7502018d20
There is an asset in the store I grabbed. the coding is WAY above my head, I got about half of it and integrated and adapted what I can to it. im going as far as I can with it and ill come back in a few month when I understand t better.
96 lines
3.3 KiB
C#
96 lines
3.3 KiB
C#
using System;
|
|
using UnityEngine.ResourceManagement.Util;
|
|
using UnityEngine.Serialization;
|
|
|
|
namespace UnityEngine.AddressableAssets.ResourceLocators
|
|
{
|
|
/// <summary>
|
|
/// Serializable location data. This is used for the locations of the content catalogs.
|
|
/// </summary>
|
|
[Serializable]
|
|
public class ResourceLocationData
|
|
{
|
|
[FormerlySerializedAs("m_keys")]
|
|
[SerializeField]
|
|
string[] m_Keys;
|
|
/// <summary>
|
|
/// The collection of keys for this location.
|
|
/// </summary>
|
|
public string[] Keys { get { return m_Keys; } }
|
|
|
|
[FormerlySerializedAs("m_internalId")]
|
|
[SerializeField]
|
|
string m_InternalId;
|
|
/// <summary>
|
|
/// The internal id.
|
|
/// </summary>
|
|
public string InternalId { get { return m_InternalId; } }
|
|
|
|
[FormerlySerializedAs("m_provider")]
|
|
[SerializeField]
|
|
string m_Provider;
|
|
/// <summary>
|
|
/// The provider id.
|
|
/// </summary>
|
|
public string Provider { get { return m_Provider; } }
|
|
|
|
[FormerlySerializedAs("m_dependencies")]
|
|
[SerializeField]
|
|
string[] m_Dependencies;
|
|
/// <summary>
|
|
/// The collection of dependencies for this location.
|
|
/// </summary>
|
|
public string[] Dependencies { get { return m_Dependencies; } }
|
|
|
|
[SerializeField]
|
|
SerializedType m_ResourceType;
|
|
/// <summary>
|
|
/// The type of the resource for the location.
|
|
/// </summary>
|
|
public Type ResourceType { get { return m_ResourceType.Value; } }
|
|
|
|
[SerializeField]
|
|
byte[] SerializedData;
|
|
object _Data;
|
|
/// <summary>
|
|
/// The optional arbitrary data stored along with location
|
|
/// </summary>
|
|
public object Data
|
|
{
|
|
get
|
|
{
|
|
if (_Data == null)
|
|
{
|
|
if (SerializedData == null || SerializedData.Length <= 0)
|
|
return null;
|
|
_Data = Utility.SerializationUtilities.ReadObjectFromByteArray(SerializedData, 0);
|
|
}
|
|
return _Data;
|
|
}
|
|
set
|
|
{
|
|
var tmp = new System.Collections.Generic.List<byte>();
|
|
Utility.SerializationUtilities.WriteObjectToByteList(value, tmp);
|
|
SerializedData = tmp.ToArray();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Construct a new ResourceLocationData object.
|
|
/// </summary>
|
|
/// <param name="keys">Array of keys for the location. This must contain at least one item.</param>
|
|
/// <param name="id">The internal id.</param>
|
|
/// <param name="provider">The provider id.</param>
|
|
/// <param name="t">The resource object type.</param>
|
|
/// <param name="dependencies">Optional array of dependencies.</param>
|
|
public ResourceLocationData(string[] keys, string id, Type provider, Type t, string[] dependencies = null)
|
|
{
|
|
m_Keys = keys;
|
|
m_InternalId = id;
|
|
m_Provider = provider == null ? "" : provider.FullName;
|
|
m_Dependencies = dependencies == null ? new string[0] : dependencies;
|
|
m_ResourceType = new SerializedType() { Value = t };
|
|
}
|
|
}
|
|
}
|