7502018d20
There is an asset in the store I grabbed. the coding is WAY above my head, I got about half of it and integrated and adapted what I can to it. im going as far as I can with it and ill come back in a few month when I understand t better.
103 lines
3.7 KiB
C#
103 lines
3.7 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using UnityEngine.Serialization;
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namespace UnityEngine.ResourceManagement.Diagnostics
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{
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/// <summary>
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/// Diagnostic event data.
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/// </summary>
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[Serializable]
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public struct DiagnosticEvent
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{
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[SerializeField]
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string m_Graph; //id of graph definition to use
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[SerializeField]
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int[] m_Dependencies; //used to nest datagraphs
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[SerializeField]
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int m_ObjectId; //id of a set of data streams
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[SerializeField]
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string m_DisplayName;
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[SerializeField]
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int m_Stream; //data stream
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[SerializeField]
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int m_Frame; //frame of the event
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[SerializeField]
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int m_Value; //data value of event
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/// <summary>
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/// Gets the graph id that this event is intended for
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/// </summary>
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/// <value>The graph Id</value>
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public string Graph { get { return m_Graph; } }
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/// <summary>
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/// Unique object identifier for this event
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/// </summary>
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public int ObjectId { get { return m_ObjectId; } }
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/// <summary>
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/// Display name for event
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/// </summary>
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public string DisplayName { get { return m_DisplayName; } }
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/// <summary>
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/// Array of object identifiers that are dependencies for this event
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/// </summary>
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public int[] Dependencies { get { return m_Dependencies; } }
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/// <summary>
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/// The stream id for the event. Each graph may display multiple streams of data for the same event Id
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/// </summary>
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/// <value>Stream Id</value>
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public int Stream { get { return m_Stream; } }
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/// <summary>
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/// The frame that the event occurred
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/// </summary>
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/// <value>Frame number</value>
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public int Frame { get { return m_Frame; } }
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/// <summary>
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/// The value of the event. This value depends on the event type
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/// </summary>
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/// <value>Event value</value>
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public int Value { get { return m_Value; } }
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/// <summary>
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/// DiagnosticEvent constructor
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/// </summary>
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/// <param name="graph">Graph id.</param>
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/// <param name="name">Event name.</param>
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/// <param name="id">Event id.</param>
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/// <param name="stream">Stream index.</param>
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/// <param name="frame">Frame number.</param>
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/// <param name="value">Event value.</param>
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/// <param name="deps">Array of dependency event ids.</param>
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public DiagnosticEvent(string graph, string name, int id, int stream, int frame, int value, int[] deps)
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{
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m_Graph = graph;
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m_DisplayName = name;
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m_ObjectId = id;
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m_Stream = stream;
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m_Frame = frame;
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m_Value = value;
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m_Dependencies = deps;
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}
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/// <summary>
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/// Serializes the event into JSON and then encodes with System.Text.Encoding.ASCII.GetBytes
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/// </summary>
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/// <returns>Byte array containing serialized version of the event</returns>
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internal byte[] Serialize()
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{
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return Encoding.ASCII.GetBytes(JsonUtility.ToJson(this));
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}
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/// <summary>
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/// Deserializes event from a byte array created by the <see cref="Serialize"/> method
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/// </summary>
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/// <returns>Deserialized DiagnosticEvent struct</returns>
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/// <param name="data">Serialized data</param>
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public static DiagnosticEvent Deserialize(byte[] data)
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{
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return JsonUtility.FromJson<DiagnosticEvent>(Encoding.ASCII.GetString(data));
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}
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}
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}
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