Firstborn/Library/PackageCache/com.unity.burst@1.8.4/Tests/Runtime/Shared/055-TestStackalloc.cs
Schaken-Mods 9092858a58 updated to the latest editor
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
2023-05-07 17:43:11 -05:00

109 lines
3.0 KiB
C#

namespace Burst.Compiler.IL.Tests.Shared
{
internal class TestStackalloc
{
[TestCompiler]
public static unsafe int Stackalloc1ByteWithInitializer()
{
var value = stackalloc byte[1] { 0xA4 };
return value[0];
}
[TestCompiler]
public static unsafe int Stackalloc16BytesWithInitializer()
{
// Roslyn generates quite different IL when the number of bytes is larger than 8.
var value = stackalloc byte[16] { 0xA4, 0xA1, 0x20, 0xA5, 0x80, 0x17, 0xF6, 0x4F, 0xBD, 0x18, 0x16, 0x73, 0x43, 0xC5, 0xAF, 0x16 };
return value[9];
}
[TestCompiler]
public static unsafe int Stackalloc16IntsWithInitializer()
{
var value = stackalloc int[16] { 0xA4, 0xA1, 0x20, 0xA5, 0x80, 0x17, 0xF6, 0x4F, 0xBD, 0x18, 0x16, 0x73, 0x43, 0xC5, 0xAF, 0x16 };
return value[9];
}
[TestCompiler(1)]
public static unsafe int StackallocInBranch(int takeBranch)
{
int* array = null;
if (takeBranch != 0)
{
int* elem = stackalloc int[1];
array = elem;
}
if (takeBranch != 0)
{
int* elem = stackalloc int[1];
if (array == elem)
{
return -1;
}
}
return 0;
}
[TestCompiler(4)]
public static unsafe int StackallocInLoop(int iterations)
{
int** array = stackalloc int*[iterations];
for (int i = 0; i < iterations; i++)
{
int* elem = stackalloc int[1];
array[i] = elem;
}
for (int i = 0; i < iterations; i++)
{
for (int k = i + 1; k < iterations; k++)
{
// Make sure all the stack allocations within the loop are unique addresses.
if (array[i] == array[k])
{
return -1;
}
}
}
return 0;
}
[TestCompiler]
public static unsafe int StackallocWithUnmanagedConstructedType()
{
var value = stackalloc[]
{
new Point<int> { X = 1, Y = 2 },
new Point<int> { X = 42, Y = 5 },
new Point<int> { X = 3, Y = -1 },
};
return value[1].X;
}
private struct Point<T>
{
public T X;
public T Y;
}
#if UNITY_2021_2_OR_NEWER || BURST_INTERNAL
[TestCompiler]
public static int StackallocInNestedExpression()
{
return StackallocInNestedExpressionHelper(stackalloc[] { 2, 4, 6, 8 });
}
private static int StackallocInNestedExpressionHelper(System.Span<int> span)
{
return span[2];
}
#endif
}
}