959e80cf72
assets upload description.
22 lines
656 B
C#
22 lines
656 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ConvertToRegularMesh : MonoBehaviour {
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[ContextMenu("Convert")]
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void Convert()
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{
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SkinnedMeshRenderer skinnedMeshRenderer = GetComponent<SkinnedMeshRenderer>();
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MeshRenderer meshRenderer = gameObject.AddComponent<MeshRenderer>();
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MeshFilter meshFilter = gameObject.AddComponent<MeshFilter>();
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meshFilter.sharedMesh = skinnedMeshRenderer.sharedMesh;
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meshRenderer.sharedMaterials = skinnedMeshRenderer.sharedMaterials;
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DestroyImmediate(skinnedMeshRenderer);
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DestroyImmediate(this);
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}
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}
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