7502018d20
There is an asset in the store I grabbed. the coding is WAY above my head, I got about half of it and integrated and adapted what I can to it. im going as far as I can with it and ill come back in a few month when I understand t better.
194 lines
7.8 KiB
C#
194 lines
7.8 KiB
C#
#if UNITY_EDITOR
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using UnityEngine.ResourceManagement.AsyncOperations;
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using UnityEngine.ResourceManagement.Exceptions;
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using UnityEngine.ResourceManagement.ResourceLocations;
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using UnityEngine.ResourceManagement.Util;
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namespace UnityEngine.ResourceManagement.ResourceProviders.Simulation
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{
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/// <summary>
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/// Simulates the loading behavior of an asset bundle. Internally it uses the AssetDatabase API. This provider will only work in the editor.
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/// </summary>
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[DisplayName("Virtual AssetBundle Provider")]
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public class VirtualAssetBundleProvider : ResourceProviderBase, IUpdateReceiver
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{
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VirtualAssetBundleRuntimeData m_BundleData;
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private VirtualAssetBundleProvider()
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{
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m_ProviderId = typeof(AssetBundleProvider).FullName;
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}
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/// <inheritdoc/>
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public override Type GetDefaultType(IResourceLocation location)
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{
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return typeof(IAssetBundleResource);
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}
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/// <summary>
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/// Construct a new VirtualAssetBundleProvider object;
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/// <param name="data">Contains information on virtual bundle layout</param>
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/// </summary>
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public VirtualAssetBundleProvider(VirtualAssetBundleRuntimeData data)
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{
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InitializeInternal(typeof(AssetBundleProvider).FullName, data);
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}
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private bool InitializeInternal(string providerId, VirtualAssetBundleRuntimeData data)
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{
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m_ProviderId = providerId;
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m_BundleData = data;
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foreach (var b in m_BundleData.AssetBundles)
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m_AllBundles.Add(b.Name, b);
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return !string.IsNullOrEmpty(m_ProviderId);
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}
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/// <summary>
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/// Initilization data is passed when when constructed from serialized data
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/// </summary>
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/// <param name="id">The provider id</param>
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/// <param name="data">The data string, this is assumed to be the virtual bundle data path</param>
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/// <returns>true if the data is as expected</returns>
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public override bool Initialize(string id, string data)
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{
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VirtualAssetBundleRuntimeData bundleData = JsonUtility.FromJson<VirtualAssetBundleRuntimeData>(data);
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return InitializeInternal(id, bundleData);
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}
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class InternalOp
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{
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VBAsyncOperation<VirtualAssetBundle> m_RequestOperation;
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VirtualAssetBundleProvider m_Provider;
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ProvideHandle m_PI;
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public float GetPercentComplete()
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{
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return m_RequestOperation != null ? m_RequestOperation.PercentComplete : 0.0f;
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}
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DownloadStatus GetDownloadStatus()
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{
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return m_RequestOperation != null ? m_RequestOperation.GetDownloadStatus() : new DownloadStatus() { IsDone = GetPercentComplete() >= 1f };
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}
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public void Start(ProvideHandle provideHandle, VirtualAssetBundleProvider provider)
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{
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m_Provider = provider;
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m_PI = provideHandle;
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m_PI.SetWaitForCompletionCallback(WaitForCompletionHandler);
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m_RequestOperation = m_Provider.LoadAsync(m_PI.Location);
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m_PI.SetProgressCallback(GetPercentComplete);
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m_PI.SetDownloadProgressCallbacks(GetDownloadStatus);
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m_RequestOperation.Completed += bundleOp =>
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{
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object result = (bundleOp.Result != null && m_PI.Type.IsAssignableFrom(bundleOp.Result.GetType())) ? bundleOp.Result : null;
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m_PI.Complete(result, (result != null && bundleOp.OperationException == null), bundleOp.OperationException);
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};
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}
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private bool WaitForCompletionHandler()
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{
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return m_RequestOperation.WaitForCompletion();
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}
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}
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public override void Provide(ProvideHandle provideHandle)
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{
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new InternalOp().Start(provideHandle, this);
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}
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/// <inheritdoc/>
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public override void Release(IResourceLocation location, object asset)
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{
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if (location == null)
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throw new ArgumentNullException("location");
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if (asset == null)
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{
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Debug.LogWarningFormat("Releasing null asset bundle from location {0}. This is an indication that the bundle failed to load.", location);
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return;
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}
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Unload(location);
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}
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bool m_UpdatingActiveBundles;
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Dictionary<string, VirtualAssetBundle> m_PendingOperations = new Dictionary<string, VirtualAssetBundle>();
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Dictionary<string, VirtualAssetBundle> m_AllBundles = new Dictionary<string, VirtualAssetBundle>();
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Dictionary<string, VirtualAssetBundle> m_ActiveBundles = new Dictionary<string, VirtualAssetBundle>();
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internal bool Unload(IResourceLocation location)
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{
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if (location == null)
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throw new ArgumentException("IResourceLocation location cannot be null.");
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VirtualAssetBundle bundle;
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if (!m_AllBundles.TryGetValue(location.InternalId, out bundle))
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{
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Debug.LogWarningFormat("Unable to unload virtual bundle {0}.", location);
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return false;
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}
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if (m_UpdatingActiveBundles)
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m_PendingOperations.Add(location.InternalId, null);
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else
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m_ActiveBundles.Remove(location.InternalId);
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return bundle.Unload();
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}
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internal VBAsyncOperation<VirtualAssetBundle> LoadAsync(IResourceLocation location)
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{
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if (location == null)
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throw new ArgumentException("IResourceLocation location cannot be null.");
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VirtualAssetBundle bundle;
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if (!m_AllBundles.TryGetValue(location.InternalId, out bundle))
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return new VBAsyncOperation<VirtualAssetBundle>().StartCompleted(location, location, default(VirtualAssetBundle), new ResourceManagerException(string.Format("Unable to unload virtual bundle {0}.", location)));
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try
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{
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if (m_UpdatingActiveBundles)
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m_PendingOperations.Add(location.InternalId, bundle);
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else
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m_ActiveBundles.Add(location.InternalId, bundle);
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}
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catch (Exception ex)
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{
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Debug.LogException(ex);
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}
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return bundle.StartLoad(location);
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}
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internal void Update(float unscaledDeltaTime)
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{
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long localCount = 0;
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long remoteCount = 0;
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foreach (VirtualAssetBundle bundle in m_ActiveBundles.Values)
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bundle.CountBandwidthUsage(ref localCount, ref remoteCount);
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long localBw = localCount > 1 ? (m_BundleData.LocalLoadSpeed / localCount) : m_BundleData.LocalLoadSpeed;
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long remoteBw = remoteCount > 1 ? (m_BundleData.RemoteLoadSpeed / remoteCount) : m_BundleData.RemoteLoadSpeed;
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m_UpdatingActiveBundles = true;
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foreach (VirtualAssetBundle bundle in m_ActiveBundles.Values)
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bundle.UpdateAsyncOperations(localBw, remoteBw, unscaledDeltaTime);
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m_UpdatingActiveBundles = false;
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if (m_PendingOperations.Count > 0)
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{
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foreach (var o in m_PendingOperations)
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{
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if (o.Value == null)
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m_ActiveBundles.Remove(o.Key);
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else
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m_ActiveBundles.Add(o.Key, o.Value);
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}
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m_PendingOperations.Clear();
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}
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}
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void IUpdateReceiver.Update(float unscaledDeltaTime)
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{
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Update(unscaledDeltaTime);
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}
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}
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}
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#endif
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