
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public IEnumerable<string> GetRoslynAnalyzerPaths()
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{
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return PluginImporter.GetAllImporters()
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.Where(i => !i.isNativePlugin && AssetDatabase.GetLabels(i).SingleOrDefault(l => l == "RoslynAnalyzer") != null)
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.Select(i => i.assetPath);
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}
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public void ToggleProjectGeneration(ProjectGenerationFlag preference)
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{
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if (ProjectGenerationFlag.HasFlag(preference))
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{
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ProjectGenerationFlag ^= preference;
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}
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else
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{
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ProjectGenerationFlag |= preference;
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}
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}
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public void ResetProjectGenerationFlag()
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{
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ProjectGenerationFlag = ProjectGenerationFlag.None;
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}
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}
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}
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