9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
421 lines
12 KiB
C#
421 lines
12 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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namespace Unity.VisualScripting
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{
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[SerializationVersion("A")]
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public abstract class Unit : GraphElement<FlowGraph>, IUnit
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{
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public class DebugData : IUnitDebugData
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{
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public int lastInvokeFrame { get; set; }
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public float lastInvokeTime { get; set; }
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public Exception runtimeException { get; set; }
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}
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protected Unit() : base()
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{
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controlInputs = new UnitPortCollection<ControlInput>(this);
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controlOutputs = new UnitPortCollection<ControlOutput>(this);
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valueInputs = new UnitPortCollection<ValueInput>(this);
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valueOutputs = new UnitPortCollection<ValueOutput>(this);
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invalidInputs = new UnitPortCollection<InvalidInput>(this);
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invalidOutputs = new UnitPortCollection<InvalidOutput>(this);
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relations = new ConnectionCollection<IUnitRelation, IUnitPort, IUnitPort>();
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defaultValues = new Dictionary<string, object>();
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}
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public virtual IGraphElementDebugData CreateDebugData()
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{
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return new DebugData();
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}
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public override void AfterAdd()
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{
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// Important to define before notifying instances
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Define();
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base.AfterAdd();
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}
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public override void BeforeRemove()
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{
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base.BeforeRemove();
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Disconnect();
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}
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public override void Instantiate(GraphReference instance)
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{
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base.Instantiate(instance);
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if (this is IGraphEventListener listener && XGraphEventListener.IsHierarchyListening(instance))
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{
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listener.StartListening(instance);
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}
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}
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public override void Uninstantiate(GraphReference instance)
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{
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if (this is IGraphEventListener listener)
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{
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listener.StopListening(instance);
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}
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base.Uninstantiate(instance);
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}
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#region Poutine
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protected void CopyFrom(Unit source)
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{
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base.CopyFrom(source);
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defaultValues = source.defaultValues;
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}
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#endregion
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#region Definition
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[DoNotSerialize]
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public virtual bool canDefine => true;
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[DoNotSerialize]
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public bool failedToDefine => definitionException != null;
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[DoNotSerialize]
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public bool isDefined { get; private set; }
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protected abstract void Definition();
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protected virtual void AfterDefine() { }
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protected virtual void BeforeUndefine() { }
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private void Undefine()
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{
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// Because a node is always undefined on definition,
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// even if it wasn't defined before, we make sure the user
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// code for undefinition can safely presume it was defined.
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if (isDefined)
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{
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BeforeUndefine();
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}
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Disconnect();
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defaultValues.Clear();
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controlInputs.Clear();
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controlOutputs.Clear();
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valueInputs.Clear();
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valueOutputs.Clear();
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invalidInputs.Clear();
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invalidOutputs.Clear();
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relations.Clear();
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isDefined = false;
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}
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public void EnsureDefined()
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{
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if (!isDefined)
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{
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Define();
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}
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}
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public void Define()
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{
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var preservation = UnitPreservation.Preserve(this);
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// A node needs to undefine even if it wasn't defined,
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// because there might be invalid ports and connections
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// that we need to clear to avoid duplicates on definition.
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Undefine();
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if (canDefine)
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{
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try
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{
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Definition();
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isDefined = true;
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definitionException = null;
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AfterDefine();
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}
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catch (Exception ex)
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{
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Undefine();
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definitionException = ex;
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Debug.LogWarning($"Failed to define {this}:\n{ex}");
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}
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}
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preservation.RestoreTo(this);
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}
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public void RemoveUnconnectedInvalidPorts()
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{
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foreach (var unconnectedInvalidInput in invalidInputs.Where(p => !p.hasAnyConnection).ToArray())
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{
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invalidInputs.Remove(unconnectedInvalidInput);
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}
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foreach (var unconnectedInvalidOutput in invalidOutputs.Where(p => !p.hasAnyConnection).ToArray())
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{
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invalidOutputs.Remove(unconnectedInvalidOutput);
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}
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}
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#endregion
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#region Ports
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[DoNotSerialize]
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public IUnitPortCollection<ControlInput> controlInputs { get; }
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[DoNotSerialize]
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public IUnitPortCollection<ControlOutput> controlOutputs { get; }
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[DoNotSerialize]
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public IUnitPortCollection<ValueInput> valueInputs { get; }
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[DoNotSerialize]
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public IUnitPortCollection<ValueOutput> valueOutputs { get; }
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[DoNotSerialize]
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public IUnitPortCollection<InvalidInput> invalidInputs { get; }
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[DoNotSerialize]
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public IUnitPortCollection<InvalidOutput> invalidOutputs { get; }
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[DoNotSerialize]
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public IEnumerable<IUnitInputPort> inputs => LinqUtility.Concat<IUnitInputPort>(controlInputs, valueInputs, invalidInputs);
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[DoNotSerialize]
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public IEnumerable<IUnitOutputPort> outputs => LinqUtility.Concat<IUnitOutputPort>(controlOutputs, valueOutputs, invalidOutputs);
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[DoNotSerialize]
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public IEnumerable<IUnitInputPort> validInputs => LinqUtility.Concat<IUnitInputPort>(controlInputs, valueInputs);
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[DoNotSerialize]
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public IEnumerable<IUnitOutputPort> validOutputs => LinqUtility.Concat<IUnitOutputPort>(controlOutputs, valueOutputs);
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[DoNotSerialize]
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public IEnumerable<IUnitPort> ports => LinqUtility.Concat<IUnitPort>(inputs, outputs);
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[DoNotSerialize]
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public IEnumerable<IUnitPort> invalidPorts => LinqUtility.Concat<IUnitPort>(invalidInputs, invalidOutputs);
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[DoNotSerialize]
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public IEnumerable<IUnitPort> validPorts => LinqUtility.Concat<IUnitPort>(validInputs, validOutputs);
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public event Action onPortsChanged;
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public void PortsChanged()
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{
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onPortsChanged?.Invoke();
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}
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#endregion
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#region Default Values
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[Serialize]
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public Dictionary<string, object> defaultValues { get; private set; }
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#endregion
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#region Connections
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[DoNotSerialize]
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public IConnectionCollection<IUnitRelation, IUnitPort, IUnitPort> relations { get; private set; }
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[DoNotSerialize]
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public IEnumerable<IUnitConnection> connections => ports.SelectMany(p => p.connections);
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public void Disconnect()
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{
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// Can't use a foreach because invalid ports may get removed as they disconnect
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while (ports.Any(p => p.hasAnyConnection))
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{
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ports.First(p => p.hasAnyConnection).Disconnect();
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}
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}
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#endregion
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#region Analysis
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[DoNotSerialize]
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public virtual bool isControlRoot { get; protected set; } = false;
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#endregion
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#region Helpers
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protected void EnsureUniqueInput(string key)
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{
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if (controlInputs.Contains(key) || valueInputs.Contains(key) || invalidInputs.Contains(key))
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{
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throw new ArgumentException($"Duplicate input for '{key}' in {GetType()}.");
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}
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}
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protected void EnsureUniqueOutput(string key)
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{
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if (controlOutputs.Contains(key) || valueOutputs.Contains(key) || invalidOutputs.Contains(key))
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{
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throw new ArgumentException($"Duplicate output for '{key}' in {GetType()}.");
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}
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}
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protected ControlInput ControlInput(string key, Func<Flow, ControlOutput> action)
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{
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EnsureUniqueInput(key);
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var port = new ControlInput(key, action);
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controlInputs.Add(port);
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return port;
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}
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protected ControlInput ControlInputCoroutine(string key, Func<Flow, IEnumerator> coroutineAction)
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{
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EnsureUniqueInput(key);
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var port = new ControlInput(key, coroutineAction);
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controlInputs.Add(port);
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return port;
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}
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protected ControlInput ControlInputCoroutine(string key, Func<Flow, ControlOutput> action, Func<Flow, IEnumerator> coroutineAction)
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{
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EnsureUniqueInput(key);
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var port = new ControlInput(key, action, coroutineAction);
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controlInputs.Add(port);
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return port;
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}
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protected ControlOutput ControlOutput(string key)
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{
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EnsureUniqueOutput(key);
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var port = new ControlOutput(key);
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controlOutputs.Add(port);
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return port;
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}
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protected ValueInput ValueInput(Type type, string key)
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{
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EnsureUniqueInput(key);
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var port = new ValueInput(key, type);
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valueInputs.Add(port);
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return port;
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}
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protected ValueInput ValueInput<T>(string key)
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{
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return ValueInput(typeof(T), key);
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}
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protected ValueInput ValueInput<T>(string key, T @default)
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{
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var port = ValueInput<T>(key);
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port.SetDefaultValue(@default);
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return port;
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}
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protected ValueOutput ValueOutput(Type type, string key)
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{
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EnsureUniqueOutput(key);
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var port = new ValueOutput(key, type);
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valueOutputs.Add(port);
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return port;
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}
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protected ValueOutput ValueOutput(Type type, string key, Func<Flow, object> getValue)
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{
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EnsureUniqueOutput(key);
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var port = new ValueOutput(key, type, getValue);
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valueOutputs.Add(port);
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return port;
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}
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protected ValueOutput ValueOutput<T>(string key)
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{
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return ValueOutput(typeof(T), key);
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}
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protected ValueOutput ValueOutput<T>(string key, Func<Flow, T> getValue)
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{
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return ValueOutput(typeof(T), key, (recursion) => getValue(recursion));
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}
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private void Relation(IUnitPort source, IUnitPort destination)
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{
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relations.Add(new UnitRelation(source, destination));
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}
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/// <summary>
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/// Triggering the destination may fetch the source value.
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/// </summary>
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protected void Requirement(ValueInput source, ControlInput destination)
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{
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Relation(source, destination);
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}
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/// <summary>
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/// Getting the value of the destination may fetch the value of the source.
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/// </summary>
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protected void Requirement(ValueInput source, ValueOutput destination)
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{
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Relation(source, destination);
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}
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/// <summary>
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/// Triggering the source may assign the destination value on the flow.
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/// </summary>
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protected void Assignment(ControlInput source, ValueOutput destination)
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{
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Relation(source, destination);
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}
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/// <summary>
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/// Triggering the source may trigger the destination.
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/// </summary>
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protected void Succession(ControlInput source, ControlOutput destination)
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{
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Relation(source, destination);
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}
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#endregion
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#region Widget
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[Serialize]
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public Vector2 position { get; set; }
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[DoNotSerialize]
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public Exception definitionException { get; protected set; }
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#endregion
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#region Analytics
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public override AnalyticsIdentifier GetAnalyticsIdentifier()
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{
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var aid = new AnalyticsIdentifier
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{
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Identifier = GetType().FullName,
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Namespace = GetType().Namespace,
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};
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aid.Hashcode = aid.Identifier.GetHashCode();
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return aid;
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}
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#endregion
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}
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}
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