Firstborn/Assets/Daz3D/Tank/Tank/metal.mat
Schaken-Mods 761017edae stats fixed
Stats in Character menu are fixed and the female body is all good now.
2023-04-07 12:27:43 -05:00

105 lines
2.9 KiB
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-943119466586023711
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 5
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: metal
m_Shader: {fileID: -6465566751694194690, guid: d5d46303fe94693489c534af4e8f1ebd,
type: 3}
m_ValidKeywords: []
m_InvalidKeywords:
- IRAYUBER_DUALLOBESPECULARREFLECTIVITYACTIVE
- _DOUBLESIDED_ON
m_LightmapFlags: 2
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 1
m_CustomRenderQueue: 2450
stringTagMap:
MotionVector: User
disabledShaderPasses:
- MOTIONVECTORS
- TransparentBackface
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _AlphaMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _AmbientOcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DiffuseMap:
m_Texture: {fileID: 2800000, guid: ad2f991e238c38b47b2be2548285121b, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _HeightMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicMap:
m_Texture: {fileID: 2800000, guid: 9ebdeb20d6416624e988f62170c0f5cd, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _NormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _RoughnessMap:
m_Texture: {fileID: 2800000, guid: 9dba03cca70fa7b44926ad6e71b14f08, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _Alpha: 1
- _Coat: 0
- _EmissionExposureWeight: 1
- _EmissionStrength: 0
- _Height: 0
- _HeightOffset: 0.25
- _Metallic: 1
- _Normal: 1
- _QueueControl: 0
- _QueueOffset: 0
- _Roughness: 1
m_Colors:
- _Diffuse: {r: 0.7529412, g: 0.7529412, b: 0.7529412, a: 1}
- _Emission: {r: 0, g: 0, b: 0, a: 1}
- _Offset: {r: 0, g: 0, b: 0, a: 0}
- _Tiling: {r: 1, g: 1, b: 0, a: 0}
m_BuildTextureStacks: []