7502018d20
There is an asset in the store I grabbed. the coding is WAY above my head, I got about half of it and integrated and adapted what I can to it. im going as far as I can with it and ill come back in a few month when I understand t better.
165 lines
6.3 KiB
C#
165 lines
6.3 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Runtime.CompilerServices;
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using UnityEngine;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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namespace UnityEngine.AddressableAssets
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{
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/// <summary>
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/// Options for the Addressables build platform.
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/// </summary>
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public enum AddressablesPlatform
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{
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/// <summary>
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/// Use to indicate that the build platform is unknown.
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/// </summary>
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Unknown,
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/// <summary>
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/// Use to indicate that the build platform is Windows.
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/// </summary>
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Windows,
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/// <summary>
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/// Use to indicate that the build platform is OSX.
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/// </summary>
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OSX,
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/// <summary>
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/// Use to indicate that the build platform is Linux.
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/// </summary>
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Linux,
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/// <summary>
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/// Use to indicate that the build platform is PS4.
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/// </summary>
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PS4,
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/// <summary>
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/// Use to indicate that the build platform is PS4.
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/// </summary>
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Switch,
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/// <summary>
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/// Use to indicate that the build platform is XboxOne.
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/// </summary>
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XboxOne,
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/// <summary>
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/// Use to indicate that the build platform is WebGL.
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/// </summary>
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WebGL,
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/// <summary>
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/// Use to indicate that the build platform is iOS.
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/// </summary>
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iOS,
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/// <summary>
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/// Use to indicate that the build platform is Android.
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/// </summary>
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Android,
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/// <summary>
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/// Use to indicate that the build platform is WindowsUniversal.
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/// </summary>
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WindowsUniversal
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}
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/// <summary>
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/// Determines the Addressables build platform that should be used based on the target player build platform.
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/// </summary>
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public class PlatformMappingService
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{
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#if UNITY_EDITOR
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internal static readonly Dictionary<BuildTarget, AddressablesPlatform> s_BuildTargetMapping =
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new Dictionary<BuildTarget, AddressablesPlatform>()
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{
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{BuildTarget.XboxOne, AddressablesPlatform.XboxOne},
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{BuildTarget.Switch, AddressablesPlatform.Switch},
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{BuildTarget.PS4, AddressablesPlatform.PS4},
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{BuildTarget.iOS, AddressablesPlatform.iOS},
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{BuildTarget.Android, AddressablesPlatform.Android},
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{BuildTarget.WebGL, AddressablesPlatform.WebGL},
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{BuildTarget.StandaloneWindows, AddressablesPlatform.Windows},
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{BuildTarget.StandaloneWindows64, AddressablesPlatform.Windows},
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{BuildTarget.StandaloneOSX, AddressablesPlatform.OSX},
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{BuildTarget.StandaloneLinux64, AddressablesPlatform.Linux},
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{BuildTarget.WSAPlayer, AddressablesPlatform.WindowsUniversal},
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};
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#endif
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internal static readonly Dictionary<RuntimePlatform, AddressablesPlatform> s_RuntimeTargetMapping =
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new Dictionary<RuntimePlatform, AddressablesPlatform>()
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{
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{RuntimePlatform.XboxOne, AddressablesPlatform.XboxOne},
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{RuntimePlatform.Switch, AddressablesPlatform.Switch},
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{RuntimePlatform.PS4, AddressablesPlatform.PS4},
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{RuntimePlatform.IPhonePlayer, AddressablesPlatform.iOS},
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{RuntimePlatform.Android, AddressablesPlatform.Android},
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{RuntimePlatform.WebGLPlayer, AddressablesPlatform.WebGL},
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{RuntimePlatform.WindowsPlayer, AddressablesPlatform.Windows},
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{RuntimePlatform.OSXPlayer, AddressablesPlatform.OSX},
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{RuntimePlatform.LinuxPlayer, AddressablesPlatform.Linux},
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{RuntimePlatform.WindowsEditor, AddressablesPlatform.Windows},
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{RuntimePlatform.OSXEditor, AddressablesPlatform.OSX},
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{RuntimePlatform.LinuxEditor, AddressablesPlatform.Linux},
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{RuntimePlatform.WSAPlayerARM, AddressablesPlatform.WindowsUniversal},
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{RuntimePlatform.WSAPlayerX64, AddressablesPlatform.WindowsUniversal},
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{RuntimePlatform.WSAPlayerX86, AddressablesPlatform.WindowsUniversal},
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};
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#if UNITY_EDITOR
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internal static AddressablesPlatform GetAddressablesPlatformInternal(BuildTarget target)
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{
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if (s_BuildTargetMapping.ContainsKey(target))
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return s_BuildTargetMapping[target];
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return AddressablesPlatform.Unknown;
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}
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internal static string GetAddressablesPlatformPathInternal(BuildTarget target)
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{
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if (s_BuildTargetMapping.ContainsKey(target))
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return s_BuildTargetMapping[target].ToString();
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return target.ToString();
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}
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#endif
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internal static AddressablesPlatform GetAddressablesPlatformInternal(RuntimePlatform platform)
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{
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if (s_RuntimeTargetMapping.ContainsKey(platform))
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return s_RuntimeTargetMapping[platform];
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return AddressablesPlatform.Unknown;
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}
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internal static string GetAddressablesPlatformPathInternal(RuntimePlatform platform)
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{
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if (s_RuntimeTargetMapping.ContainsKey(platform))
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return s_RuntimeTargetMapping[platform].ToString();
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return platform.ToString();
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}
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/// <summary>
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/// Retrieves the Addressables build platform that is being used.
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/// </summary>
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/// <returns>Returns the Addressables build platform that is being used.</returns>
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[Obsolete("This API doesn't adapt to the addition of new platforms. Use GetPlatformPathSubFolder instead.")]
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public static AddressablesPlatform GetPlatform()
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{
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#if UNITY_EDITOR
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return GetAddressablesPlatformInternal(EditorUserBuildSettings.activeBuildTarget);
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#else
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return GetAddressablesPlatformInternal(Application.platform);
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#endif
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}
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/// <summary>
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/// Retrieves the Addressables platform subfolder of the build platform that is being used.
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/// </summary>
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/// <returns>Returns the Addressables platform subfolder of the build platform that is being used.</returns>
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public static string GetPlatformPathSubFolder()
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{
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#if UNITY_EDITOR
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return GetAddressablesPlatformPathInternal(EditorUserBuildSettings.activeBuildTarget);
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#else
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return GetAddressablesPlatformPathInternal(Application.platform);
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#endif
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}
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}
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}
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