Firstborn/Library/PackageCache/com.unity.addressables@1.19.19/Runtime/Initialization/InitializationObjectsOperat...
Schaken-Mods 7502018d20 Adding Mod Support
There is an asset in the store I grabbed. the coding is WAY above my head, I got about half of it and integrated and adapted what I can to it. im going as far as I can with it and ill come back in a few month when I understand t better.
2023-05-13 22:01:48 -05:00

122 lines
4.3 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.AddressableAssets.Initialization;
namespace UnityEngine.ResourceManagement.AsyncOperations
{
internal class InitalizationObjectsOperation : AsyncOperationBase<bool>
{
private AsyncOperationHandle<ResourceManagerRuntimeData> m_RtdOp;
private AddressablesImpl m_Addressables;
private AsyncOperationHandle<IList<AsyncOperationHandle>> m_DepOp;
public void Init(AsyncOperationHandle<ResourceManagerRuntimeData> rtdOp, AddressablesImpl addressables)
{
m_RtdOp = rtdOp;
m_Addressables = addressables;
m_Addressables.ResourceManager.RegisterForCallbacks();
}
protected override string DebugName
{
get { return "InitializationObjectsOperation"; }
}
internal bool LogRuntimeWarnings(string pathToBuildLogs)
{
if (!File.Exists(pathToBuildLogs))
return false;
PackedPlayModeBuildLogs runtimeBuildLogs = JsonUtility.FromJson<PackedPlayModeBuildLogs>(File.ReadAllText(pathToBuildLogs));
bool messageLogged = false;
foreach (var log in runtimeBuildLogs.RuntimeBuildLogs)
{
messageLogged = true;
switch (log.Type)
{
case LogType.Warning:
Addressables.LogWarning(log.Message);
break;
case LogType.Error:
Addressables.LogError(log.Message);
break;
case LogType.Log:
Addressables.Log(log.Message);
break;
}
}
return messageLogged;
}
/// <inheritdoc />
protected override bool InvokeWaitForCompletion()
{
if (IsDone)
return true;
if (m_RtdOp.IsValid() && !m_RtdOp.IsDone)
m_RtdOp.WaitForCompletion();
m_RM?.Update(Time.unscaledDeltaTime);
if (!HasExecuted)
InvokeExecute();
if (m_DepOp.IsValid() && !m_DepOp.IsDone)
m_DepOp.WaitForCompletion();
m_RM?.Update(Time.unscaledDeltaTime);
return IsDone;
}
protected override void Execute()
{
var rtd = m_RtdOp.Result;
if (rtd == null)
{
Addressables.LogError("RuntimeData is null. Please ensure you have built the correct Player Content.");
Complete(true, true, "");
return;
}
string buildLogsPath = m_Addressables.ResolveInternalId(PlayerPrefs.GetString(Addressables.kAddressablesRuntimeBuildLogPath));
if (LogRuntimeWarnings(buildLogsPath))
File.Delete(buildLogsPath);
List<AsyncOperationHandle> initOperations = new List<AsyncOperationHandle>();
foreach (var i in rtd.InitializationObjects)
{
if (i.ObjectType.Value == null)
{
Addressables.LogFormat("Invalid initialization object type {0}.", i.ObjectType);
continue;
}
try
{
var o = i.GetAsyncInitHandle(m_Addressables.ResourceManager);
initOperations.Add(o);
Addressables.LogFormat("Initialization object {0} created instance {1}.", i, o);
}
catch (Exception ex)
{
Addressables.LogErrorFormat("Exception thrown during initialization of object {0}: {1}", i,
ex.ToString());
}
}
m_DepOp = m_Addressables.ResourceManager.CreateGenericGroupOperation(initOperations, true);
m_DepOp.Completed += (obj) =>
{
bool success = obj.Status == AsyncOperationStatus.Succeeded;
Complete(true, success, success ? "" : $"{obj.DebugName}, status={obj.Status}, result={obj.Result} failed initialization.");
m_Addressables.Release(m_DepOp);
};
}
}
}