959e80cf72
assets upload description.
115 lines
5.2 KiB
C#
115 lines
5.2 KiB
C#
using System;
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using System.Collections.Generic;
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using AwesomeTechnologies.Common;
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using AwesomeTechnologies.Utility;
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using AwesomeTechnologies.VegetationSystem;
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using UnityEngine;
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// ReSharper disable DelegateSubtraction
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namespace AwesomeTechnologies.ColliderSystem
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{
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public class VegetationPackageColliderInfo
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{
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[NonSerialized] public readonly List<ColliderManager> ColliderManagerList = new List<ColliderManager>();
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}
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public class ColliderManager
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{
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[NonSerialized] public readonly VegetationItemSelector VegetationItemSelector;
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[NonSerialized] public readonly ColliderPool ColliderPool;
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[NonSerialized] public readonly RuntimePrefabStorage RuntimePrefabStorage;
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private readonly VegetationSystemPro _vegetationSystemPro;
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private readonly VegetationItemInfoPro _vegetationItemInfoPro;
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private bool _showColliders;
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public delegate void MultiCreateColliderDelegate(GameObject colliderGameObject);
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public MultiCreateColliderDelegate OnCreateColliderDelegate;
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public delegate void MultiBeforeDestroyColliderDelegate(GameObject colliderGameObject);
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public MultiBeforeDestroyColliderDelegate OnBeforeDestroyColliderDelegate;
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public ColliderManager(VisibleVegetationCellSelector visibleVegetationCellSelector,
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VegetationSystemPro vegetationSystemPro, VegetationItemInfoPro vegetationItemInfoPro,
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Transform colliderParent, bool showColliders)
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{
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_showColliders = showColliders;
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_vegetationSystemPro = vegetationSystemPro;
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_vegetationItemInfoPro = vegetationItemInfoPro;
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float cullingDistance = vegetationSystemPro.VegetationSettings.GetVegetationDistance() *
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vegetationItemInfoPro.ColliderDistanceFactor;
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VegetationItemSelector = new VegetationItemSelector(visibleVegetationCellSelector, vegetationSystemPro,
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vegetationItemInfoPro,false,1,0)
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{
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CullingDistance = cullingDistance
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};
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VegetationItemSelector.OnVegetationItemVisibleDelegate += OnVegetationItemVisible;
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VegetationItemSelector.OnVegetationItemInvisibleDelegate += OnVegetationItemInvisible;
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VegetationItemSelector.OnVegetationCellInvisibleDelegate += OnVegetationCellInvisible;
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VegetationItemModelInfo vegetationItemModelInfo =
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vegetationSystemPro.GetVegetationItemModelInfo(vegetationItemInfoPro.VegetationItemID);
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ColliderPool = new ColliderPool(vegetationItemInfoPro, vegetationItemModelInfo, vegetationSystemPro, colliderParent, _showColliders);
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RuntimePrefabStorage = new RuntimePrefabStorage(ColliderPool);
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}
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public void SetColliderVisibility(bool value)
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{
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_showColliders = value;
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RuntimePrefabStorage.SetPrefabVisibility(value);
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ColliderPool.SetColliderVisibility(value);
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}
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public void UpdateColliderDistance()
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{
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float cullingDistance = _vegetationSystemPro.VegetationSettings.GetVegetationDistance() *
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_vegetationItemInfoPro.ColliderDistanceFactor;
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VegetationItemSelector.CullingDistance = cullingDistance;
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}
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private void OnVegetationItemVisible(ItemSelectorInstanceInfo itemSelectorInstanceInfo,
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VegetationItemIndexes vegetationItemIndexes, string vegetationItemID)
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{
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GameObject colliderObject = ColliderPool.GetObject(itemSelectorInstanceInfo);
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RuntimePrefabStorage.AddRuntimePrefab(colliderObject, itemSelectorInstanceInfo.VegetationCellIndex,
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itemSelectorInstanceInfo.VegetationCellItemIndex);
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OnCreateColliderDelegate?.Invoke(colliderObject);
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}
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private void OnVegetationItemInvisible(ItemSelectorInstanceInfo itemSelectorInstanceInfo,
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VegetationItemIndexes vegetationItemIndexes, string vegetationItemID)
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{
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if (OnBeforeDestroyColliderDelegate != null)
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{
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GameObject colliderObject = RuntimePrefabStorage.GetRuntimePrefab(
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itemSelectorInstanceInfo.VegetationCellIndex,
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itemSelectorInstanceInfo.VegetationCellItemIndex);
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OnBeforeDestroyColliderDelegate(colliderObject);
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}
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RuntimePrefabStorage.RemoveRuntimePrefab(itemSelectorInstanceInfo.VegetationCellIndex,
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itemSelectorInstanceInfo.VegetationCellItemIndex, ColliderPool);
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}
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private void OnVegetationCellInvisible(int vegetationCellIndex)
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{
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RuntimePrefabStorage.RemoveRuntimePrefab(vegetationCellIndex);
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}
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public void Dispose()
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{
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VegetationItemSelector.OnVegetationItemVisibleDelegate -= OnVegetationItemVisible;
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VegetationItemSelector.OnVegetationItemInvisibleDelegate -= OnVegetationItemInvisible;
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VegetationItemSelector.OnVegetationCellInvisibleDelegate -= OnVegetationCellInvisible;
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VegetationItemSelector?.Dispose();
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RuntimePrefabStorage?.Dispose();
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ColliderPool?.Dispose();
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}
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}
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} |