9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
35 lines
1.2 KiB
C#
35 lines
1.2 KiB
C#
using System;
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using Unity.Burst;
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using UnityBenchShared;
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namespace Burst.Compiler.IL.Tests
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{
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/// <summary>
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/// Tests types
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/// </summary>
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[BurstCompile]
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internal class SystemGuid
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{
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public struct SystemGuidProvider : IArgumentProvider
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{
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public object Value => new Guid(0x26b6afc2, 0xf1b2, 0x479d, 0xb2, 0xad, 0x13, 0x2f, 0x17, 0x8d, 0x3a, 0xe0);
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}
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// TODO: Gold disabled because System.Guid has very different code on Mono/macOS vs .NET/Windows. Should re-check
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// once we use .NET everywhere.
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[TestCompiler(typeof(SystemGuidProvider), DisableGold = true)]
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public static int GuidArg(ref Guid guid)
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{
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return guid == new Guid(0x26b6afc2, 0xf1b2, 0x479d, 0xb2, 0xad, 0x13, 0x2f, 0x17, 0x8d, 0x3a, 0xe0) ? 1 : 0;
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}
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public static readonly Guid StaticReadonlyGuid = new Guid(0x26b6afc2, 0xf1b2, 0x479d, 0xb2, 0xad, 0x13, 0x2f, 0x17, 0x8d, 0x3a, 0xe0);
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[TestCompiler]
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public static int GuidStaticReadonly()
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{
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return StaticReadonlyGuid == new Guid(0x26b6afc2, 0xf1b2, 0x479d, 0xb2, 0xad, 0x13, 0x2f, 0x17, 0x8d, 0x3a, 0xe0) ? 1 : 0;
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}
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}
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}
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