b486678290
Library -Artifacts
47 lines
1.6 KiB
C#
47 lines
1.6 KiB
C#
#if !UNITY_JOBS_LESS_THAN_0_7
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Runtime.CompilerServices;
|
|
using Mono.Cecil;
|
|
using Mono.Cecil.Cil;
|
|
using Unity.Burst;
|
|
using Unity.Collections;
|
|
using MethodBody = Mono.Cecil.Cil.MethodBody;
|
|
|
|
namespace Unity.Jobs.CodeGen
|
|
{
|
|
static class TypeReferenceExtensions
|
|
{
|
|
public static TypeDefinition CheckedResolve(this TypeReference typeReference)
|
|
{
|
|
return typeReference.Resolve() ?? throw new ResolutionException(typeReference);
|
|
}
|
|
}
|
|
|
|
static class MethodReferenceExtensions
|
|
{
|
|
/// <summary>
|
|
/// Generates a closed/specialized MethodReference for the given method and types[]
|
|
/// e.g.
|
|
/// struct Foo { T Bar<T>(T val) { return default(T); }
|
|
///
|
|
/// In this case, if one would like a reference to "Foo::int Bar(int val)" this method will construct such a method
|
|
/// reference when provided the open "T Bar(T val)" method reference and the TypeReferences to the types you'd like
|
|
/// specified as generic arguments (in this case a TypeReference to "int" would be passed in).
|
|
/// </summary>
|
|
/// <param name="method"></param>
|
|
/// <param name="types"></param>
|
|
/// <returns></returns>
|
|
public static MethodReference MakeGenericInstanceMethod(this MethodReference method,
|
|
params TypeReference[] types)
|
|
{
|
|
var result = new GenericInstanceMethod(method);
|
|
foreach (var type in types)
|
|
result.GenericArguments.Add(type);
|
|
return result;
|
|
}
|
|
}
|
|
}
|
|
#endif
|