9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
43 lines
1.2 KiB
C#
43 lines
1.2 KiB
C#
using Burst.Compiler.IL.Tests.Helpers;
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using NUnit.Framework;
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using Unity.Mathematics;
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namespace Burst.Compiler.IL.Tests
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{
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[TestFixture]
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internal partial class VectorsHashCodes
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{
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// TODO: Add tests for Uint4/3/2, Bool4/3/2
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[TestCompiler(DataRange.Standard)]
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public static int Float4GetHashCode(ref float4 a)
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{
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return a.GetHashCode();
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}
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[TestCompiler(DataRange.Standard)]
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public static int Float3GetHashCode(ref float3 a)
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{
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return a.GetHashCode();
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}
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[TestCompiler(DataRange.Standard)]
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public static int Float2GetHashCode(ref float2 a)
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{
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return a.GetHashCode();
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}
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[TestCompiler(DataRange.Standard)]
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public static int Int4GetHashCode(ref int4 a)
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{
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return a.GetHashCode();
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}
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[TestCompiler(DataRange.Standard)]
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public static int Int3GetHashCode(ref int3 a)
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{
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return a.GetHashCode();
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}
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[TestCompiler(DataRange.Standard)]
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public static int Int2GetHashCode(ref int2 a)
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{
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return a.GetHashCode();
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}
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}
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} |