
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
11 lines
154 B
C#
11 lines
154 B
C#
using System;
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namespace UnityEditor.ShaderGraph.Legacy
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{
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[Serializable]
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class ShaderInput0
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{
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public SerializableGuid m_Guid;
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}
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}
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