Firstborn/Library/PackageCache/com.unity.addressables@1.19.19/Tests/Editor/Build/BuildScriptFastTests.cs
Schaken-Mods 7502018d20 Adding Mod Support
There is an asset in the store I grabbed. the coding is WAY above my head, I got about half of it and integrated and adapted what I can to it. im going as far as I can with it and ill come back in a few month when I understand t better.
2023-05-13 22:01:48 -05:00

23 lines
727 B
C#

using System;
using NUnit.Framework;
using UnityEditor.AddressableAssets.Build;
using UnityEditor.AddressableAssets.Build.DataBuilders;
using UnityEngine;
namespace UnityEditor.AddressableAssets.Tests
{
public class BuildScriptFastTests : AddressableAssetTestBase
{
[Test]
public void FastModeScript_CannotBuildPlayerContent()
{
var buildScript = ScriptableObject.CreateInstance<BuildScriptFastMode>();
Assert.IsFalse(buildScript.CanBuildData<AddressablesPlayerBuildResult>());
Assert.IsTrue(buildScript.CanBuildData<AddressableAssetBuildResult>());
Assert.IsTrue(buildScript.CanBuildData<AddressablesPlayModeBuildResult>());
}
}
}