Firstborn/Library/PackageCache/com.unity.burst@1.8.4/Tests/Runtime/Shared/011-Span.cs
Schaken-Mods 9092858a58 updated to the latest editor
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
2023-05-07 17:43:11 -05:00

228 lines
5.0 KiB
C#

using System;
using Unity.Collections.LowLevel.Unsafe;
namespace Burst.Compiler.IL.Tests
{
#if UNITY_2021_2_OR_NEWER || BURST_INTERNAL
/// <summary>
/// Test <see cref="System.Span{T}"/>.
/// </summary>
internal partial class Span
{
[TestCompiler]
public static int CreateDefault()
{
var span = new Span<int>();
return span.Length;
}
[TestCompiler]
public static int CreateStackalloc()
{
Span<int> span = stackalloc int[42];
return span.Length;
}
[TestCompiler(42)]
public static int CreateFromNullPointer(int size)
{
Span<double> span;
unsafe
{
span = new Span<double>(null, size);
}
return span.Length;
}
[TestCompiler]
public static unsafe double CreateFromMalloc()
{
double* malloc = (double*)UnsafeUtility.Malloc(UnsafeUtility.SizeOf<double>(), UnsafeUtility.AlignOf<double>(), Unity.Collections.Allocator.Persistent);
*malloc = 42.0f;
Span<double> span = new Span<double>(malloc, 1);
double result = span[0];
UnsafeUtility.Free(malloc, Unity.Collections.Allocator.Persistent);
return result;
}
[TestCompiler]
public static int GetItem()
{
Span<int> span = stackalloc int[42];
return span[41];
}
[TestCompiler]
public static int SetItem()
{
Span<int> span = stackalloc int[42];
span[41] = 13;
return span[41];
}
[TestCompiler]
public static int Clear()
{
Span<int> span = stackalloc int[42];
for (int i = 0; i < span.Length; i++)
{
span[i] = i;
}
span.Clear();
int result = 0;
for (int i = 0; i < span.Length; i++)
{
result += span[i];
}
return result;
}
[TestCompiler]
public static int SliceFromStart()
{
Span<int> span = stackalloc int[42];
for (int i = 0; i < span.Length; i++)
{
span[i] = i;
}
var newSpan = span.Slice(10);
return newSpan[0] + newSpan.Length;
}
[TestCompiler]
public static int SliceFromStartWithLength()
{
Span<int> span = stackalloc int[42];
for (int i = 0; i < span.Length; i++)
{
span[i] = i;
}
var newSpan = span.Slice(10, 4);
return newSpan[3] + newSpan.Length;
}
[TestCompiler]
public static int CopyTo()
{
Span<int> span = stackalloc int[42];
for (int i = 0; i < span.Length; i++)
{
span[i] = i;
}
Span<int> other = stackalloc int[4];
for (int i = 0; i < other.Length; i++)
{
other[i] = -i - 1;
}
other.CopyTo(span);
int result = 0;
for (int i = 0; i < span.Length; i++)
{
result += span[i];
}
return result;
}
[TestCompiler]
public static int Fill()
{
Span<int> span = stackalloc int[42];
span.Fill(123);
int result = 0;
for (int i = 0; i < span.Length; i++)
{
result += span[i];
}
return result;
}
[TestCompiler]
public static int IsEmpty() => new Span<int>().IsEmpty ? 1 : 0;
[TestCompiler]
public static int Empty() => Span<double>.Empty.Length;
[TestCompiler]
public static int GetEnumerator()
{
Span<int> span = stackalloc int[42];
int result = 0;
var enumerator = span.GetEnumerator();
while (enumerator.MoveNext())
{
result += enumerator.Current;
}
return result;
}
[TestCompiler]
public static int OperatorEquality() => new Span<double>() == Span<double>.Empty ? 1 : 0;
[TestCompiler]
public static int OperatorInEquality() => new Span<double>() != Span<double>.Empty ? 1 : 0;
[TestCompiler]
public static int OperatorImplicit()
{
ReadOnlySpan<double> span = new Span<double>();
return span.Length;
}
[TestCompiler]
public static int Fixed()
{
Span<int> span = stackalloc int[42];
for (int i = 0; i < span.Length; i++)
{
span[i] = i;
}
unsafe
{
fixed (int* ptr = span)
{
*ptr = 42;
return ptr[41];
}
}
}
}
#endif
}