959e80cf72
assets upload description.
155 lines
4.8 KiB
C#
155 lines
4.8 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using UnityEngine.Serialization;
|
|
using System;
|
|
|
|
|
|
public class ClothCollisionAssigner : MonoBehaviour
|
|
{
|
|
[Header("Paired Sphere Colliders")]
|
|
public SphereCollider[] m_UpperbodyColliders;
|
|
public SphereCollider[] m_LowerbodyColliders;
|
|
|
|
[Serializable]
|
|
public class ClothConfig
|
|
{
|
|
public Cloth m_ClothToManage;
|
|
public bool m_UpperBody;
|
|
public bool m_LowerBody;
|
|
}
|
|
|
|
[Header("Cloth Collision Assignments")]
|
|
public ClothConfig[] m_ClothConfigurationList;
|
|
|
|
private void addCollidersToCloth(SphereCollider[] collider_list, Cloth cloth_component)
|
|
{
|
|
int collider_size = 0;
|
|
foreach (SphereCollider sphere_collider in collider_list)
|
|
{
|
|
if (sphere_collider != null)
|
|
{
|
|
collider_size++;
|
|
}
|
|
}
|
|
if (collider_size % 2 != 0)
|
|
{
|
|
collider_size += 1;
|
|
}
|
|
int original_size = 0;
|
|
if (cloth_component.sphereColliders != null)
|
|
{
|
|
original_size = cloth_component.sphereColliders.Length;
|
|
}
|
|
ClothSphereColliderPair[] colliderpair_list = new ClothSphereColliderPair[original_size + (collider_size / 2)];
|
|
if (original_size > 0)
|
|
{
|
|
Array.Copy(cloth_component.sphereColliders, colliderpair_list, original_size);
|
|
}
|
|
for (int i = 0; i < collider_size / 2; i++)
|
|
{
|
|
|
|
colliderpair_list[original_size + i].first = collider_list[i * 2];
|
|
colliderpair_list[original_size + i].second = collider_list[i * 2 + 1];
|
|
}
|
|
cloth_component.sphereColliders = colliderpair_list;
|
|
|
|
}
|
|
|
|
public void addClothConfig(ClothConfig newConfig)
|
|
{
|
|
int new_size = m_ClothConfigurationList.Length + 1;
|
|
Array.Resize<ClothConfig>(ref m_ClothConfigurationList, new_size);
|
|
m_ClothConfigurationList[new_size - 1] = newConfig;
|
|
}
|
|
|
|
|
|
// merge cloth collision rig into rootnode of main figure rig
|
|
public void mergeRig(Transform destination_rootTransform)
|
|
{
|
|
Transform source_rootTransform = this.transform.Find("hip");
|
|
List<Transform> childTransform_stack = new List<Transform>();
|
|
childTransform_stack.Add(source_rootTransform);
|
|
|
|
while (childTransform_stack.Count > 0)
|
|
{
|
|
int next_Index = childTransform_stack.Count - 1;
|
|
Transform child = childTransform_stack[next_Index];
|
|
childTransform_stack.RemoveAt(next_Index);
|
|
|
|
if (child == null) continue;
|
|
|
|
// add all children to stack
|
|
for (int i = 0; i < child.childCount; i++)
|
|
{
|
|
Transform grandchild = child.GetChild(i);
|
|
if (grandchild != null)
|
|
childTransform_stack.Add(grandchild);
|
|
}
|
|
|
|
// check if child is a dforce collider
|
|
if (child.CompareTag("dForceCollider"))
|
|
{
|
|
// 1. unroll parent tree to get full path
|
|
Transform parent = child.parent;
|
|
String path_name = parent.name;
|
|
while (parent != null && parent.parent != source_rootTransform)
|
|
{
|
|
if (parent.parent == null) break;
|
|
parent = parent.parent;
|
|
path_name = parent.name + "/" + path_name;
|
|
}
|
|
// 2. find destination parent node
|
|
var dest_parent = destination_rootTransform.Find(path_name);
|
|
if (dest_parent != null)
|
|
{
|
|
// 3. move child to destination parent, worldspace = false
|
|
child.transform.SetParent(dest_parent, false);
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
public void ClearAllAssignments()
|
|
{
|
|
foreach (ClothConfig cloth_config in m_ClothConfigurationList)
|
|
{
|
|
if (cloth_config == null)
|
|
continue;
|
|
// delete existing cloth collisions
|
|
if (cloth_config.m_ClothToManage != null && cloth_config.m_ClothToManage.sphereColliders != null)
|
|
cloth_config.m_ClothToManage.sphereColliders = null;
|
|
}
|
|
}
|
|
|
|
public void AssignClothCollisionRigs()
|
|
{
|
|
foreach (ClothConfig cloth_config in m_ClothConfigurationList)
|
|
{
|
|
if (cloth_config == null)
|
|
continue;
|
|
if (cloth_config.m_UpperBody)
|
|
addCollidersToCloth(m_UpperbodyColliders, cloth_config.m_ClothToManage);
|
|
if (cloth_config.m_LowerBody)
|
|
addCollidersToCloth(m_LowerbodyColliders, cloth_config.m_ClothToManage);
|
|
}
|
|
}
|
|
|
|
// Start is called before the first frame update
|
|
void Start()
|
|
{
|
|
ClearAllAssignments();
|
|
|
|
AssignClothCollisionRigs();
|
|
|
|
}
|
|
|
|
// Update is called once per frame
|
|
void Update()
|
|
{
|
|
|
|
}
|
|
}
|