5557c03691
Finished making lockpicking for doors. Next I will make one for chests with a different type of lock, also increase skill points when successfully picked a lock.
125 lines
3.2 KiB
Plaintext
125 lines
3.2 KiB
Plaintext
%YAML 1.1
|
|
%TAG !u! tag:unity3d.com,2011:
|
|
--- !u!181963792 &2655988077585873504
|
|
Preset:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_Name: RandomLook
|
|
m_TargetType:
|
|
m_NativeTypeID: 114
|
|
m_ManagedTypePPtr: {fileID: 11500000, guid: 26f7397e2dc1e1142b78b6fe6da47ee9,
|
|
type: 3}
|
|
m_ManagedTypeFallback:
|
|
m_Properties:
|
|
- target: {fileID: 0}
|
|
propertyPath: m_Enabled
|
|
value: 1
|
|
objectReference: {fileID: 0}
|
|
- target: {fileID: 0}
|
|
propertyPath: m_EditorHideFlags
|
|
value: 0
|
|
objectReference: {fileID: 0}
|
|
- target: {fileID: 0}
|
|
propertyPath: m_EditorClassIdentifier
|
|
value:
|
|
objectReference: {fileID: 0}
|
|
- target: {fileID: 0}
|
|
propertyPath: eyeballJoints.Array.size
|
|
value: 2
|
|
objectReference: {fileID: 0}
|
|
- target: {fileID: 0}
|
|
propertyPath: eyeballJoints.Array.data[0]
|
|
value:
|
|
objectReference: {fileID: 0}
|
|
- target: {fileID: 0}
|
|
propertyPath: eyeballJoints.Array.data[1]
|
|
value:
|
|
objectReference: {fileID: 0}
|
|
- target: {fileID: 0}
|
|
propertyPath: headMesh
|
|
value:
|
|
objectReference: {fileID: 0}
|
|
- target: {fileID: 0}
|
|
propertyPath: blinkBlendShapeName
|
|
value: Eyes Closed
|
|
objectReference: {fileID: 0}
|
|
- target: {fileID: 0}
|
|
propertyPath: lookTarget
|
|
value:
|
|
objectReference: {fileID: 0}
|
|
- target: {fileID: 0}
|
|
propertyPath: randomLook
|
|
value: 1
|
|
objectReference: {fileID: 0}
|
|
- target: {fileID: 0}
|
|
propertyPath: eyesTrackTarget
|
|
value: 0
|
|
objectReference: {fileID: 0}
|
|
- target: {fileID: 0}
|
|
propertyPath: randomBlink
|
|
value: 1
|
|
objectReference: {fileID: 0}
|
|
- target: {fileID: 0}
|
|
propertyPath: changeLookPeriod
|
|
value: 3
|
|
objectReference: {fileID: 0}
|
|
- target: {fileID: 0}
|
|
propertyPath: randomLookMaxAngle
|
|
value: 10
|
|
objectReference: {fileID: 0}
|
|
- target: {fileID: 0}
|
|
propertyPath: eyeTrackMaxAngle
|
|
value: 10
|
|
objectReference: {fileID: 0}
|
|
- target: {fileID: 0}
|
|
propertyPath: blinkPeriod
|
|
value: 3
|
|
objectReference: {fileID: 0}
|
|
- target: {fileID: 0}
|
|
propertyPath: blinkSpeed
|
|
value: 0.7
|
|
objectReference: {fileID: 0}
|
|
- target: {fileID: 0}
|
|
propertyPath: blinkHoldTime
|
|
value: 0.03
|
|
objectReference: {fileID: 0}
|
|
- target: {fileID: 0}
|
|
propertyPath: blinkClosedLimit
|
|
value: 1
|
|
objectReference: {fileID: 0}
|
|
- target: {fileID: 0}
|
|
propertyPath: blinkOpenLimit
|
|
value: 0
|
|
objectReference: {fileID: 0}
|
|
- target: {fileID: 0}
|
|
propertyPath: lookAngleOffset.x
|
|
value: 0
|
|
objectReference: {fileID: 0}
|
|
- target: {fileID: 0}
|
|
propertyPath: lookAngleOffset.y
|
|
value: -90
|
|
objectReference: {fileID: 0}
|
|
- target: {fileID: 0}
|
|
propertyPath: lookAngleOffset.z
|
|
value: -95
|
|
objectReference: {fileID: 0}
|
|
- target: {fileID: 0}
|
|
propertyPath: eyesForwardVector.x
|
|
value: 0
|
|
objectReference: {fileID: 0}
|
|
- target: {fileID: 0}
|
|
propertyPath: eyesForwardVector.y
|
|
value: 0
|
|
objectReference: {fileID: 0}
|
|
- target: {fileID: 0}
|
|
propertyPath: eyesForwardVector.z
|
|
value: 1
|
|
objectReference: {fileID: 0}
|
|
- target: {fileID: 0}
|
|
propertyPath: blinking
|
|
value: 1
|
|
objectReference: {fileID: 0}
|
|
m_ExcludedProperties: []
|