Firstborn/Library/PackageCache/com.unity.addressables@1.19.19/Runtime/ResourceManager/ResourceProviders/ResourceProviderBase.cs
Schaken-Mods 7502018d20 Adding Mod Support
There is an asset in the store I grabbed. the coding is WAY above my head, I got about half of it and integrated and adapted what I can to it. im going as far as I can with it and ill come back in a few month when I understand t better.
2023-05-13 22:01:48 -05:00

160 lines
5.1 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Threading.Tasks;
using UnityEngine.ResourceManagement.AsyncOperations;
using UnityEngine.ResourceManagement.ResourceLocations;
using UnityEngine.ResourceManagement.Util;
namespace UnityEngine.ResourceManagement.ResourceProviders
{
/// <summary>
/// Base class for IResourceProvider.
/// </summary>
public abstract class ResourceProviderBase : IResourceProvider, IInitializableObject
{
/// <summary>
/// The unique identifier of the provider.
/// </summary>
protected string m_ProviderId;
/// <summary>
/// The extra behavior of the provider.
/// </summary>
protected ProviderBehaviourFlags m_BehaviourFlags = ProviderBehaviourFlags.None;
/// <inheritdoc/>
public virtual string ProviderId
{
get
{
if (string.IsNullOrEmpty(m_ProviderId))
m_ProviderId = GetType().FullName;
return m_ProviderId;
}
}
/// <inheritdoc/>
public virtual bool Initialize(string id, string data)
{
m_ProviderId = id;
return !string.IsNullOrEmpty(m_ProviderId);
}
/// <inheritdoc/>
public virtual bool CanProvide(Type t, IResourceLocation location)
{
return GetDefaultType(location).IsAssignableFrom(t);
}
/// <summary>
/// Converts information about the resource provider to a formatted string.
/// </summary>
/// <returns>Returns information about the resource provider.</returns>
public override string ToString()
{
return ProviderId;
}
/// <summary>
/// Release the specified object that was created from the specified location.
/// </summary>
/// <param name="location">The location of the object</param>
/// <param name="obj">The object to release.</param>
public virtual void Release(IResourceLocation location, object obj)
{
}
/// <summary>
/// Get the default type of object that this provider can provide.
/// </summary>
/// <param name="location"></param>
/// <returns></returns>
public virtual Type GetDefaultType(IResourceLocation location)
{
return typeof(object);
}
/// <summary>
/// Provide the object specified in the provideHandle.
/// </summary>
/// <param name="provideHandle">Contains all data needed to provide the requested object.</param>
public abstract void Provide(ProvideHandle provideHandle);
/// <inheritdoc/>
public virtual AsyncOperationHandle<bool> InitializeAsync(ResourceManager rm, string id, string data)
{
BaseInitAsyncOp baseInitOp = new BaseInitAsyncOp();
baseInitOp.Init(() => Initialize(id, data));
return rm.StartOperation(baseInitOp, default);
}
ProviderBehaviourFlags IResourceProvider.BehaviourFlags { get { return m_BehaviourFlags; } }
class BaseInitAsyncOp : AsyncOperationBase<bool>
{
private Func<bool> m_CallBack;
public void Init(Func<bool> callback)
{
m_CallBack = callback;
}
///<inheritdoc />
protected override bool InvokeWaitForCompletion()
{
m_RM?.Update(Time.unscaledDeltaTime);
if (!HasExecuted)
InvokeExecute();
return true;
}
protected override void Execute()
{
if (m_CallBack != null)
Complete(m_CallBack(), true, "");
else
Complete(true, true, "");
}
}
}
/// <summary>
/// Contains options used in Resource Provider load requests. ProviderLoadRequestOptions are used to specify
/// parameters such as whether or not to ignore load failures and UnityWebRequest timeouts.
/// </summary>
[Serializable]
public class ProviderLoadRequestOptions
{
[SerializeField] private bool m_IgnoreFailures = false;
private int m_WebRequestTimeout = 0;
/// <summary>
/// Creates a memberwise clone of a given ProviderLoadRequestOption.
/// </summary>
/// <returns>The newly created ProviderLoadRequestOption object</returns>
public ProviderLoadRequestOptions Copy()
{
return (ProviderLoadRequestOptions) this.MemberwiseClone();
}
/// <summary>
/// IgnoreFailures for provider load requests
/// </summary>
public bool IgnoreFailures
{
get { return m_IgnoreFailures; }
set { m_IgnoreFailures = value; }
}
/// <summary>
/// UnityWebRequest Timeout
/// </summary>
public int WebRequestTimeout
{
get => m_WebRequestTimeout;
set => m_WebRequestTimeout = value;
}
}
}