959e80cf72
assets upload description.
380 lines
13 KiB
C#
380 lines
13 KiB
C#
///////////////////////////////////////////////////////////////////////////
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// IK Helper Tool 1.1 - Custom Inspector //
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// Kevin Iglesias - https://www.keviniglesias.com/ //
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// Contact Support: support@keviniglesias.com //
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// Documentation: //
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// https://www.keviniglesias.com/assets/IKHelperTool/Documentation.pdf //
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///////////////////////////////////////////////////////////////////////////
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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#if UNITY_EDITOR
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using UnityEditor;
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namespace KevinIglesias {
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[CustomEditor(typeof(IKHelperTool))]
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public class IKHelperToolCustomInspector : Editor
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{
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public override void OnInspectorGUI()
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{
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var iKScript = target as IKHelperTool;
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if(iKScript.stateIKs == null)
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{
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iKScript.stateIKs = new List<StateIK>();
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}
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List <StateIK> iStateIKs = new List<StateIK>(iKScript.stateIKs);
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GUILayout.Space(5);
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GUIContent buttonContent = null;
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//Edit Mode Button
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GUILayout.BeginHorizontal();
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GUILayout.Space(30);
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GUI.enabled = EditorApplication.isPlaying;
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if(iKScript.editingIK)
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{
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buttonContent = new GUIContent("[Editing Mode ON]\nAnimation stopped.", "Click to return to normal speed.");
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if(GUILayout.Button(buttonContent))
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{
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iKScript.animator.speed = iKScript.animatorSpeed;
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iKScript.editingIK = false;
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}
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}else{
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buttonContent = new GUIContent("[Editing Mode OFF]\n(Only in Play mode)", "Easily edit your attachment (Play mode only).");
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if(GUILayout.Button(buttonContent))
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{
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iKScript.animatorSpeed = iKScript.animator.speed;
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iKScript.animator.speed = 0f;
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iKScript.editingIK = true;
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}
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}
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GUILayout.EndHorizontal();
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GUI.enabled = true;
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//Separator line
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GUILayout.BeginHorizontal();
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GUILayout.Space(30);
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IKHelperUtils.DrawUILine(Color.black, 1, 5);
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GUILayout.EndHorizontal();
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//IK States
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for(int i = 0; i < iKScript.stateIKs.Count; i++)
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{
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//[X] Remove IK Button
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GUILayout.BeginHorizontal();
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GUILayout.Space(30);
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buttonContent = new GUIContent("[X]", "Remove this IK State");
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if(GUILayout.Button(buttonContent, GUILayout.Width(30)))
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{
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EditorGUI.BeginChangeCheck();
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GUI.changed = true;
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if(EditorGUI.EndChangeCheck())
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{
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Undo.RegisterUndo(target, "Removed State IK");
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}
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iKScript.stateIKs.RemoveAt(i);
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break;
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}
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//Open State Button (ID and Name)
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string stateName = "ID: "+i.ToString("00")+" - "+iKScript.stateIKs[i].iKName;
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Color previousColor = GUI.color;
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if(iKScript.playing && iKScript.stateIKs[i].isActive)
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{
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stateName = stateName+" (PLAYING)";
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if(iKScript.stateIKs[i].incomplete)
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{
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GUI.color = IKColors.incompleteIKColor;
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}else{
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GUI.color = IKColors.workingIKColor;
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}
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}
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if(iKScript.stateIKs[i].open)
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{
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GUI.skin.button.alignment = TextAnchor.MiddleLeft;
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if(GUILayout.Button("▼ "+stateName))
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{
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iKScript.stateIKs[i].open = !iKScript.stateIKs[i].open;
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}
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GUI.color = previousColor;
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GUILayout.EndHorizontal();
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GUI.skin.button.alignment = TextAnchor.MiddleCenter;
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//Rename field
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GUILayout.BeginHorizontal();
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GUILayout.Space(60);
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EditorGUI.BeginChangeCheck();
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string iName = EditorGUILayout.TextField("", iKScript.stateIKs[i].iKName);
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if(EditorGUI.EndChangeCheck()) {
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Undo.RegisterUndo(target, "IK State rename");
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iKScript.stateIKs[i].iKName = iName;
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}
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GUILayout.EndHorizontal();
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//Single IK / Sequence IK Buttons
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GUILayout.BeginHorizontal();
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GUILayout.Space(60);
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GUI.enabled = iKScript.stateIKs[i].isSequence;
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buttonContent = new GUIContent("Single IK", "Use only 1 IK per animation (default)");
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if(GUILayout.Button(buttonContent))
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{
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iKScript.stateIKs[i].isSequence = !iKScript.stateIKs[i].isSequence;
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}
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if(iKScript.stateIKs[i].IKs.Count <= 0)
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{
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iKScript.stateIKs[i].IKs.Add(new IKAttachment());
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}
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GUI.enabled = !iKScript.stateIKs[i].isSequence;
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buttonContent = new GUIContent("Sequence of IK", "Use more than 1 IK in the same animation");
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if(GUILayout.Button(buttonContent))
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{
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iKScript.stateIKs[i].isSequence = !iKScript.stateIKs[i].isSequence;
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}
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GUILayout.EndHorizontal();
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//IK Attachments
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GUI.enabled = true;
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List<IKAttachment> iIKAttachments = new List<IKAttachment>(iKScript.stateIKs[i].IKs);
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for(int k = 0; k < iKScript.stateIKs[i].IKs.Count; k++)
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{
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int incompleteFields = 0;
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//Open State Button (ID and Name)
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string ikName = "Attachment ID: "+k.ToString("00");
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if(iKScript.playing && iKScript.stateIKs[i].isActive && iKScript.stateIKs[i].activeAttachment == k)
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{
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ikName = ikName+" [PLAYING] "+(iKScript.stateIKs[i].IKs[k].weight*100f).ToString("00")+"%";
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}
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GUILayout.BeginHorizontal();
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GUILayout.Space(60);
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EditorGUILayout.LabelField(ikName, EditorStyles.boldLabel);
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GUILayout.EndHorizontal();
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GUILayout.BeginHorizontal();
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GUILayout.Space(60);
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//Remove IK Attachment (IK Sequence only)
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if(iKScript.stateIKs[i].isSequence)
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{
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if(k > 0)
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{
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buttonContent = new GUIContent("[X]", "Remove this IK Attachment");
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if(GUILayout.Button(buttonContent, GUILayout.Width(30)))
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{
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EditorGUI.BeginChangeCheck();
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GUI.changed = true;
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if(EditorGUI.EndChangeCheck())
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{
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Undo.RegisterUndo(target, "Removed IK Attachment");
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}
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iKScript.stateIKs[i].IKs.RemoveAt(k);
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break;
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}
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}
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}
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if(iKScript.stateIKs[i].IKs[k].iKAttachment == null)
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{
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GUI.color = IKColors.incompleteIKColor;
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incompleteFields = 2;
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}
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//IK Attachment Transform field (Game Object)
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EditorGUI.BeginChangeCheck();
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Transform iIKAttachment = EditorGUILayout.ObjectField("", iKScript.stateIKs[i].IKs[k].iKAttachment, typeof(Transform)) as Transform;
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if(EditorGUI.EndChangeCheck()) {
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Undo.RegisterUndo(target, "Change IK Attachment");
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iKScript.stateIKs[i].IKs[k].iKAttachment = iIKAttachment;
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}
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GUILayout.EndHorizontal();
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GUI.color = previousColor;
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if(!iKScript.stateIKs[i].IKs[k].useLocation)
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{
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if(!iKScript.stateIKs[i].IKs[k].useRotation)
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{
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GUI.color = IKColors.incompleteIKColor;
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}
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incompleteFields++;
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}
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//Enable follow IK Attachment Location
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GUILayout.BeginHorizontal();
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GUILayout.Space(60);
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EditorGUI.BeginChangeCheck();
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bool iUseLocation = EditorGUILayout.Toggle("Use Location", iKScript.stateIKs[i].IKs[k].useLocation);
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if(EditorGUI.EndChangeCheck()) {
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Undo.RegisterUndo(target, "Change IK Use Location");
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iKScript.stateIKs[i].IKs[k].useLocation = iUseLocation;
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}
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GUILayout.EndHorizontal();
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GUI.color = previousColor;
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if(!iKScript.stateIKs[i].IKs[k].useRotation)
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{
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if(!iKScript.stateIKs[i].IKs[k].useLocation)
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{
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GUI.color = IKColors.incompleteIKColor;
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}
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incompleteFields++;
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}
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//Enable follow IK Attachment Rotation
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GUILayout.BeginHorizontal();
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GUILayout.Space(60);
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EditorGUI.BeginChangeCheck();
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bool iUseRotation = EditorGUILayout.Toggle("Use Rotation", iKScript.stateIKs[i].IKs[k].useRotation);
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if(EditorGUI.EndChangeCheck()) {
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Undo.RegisterUndo(target, "Change IK Use Rotation");
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iKScript.stateIKs[i].IKs[k].useRotation = iUseRotation;
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}
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GUILayout.EndHorizontal();
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GUI.color = previousColor;
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if(incompleteFields >= 2)
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{
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iKScript.stateIKs[i].incomplete = true;
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}else{
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iKScript.stateIKs[i].incomplete = false;
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}
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//Copy IK Attachment Transform values in Play Mode
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GUI.enabled = true;
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GUILayout.BeginHorizontal();
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GUILayout.Space(60);
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if(EditorApplication.isPlaying)
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{
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if(IKHelperUtils.IKClipboard && IKHelperUtils.IKClipBoardId == k)
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{
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buttonContent = new GUIContent("IK "+k.ToString("00")+" copied!", "Copy changes made in Play Mode");
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}else{
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buttonContent = new GUIContent("Copy IK Position/Rotation", "Copy changes made in Play Mode");
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}
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if(GUILayout.Button(buttonContent))
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{
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IKHelperUtils.copiedPos = iKScript.stateIKs[i].IKs[k].iKAttachment.localPosition;
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IKHelperUtils.copiedRot = iKScript.stateIKs[i].IKs[k].iKAttachment.localEulerAngles;
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IKHelperUtils.IKClipboard = true;
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IKHelperUtils.IKClipBoardId = k;
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}
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}else{
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//Paste IK Attachment Transform values from Play Mode
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GUI.enabled = IKHelperUtils.IKClipboard;
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buttonContent = new GUIContent("Paste IK Position/Rotation", "Paste changes made in Play Mode");
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if(GUILayout.Button(buttonContent))
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{
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EditorGUI.BeginChangeCheck();
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GUI.changed = true;
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if(EditorGUI.EndChangeCheck()) {
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Undo.RegisterUndo(target, "Pasted "+k.ToString("00")+" IK Pos/Rot");
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}
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iKScript.stateIKs[i].IKs[k].iKAttachment.localPosition = IKHelperUtils.copiedPos;
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iKScript.stateIKs[i].IKs[k].iKAttachment.localEulerAngles = IKHelperUtils.copiedRot;
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Debug.Log("Pasted IK Position/Rotation on IK Attachment "+k.ToString("00")+" in State "+i.ToString("00")+".");
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}
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GUI.enabled = true;
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}
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GUILayout.EndHorizontal();
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if(iKScript.stateIKs[i].isSequence)
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{
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GUILayout.BeginHorizontal();
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GUILayout.Space(60);
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IKHelperUtils.DrawUILine(Color.black, 1, 10);
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GUILayout.EndHorizontal();
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}else{
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break;
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}
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}
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//Add IK Attachment (IK Sequence only)
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if(iKScript.stateIKs[i].isSequence)
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{
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GUILayout.BeginHorizontal();
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GUILayout.Space(60);
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iIKAttachments = new List<IKAttachment>(iKScript.stateIKs[i].IKs);
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buttonContent = new GUIContent("[+] Add IK Attachment", "Add a new IK attachment");
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if(GUILayout.Button(buttonContent))
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{
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EditorGUI.BeginChangeCheck();
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GUI.changed = true;
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if(EditorGUI.EndChangeCheck())
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{
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Undo.RegisterUndo(target, "Added IK Attachment");
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}
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iKScript.stateIKs[i].IKs.Add(new IKAttachment());
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}
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GUILayout.EndHorizontal();
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}
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}else{
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GUI.skin.button.alignment = TextAnchor.MiddleLeft;
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if(GUILayout.Button("► "+stateName))
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{
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iKScript.stateIKs[i].open = !iKScript.stateIKs[i].open;
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}
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GUI.color = previousColor;
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GUILayout.EndHorizontal();
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GUI.skin.button.alignment = TextAnchor.MiddleCenter;
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}
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GUILayout.BeginHorizontal();
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GUILayout.Space(30);
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IKHelperUtils.DrawUILine(Color.black, 1, 5);
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GUILayout.EndHorizontal();
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}
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//[+] Add State IK Button
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GUILayout.BeginHorizontal();
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GUILayout.Space(30);
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iStateIKs = new List<StateIK>(iKScript.stateIKs);
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buttonContent = new GUIContent("[+] Add State IK", "Add a new IK to take effect while in a state");
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if(GUILayout.Button(buttonContent))
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{
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EditorGUI.BeginChangeCheck();
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GUI.changed = true;
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if(EditorGUI.EndChangeCheck())
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{
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Undo.RegisterUndo(target, "Added State IK");
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}
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iKScript.stateIKs.Add(new StateIK());
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}
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GUILayout.EndHorizontal();
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if(GUI.changed)
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{
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if(!EditorApplication.isPlaying)
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{
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EditorUtility.SetDirty(target);
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EditorApplication.MarkSceneDirty();
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}
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}
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}
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}
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}
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#endif |