9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
66 lines
1.6 KiB
C#
66 lines
1.6 KiB
C#
namespace Burst.Compiler.IL.Tests.Shared
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{
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public class Patterns
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{
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[TestCompiler(2)]
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[TestCompiler(1)]
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[TestCompiler(0)]
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public static int PropertyPattern(int x)
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{
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var point = new Point { X = x, Y = 5 };
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return point switch
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{
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{ X: 2 } => 10,
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{ X: 1 } => 5,
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_ => 0
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};
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}
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private struct Point
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{
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public int X;
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public int Y;
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}
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[TestCompiler(1, 2)]
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[TestCompiler(2, 4)]
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[TestCompiler(0, 0)]
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public static int TuplePattern(int x, int y)
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{
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return (x, y) switch
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{
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(1, 2) => 10,
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(2, 4) => 5,
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_ => 0
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};
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}
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private struct DeconstructablePoint
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{
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public int X;
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public int Y;
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public void Deconstruct(out int x, out int y) => (x, y) = (X, Y);
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}
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[TestCompiler(1, -1)]
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[TestCompiler(-1, 1)]
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[TestCompiler(1, 1)]
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[TestCompiler(-1, -1)]
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public static int PositionalPattern(int pointX, int pointY)
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{
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var point = new DeconstructablePoint { X = pointX, Y = pointY };
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return point switch
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{
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(0, 0) => 0,
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var (x, y) when x > 0 && y > 0 => 1,
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var (x, y) when x < 0 && y > 0 => 2,
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var (x, y) when x < 0 && y < 0 => 3,
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var (x, y) when x > 0 && y < 0 => 4,
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var (_, _) => 5
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};
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}
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}
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} |