9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
550 lines
16 KiB
C#
550 lines
16 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using UnityEditor;
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using UnityEditor.SceneManagement;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityObject = UnityEngine.Object;
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namespace Unity.VisualScripting
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{
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internal class DropdownOptions
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{
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internal bool interactable = true;
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internal string label;
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internal string tooltip;
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internal Action callback;
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}
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internal class SplitDropdown
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{
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private bool reset;
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private List<DropdownOptions> listOfOptions;
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internal SplitDropdown(List<DropdownOptions> listOfOptions)
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{
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this.listOfOptions = listOfOptions;
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}
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internal DropdownOptions GetOption(int index)
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{
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return listOfOptions[index];
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}
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internal void Reset()
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{
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reset = true;
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}
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internal bool Draw(Rect area, string label, ref bool toggleState)
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{
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GUI.Box(area, string.Empty, EmptyGraphWindow.buttonStyle);
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if (GUI.Button(new Rect(area.x, area.y, area.width - area.height, area.height), label,
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EmptyGraphWindow.labelStyleButton))
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{
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toggleState = false;
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return true;
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}
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Rect toggleRect = new Rect(area.x + area.width - area.height - 2, area.y - 1, area.height + 3,
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area.height + 3);
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toggleState = GUI.Toggle(toggleRect, toggleState, "", EmptyGraphWindow.labelStyleButton);
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GUI.Label(toggleRect, EmptyGraphWindow.dropdownIcon, EmptyGraphWindow.titleStyle);
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if (toggleState)
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{
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GUI.BeginGroup(new Rect(area.x, area.y + area.height - 1, area.width, area.height * 2),
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EmptyGraphWindow.buttonStyle);
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Rect areaChild = new Rect(0, 0, EmptyGraphWindow.buttonWidth,
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EmptyGraphWindow.buttonHeight);
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GUIContent contentOption;
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foreach (DropdownOptions dropdownOption in listOfOptions)
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{
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EditorGUI.BeginDisabledGroup(!dropdownOption.interactable);
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if (dropdownOption.interactable)
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{
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contentOption = new GUIContent(dropdownOption.label);
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}
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else
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{
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contentOption = new GUIContent(dropdownOption.label, dropdownOption.tooltip);
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}
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if (GUI.Button(areaChild, contentOption, EmptyGraphWindow.labelStyleDropdownOptions))
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{
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toggleState = false;
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dropdownOption.callback();
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}
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EditorGUI.EndDisabledGroup();
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areaChild.y += areaChild.height;
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}
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GUI.EndGroup();
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}
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if (reset)
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{
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toggleState = false;
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reset = false;
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}
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return false;
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}
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}
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internal class EmptyGraphWindow : EditorWindow
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{
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internal static GUIContent dropdownIcon;
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private bool toggleOnScript = false;
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private bool toggleOnState = false;
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internal static GUIStyle buttonStyle;
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internal static GUIStyle labelStyleButton;
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internal static GUIStyle labelStyleDropdownOptions;
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internal static GUIStyle titleStyle;
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internal static int titleHeight = 120;
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internal static int buttonWidth = 200;
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internal static int buttonHeight = 22;
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private bool shouldCloseWindow;
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private Vector2 scrollPosition;
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private Rect scrollArea;
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private SplitDropdown splitDropdownScriptGraph;
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private SplitDropdown splitDropdownStateGraph;
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const string k_OnSelectedGameObject = "...on selected GameObject";
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const string k_OnNewGameObject = "...on new GameObject";
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const string k_SelectedGameObject = "Please, select a GameObject";
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[MenuItem("Window/Visual Scripting/Visual Scripting Graph", false, 3010)]
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private static void ShowWindow()
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{
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EmptyGraphWindow window = GetWindow<EmptyGraphWindow>();
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window.titleContent = new GUIContent("Visual Scripting");
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}
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private void OnEnable()
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{
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string pathRoot = PathUtility.GetPackageRootPath();
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UnityObject icon = EditorGUIUtility.Load(Path.Combine(pathRoot,
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"Editor/VisualScripting.Shared/EditorAssetResources/SplitButtonArrow.png"));
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dropdownIcon = new GUIContent(icon as Texture2D);
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scrollArea = new Rect(0, 0, 630, 300);
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toggleOnScript = false;
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toggleOnState = false;
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shouldCloseWindow = false;
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var listOfOptions = new List<DropdownOptions>
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{
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new DropdownOptions
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{
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label = k_OnSelectedGameObject,
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tooltip = k_SelectedGameObject,
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callback = CreateScriptGraphOnSelectedGameObject
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},
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new DropdownOptions
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{
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label = k_OnNewGameObject,
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callback = CreateScriptGraphOnNewGameObject
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}
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};
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splitDropdownScriptGraph = new SplitDropdown(listOfOptions);
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listOfOptions = new List<DropdownOptions>
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{
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new DropdownOptions
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{
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label = k_OnSelectedGameObject,
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tooltip = k_SelectedGameObject,
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callback = CreateStateGraphOnSelectedGameObject
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},
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new DropdownOptions
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{
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label = k_OnNewGameObject,
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callback = CreateStateGraphOnNewGameObject
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}
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};
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splitDropdownStateGraph = new SplitDropdown(listOfOptions);
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}
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private void OpenGraphAsset(UnityObject unityObject, bool shouldSetSceneAsDirty)
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{
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shouldCloseWindow = true;
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ScriptGraphAsset scriptGraphAsset = unityObject as ScriptGraphAsset;
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GraphReference graphReference = null;
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if (scriptGraphAsset != null)
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{
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graphReference = GraphReference.New(scriptGraphAsset, true);
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}
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else
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{
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StateGraphAsset stateGraphAsset = unityObject as StateGraphAsset;
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if (stateGraphAsset != null)
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{
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graphReference = GraphReference.New(stateGraphAsset, true);
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}
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}
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if (shouldSetSceneAsDirty)
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{
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EditorSceneManager.MarkSceneDirty(SceneManager.GetActiveScene());
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}
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GraphWindow.OpenActive(graphReference);
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}
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private void OpenGraphFromPath(string path, bool shouldSetSceneAsDirty)
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{
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path = path.Replace(Application.dataPath, "Assets");
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UnityObject unityObject = AssetDatabase.LoadAssetAtPath(path, typeof(UnityObject));
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OpenGraphAsset(unityObject, shouldSetSceneAsDirty);
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}
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private void OpenGraph()
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{
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EditorGUIUtility.ShowObjectPicker<MacroScriptableObject>(null, false, String.Empty,
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EditorGUIUtility.GetControlID(FocusType.Passive));
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}
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private bool CreateScriptGraphAsset(GameObject gameObject = null, bool updateName = false)
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{
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var path = EditorUtility.SaveFilePanelInProject("Save Graph", "New Script Graph", "asset", null);
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if (string.IsNullOrEmpty(path))
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{
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return false;
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}
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VSUsageUtility.isVisualScriptingUsed = true;
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var macro = (IMacro)CreateInstance(typeof(ScriptGraphAsset));
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var macroObject = (UnityObject)macro;
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macro.graph = FlowGraph.WithStartUpdate();
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if (gameObject != null)
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{
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ScriptMachine flowMachine = gameObject.AddComponent<ScriptMachine>();
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flowMachine.nest.macro = (ScriptGraphAsset)macro;
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}
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string filename = Path.GetFileNameWithoutExtension(path);
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if (updateName)
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{
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gameObject.name = filename;
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}
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macroObject.name = filename;
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AssetDatabase.CreateAsset(macroObject, path);
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bool shouldSetSceneAsDirty = gameObject != null;
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OpenGraphFromPath(path, shouldSetSceneAsDirty);
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return true;
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}
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private void CreateScriptGraph()
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{
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Selection.activeGameObject = null;
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if (CreateScriptGraphAsset())
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{
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shouldCloseWindow = true;
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}
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}
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private void CreateScriptGraphOnNewGameObject()
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{
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Selection.activeGameObject = null;
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GameObject newGameObject = new GameObject();
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if (!CreateScriptGraphAsset(newGameObject, true))
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{
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DestroyImmediate(newGameObject);
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}
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}
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private void CreateScriptGraphOnSelectedGameObject()
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{
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if (Selection.activeGameObject != null)
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{
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if (CreateScriptGraphAsset(Selection.activeGameObject))
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{
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shouldCloseWindow = true;
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}
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}
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}
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private bool CreateStateGraphAsset(GameObject gameObject = null, bool updateName = false)
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{
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var path = EditorUtility.SaveFilePanelInProject("Save Graph", "New State Graph", "asset", null);
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if (string.IsNullOrEmpty(path))
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{
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return false;
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}
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VSUsageUtility.isVisualScriptingUsed = true;
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var macro = (IMacro)CreateInstance(typeof(StateGraphAsset));
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var macroObject = (UnityObject)macro;
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macro.graph = StateGraph.WithStart();
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if (gameObject != null)
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{
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StateMachine stateMachine = gameObject.AddComponent<StateMachine>();
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stateMachine.nest.macro = (StateGraphAsset)macro;
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}
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string filename = Path.GetFileNameWithoutExtension(path);
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if (updateName)
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{
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gameObject.name = filename;
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}
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macroObject.name = filename;
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AssetDatabase.CreateAsset(macroObject, path);
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bool shouldSetSceneAsDirty = gameObject != null;
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OpenGraphFromPath(path, shouldSetSceneAsDirty);
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return true;
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}
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private void CreateStateGraph()
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{
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Selection.activeGameObject = null;
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if (CreateStateGraphAsset())
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{
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shouldCloseWindow = true;
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}
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}
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private void CreateStateGraphOnNewGameObject()
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{
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Selection.activeGameObject = null;
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GameObject newGameObject = new GameObject();
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if (!CreateStateGraphAsset(newGameObject, true))
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{
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DestroyImmediate(newGameObject);
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}
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}
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private void CreateStateGraphOnSelectedGameObject()
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{
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if (Selection.activeGameObject != null)
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{
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if (CreateStateGraphAsset(Selection.activeGameObject))
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{
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shouldCloseWindow = true;
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}
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}
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}
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private void CreateStyles()
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{
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if (buttonStyle == null)
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{
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buttonStyle = new GUIStyle("Button");
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}
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if (labelStyleButton == null)
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{
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labelStyleButton = new GUIStyle("Label") { alignment = TextAnchor.MiddleCenter };
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}
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if (labelStyleDropdownOptions == null)
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{
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labelStyleDropdownOptions = new GUIStyle("ToolbarButton")
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{
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alignment = TextAnchor.MiddleLeft,
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padding = new RectOffset(20, 0, 0, 0)
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};
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}
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if (titleStyle == null)
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{
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titleStyle = new GUIStyle("Label") { alignment = TextAnchor.MiddleCenter, fontSize = 20 };
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}
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}
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private void ResetToggle()
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{
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if (Event.current.rawType == EventType.MouseUp)
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{
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if (toggleOnScript)
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{
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splitDropdownScriptGraph.Reset();
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Repaint();
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}
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if (toggleOnState)
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{
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splitDropdownStateGraph.Reset();
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Repaint();
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}
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}
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}
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private void OpenGraphFromPicker()
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{
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if (Event.current.commandName == "ObjectSelectorUpdated")
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{
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UnityObject selectedObject = EditorGUIUtility.GetObjectPickerObject();
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OpenGraphAsset(selectedObject, false);
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}
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}
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private void OnGUI()
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{
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CreateStyles();
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ResetToggle();
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DropAreaGUI();
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OpenGraphFromPicker();
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scrollPosition = GUI.BeginScrollView(new Rect(0, 0, position.width, position.height), scrollPosition,
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scrollArea);
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GUILayout.BeginVertical(GUILayout.ExpandHeight(true));
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Vector2 groupSize = new Vector2(scrollArea.width, 280);
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GUI.BeginGroup(new Rect((position.width / 2) - (groupSize.x / 2), (position.height / 2) - (groupSize.y / 2),
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groupSize.x, groupSize.y));
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GUI.Label(new Rect(0, 0, groupSize.x, titleHeight), "Drag and drop a Visual Scripting Graph asset here\nor",
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titleStyle);
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int buttonX = 10;
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if (GUI.Button(new Rect(buttonX, titleHeight, buttonWidth, buttonHeight), "Browse to open a Graph"))
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{
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OpenGraph();
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}
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buttonX += (buttonWidth + 10);
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Rect area = new Rect(buttonX, titleHeight, buttonWidth, buttonHeight);
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splitDropdownScriptGraph.GetOption(0).interactable = Selection.activeGameObject != null;
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if (splitDropdownScriptGraph.Draw(area, "Create new Script Graph", ref toggleOnScript))
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{
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CreateScriptGraph();
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}
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if (toggleOnScript)
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{
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toggleOnState = false;
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}
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buttonX += (buttonWidth + 10);
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area = new Rect(buttonX, titleHeight, buttonWidth, buttonHeight);
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splitDropdownStateGraph.GetOption(0).interactable = Selection.activeGameObject != null;
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if (splitDropdownStateGraph.Draw(area, "Create new State Graph", ref toggleOnState))
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{
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CreateStateGraph();
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}
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if (toggleOnState)
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{
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toggleOnScript = false;
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}
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GUI.EndGroup();
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GUILayout.EndVertical();
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GUI.EndScrollView();
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if (shouldCloseWindow)
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{
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Close();
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}
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}
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private void DropAreaGUI()
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{
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Event currentEvent = Event.current;
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Rect activeArea = GUILayoutUtility.GetRect(0, 0, GUILayout.ExpandWidth(true), GUILayout.ExpandHeight(true));
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switch (currentEvent.type)
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{
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case EventType.DragUpdated:
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case EventType.DragPerform:
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if (!activeArea.Contains(currentEvent.mousePosition))
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{
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return;
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}
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DragAndDrop.visualMode = DragAndDropVisualMode.Copy;
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if (currentEvent.type == EventType.DragPerform)
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{
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DragAndDrop.AcceptDrag();
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foreach (UnityObject draggedObject in DragAndDrop.objectReferences)
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{
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ScriptGraphAsset scriptGraphAsset = draggedObject as ScriptGraphAsset;
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if (scriptGraphAsset != null)
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{
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shouldCloseWindow = true;
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GraphWindow.OpenActive(GraphReference.New(scriptGraphAsset, true));
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break;
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}
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}
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}
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break;
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}
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}
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}
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}
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