Firstborn/Library/PackageCache/com.unity.burst@1.8.4/Tests/Runtime/Shared/052-TestFixed.cs
Schaken-Mods 9092858a58 updated to the latest editor
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
2023-05-07 17:43:11 -05:00

184 lines
5.7 KiB
C#

using UnityBenchShared;
namespace Burst.Compiler.IL.Tests
{
internal class TestFixed
{
public unsafe struct SomeStruct
{
public static readonly int[] Ints = new int[4] { 1, 2, 3, 4 };
public struct OtherStruct
{
public int x;
}
public static readonly OtherStruct[] Structs = new OtherStruct[2] { new OtherStruct { x = 42 }, new OtherStruct { x = 13 } };
public fixed ushort array[42];
public struct Provider : IArgumentProvider
{
public object Value
{
get
{
var s = new SomeStruct();
for (ushort i = 0; i < 42; i++)
{
s.array[i] = i;
}
return s;
}
}
}
}
[TestCompiler]
public static unsafe int ReadInts()
{
fixed (int* ptr = SomeStruct.Ints)
{
return ptr[2];
}
}
[TestCompiler]
public static unsafe int ReadIntsElement()
{
fixed (int* ptr = &SomeStruct.Ints[1])
{
return ptr[0];
}
}
[TestCompiler]
public static unsafe int ReadStructs()
{
fixed (SomeStruct.OtherStruct* ptr = SomeStruct.Structs)
{
return ptr[1].x;
}
}
[TestCompiler]
public static unsafe int ReadStructsElement()
{
fixed (SomeStruct.OtherStruct* ptr = &SomeStruct.Structs[1])
{
return ptr[0].x;
}
}
[TestCompiler(typeof(SomeStruct.Provider))]
public static unsafe ushort ReadFromFixedArray(ref SomeStruct s)
{
fixed (ushort* ptr = s.array)
{
ushort total = 0;
for (ushort i = 0; i < 42; i++)
{
total += ptr[i];
}
return total;
}
}
// The below tests are designed to verify the indexer is treated correctly for various fixed arrays (only the smallest case)
//(the bug was actually to do with pointer addition, so see 031-Pointer.cs for additional coverage)
//Its not perfect as if the indexer is treated as signed, then in burst we will read off the beginning of the array
//which might be into another array or off the beginning of the struct... and the value might accidently be correct.
public unsafe struct IndexerStructTestSByte
{
public fixed sbyte sbyteArray[256];
public struct Provider : IArgumentProvider
{
public object Value
{
get
{
var s = new IndexerStructTestSByte();
for (int a=0;a<256;a++)
{
s.sbyteArray[a] = sbyte.MinValue;
}
s.sbyteArray[127] = 127;
s.sbyteArray[128] = 63;
s.sbyteArray[255] = 23;
return s;
}
}
}
}
public unsafe struct IndexerStructTestByte
{
public fixed byte byteArray[256];
public struct Provider : IArgumentProvider
{
public object Value
{
get
{
var s = new IndexerStructTestByte();
for (int a=0;a<256;a++)
{
s.byteArray[a] = byte.MinValue;
}
s.byteArray[127] = 129;
s.byteArray[128] = 212;
s.byteArray[255] = 165;
return s;
}
}
}
}
// SByte array with different indexer types
[TestCompiler(typeof(IndexerStructTestSByte.Provider),(byte)0)]
[TestCompiler(typeof(IndexerStructTestSByte.Provider),(byte)128)]
[TestCompiler(typeof(IndexerStructTestSByte.Provider),(byte)255)]
public static unsafe sbyte IndexerReadFromSByteArrayWithByteOffset(ref IndexerStructTestSByte s, byte offset)
{
return s.sbyteArray[offset];
}
[TestCompiler(typeof(IndexerStructTestSByte.Provider),(sbyte)0)]
[TestCompiler(typeof(IndexerStructTestSByte.Provider),(sbyte)127)] // signed offset so limited
public static unsafe sbyte IndexerReadFromSByteArrayWithSByteOffset(ref IndexerStructTestSByte s, sbyte offset)
{
return s.sbyteArray[offset];
}
// Byte array with different indexer types
[TestCompiler(typeof(IndexerStructTestByte.Provider),(byte)0)]
[TestCompiler(typeof(IndexerStructTestByte.Provider),(byte)128)]
[TestCompiler(typeof(IndexerStructTestByte.Provider),(byte)255)]
public static unsafe byte IndexerReadFromByteArrayWithByteOffset(ref IndexerStructTestByte s, byte offset)
{
return s.byteArray[offset];
}
[TestCompiler(typeof(IndexerStructTestByte.Provider),(sbyte)0)]
[TestCompiler(typeof(IndexerStructTestByte.Provider),(sbyte)127)] // signed offset so limited
public static unsafe byte IndexerReadFromByteArrayWithSByteOffset(ref IndexerStructTestByte s, sbyte offset)
{
return s.byteArray[offset];
}
}
}