9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
57 lines
1.4 KiB
C#
57 lines
1.4 KiB
C#
using System;
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using System.Runtime.CompilerServices;
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using Unity.Collections;
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using Unity.Jobs;
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[assembly: InternalsVisibleTo("Burst.Benchmarks")]
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namespace UnityBenchShared
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{
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internal struct SumNumbersTest : IJob, IDisposable
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{
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public const int Count = 10000000;
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public NativeArray<float> output;
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[ReadOnly]
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public NativeArray<float> a;
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[ReadOnly]
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public NativeArray<float> b;
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public void Execute()
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{
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for (int i = 0; i < Count; ++i)
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{
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output[i] = a[i] + b[i];
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}
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}
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public struct Provider : IArgumentProvider
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{
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public object Value
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{
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get
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{
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var job = new SumNumbersTest();
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job.output = new NativeArray<float>(Count, Allocator.Persistent);
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job.a = new NativeArray<float>(Count, Allocator.Persistent);
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job.b = new NativeArray<float>(Count, Allocator.Persistent);
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for (int i = 0; i < Count; i++)
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{
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job.a[i] = i;
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}
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return job;
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}
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}
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}
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public void Dispose()
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{
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output.Dispose();
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a.Dispose();
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b.Dispose();
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}
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}
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}
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