9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
65 lines
1.6 KiB
C#
65 lines
1.6 KiB
C#
using UnityEngine;
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namespace Unity.VisualScripting
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{
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[AddComponentMenu("Visual Scripting/Script Machine")]
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[RequireComponent(typeof(Variables))]
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[DisableAnnotation]
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[HelpURL("https://docs.unity3d.com/Packages/com.unity.visualscripting@latest/index.html?subfolder=/manual/vs-graphs-machines-macros.html")]
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[RenamedFrom("Bolt.FlowMachine")]
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[RenamedFrom("Unity.VisualScripting.FlowMachine")]
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public sealed class ScriptMachine : EventMachine<FlowGraph, ScriptGraphAsset>
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{
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public override FlowGraph DefaultGraph()
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{
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return FlowGraph.WithStartUpdate();
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}
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protected override void OnEnable()
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{
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if (hasGraph)
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{
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graph.StartListening(reference);
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}
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base.OnEnable();
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}
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protected override void OnInstantiateWhileEnabled()
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{
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if (hasGraph)
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{
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graph.StartListening(reference);
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}
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base.OnInstantiateWhileEnabled();
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}
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protected override void OnUninstantiateWhileEnabled()
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{
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base.OnUninstantiateWhileEnabled();
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if (hasGraph)
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{
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graph.StopListening(reference);
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}
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}
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protected override void OnDisable()
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{
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base.OnDisable();
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if (hasGraph)
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{
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graph.StopListening(reference);
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}
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}
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[ContextMenu("Show Data...")]
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protected override void ShowData()
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{
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base.ShowData();
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}
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}
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}
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