Firstborn/Library/PackageCache/com.unity.addressables@1.19.19/Runtime/Initialization/CacheInitialization.cs
Schaken-Mods 7502018d20 Adding Mod Support
There is an asset in the store I grabbed. the coding is WAY above my head, I got about half of it and integrated and adapted what I can to it. im going as far as I can with it and ill come back in a few month when I understand t better.
2023-05-13 22:01:48 -05:00

172 lines
6.7 KiB
C#

using System;
using System.Collections;
using System.IO;
using UnityEngine.ResourceManagement;
using UnityEngine.ResourceManagement.AsyncOperations;
using UnityEngine.ResourceManagement.ResourceProviders;
using UnityEngine.ResourceManagement.Util;
using UnityEngine.Serialization;
namespace UnityEngine.AddressableAssets.Initialization
{
/// <summary>
/// IInitializableObject that sets up the Caching system.
/// </summary>
[Serializable]
public class CacheInitialization : IInitializableObject
{
/// <summary>
/// Sets properties of the Caching system.
/// </summary>
/// <param name="id">The id of thei object.</param>
/// <param name="dataStr">The JSON serialized CacheInitializationData object.</param>
/// <returns>True if the initialization succeeded.</returns>
public bool Initialize(string id, string dataStr)
{
#if ENABLE_CACHING
var data = JsonUtility.FromJson<CacheInitializationData>(dataStr);
if (data != null)
{
Caching.compressionEnabled = data.CompressionEnabled;
var activeCache = Caching.currentCacheForWriting;
if (!string.IsNullOrEmpty(data.CacheDirectoryOverride))
{
var dir = Addressables.ResolveInternalId(data.CacheDirectoryOverride);
if (!Directory.Exists(dir))
Directory.CreateDirectory(dir);
activeCache = Caching.GetCacheByPath(dir);
if (!activeCache.valid)
activeCache = Caching.AddCache(dir);
Caching.currentCacheForWriting = activeCache;
}
if (data.LimitCacheSize)
activeCache.maximumAvailableStorageSpace = data.MaximumCacheSize;
else
activeCache.maximumAvailableStorageSpace = long.MaxValue;
#pragma warning disable 618
activeCache.expirationDelay = data.ExpirationDelay;
#pragma warning restore 618
}
#endif //ENABLE_CACHING
return true;
}
/// <inheritdoc/>
public virtual AsyncOperationHandle<bool> InitializeAsync(ResourceManager rm, string id, string data)
{
CacheInitOp op = new CacheInitOp();
op.Init(() => { return Initialize(id, data); });
return rm.StartOperation(op, default);
}
#if ENABLE_CACHING
/// <summary>
/// The root path of the cache.
/// </summary>
public static string RootPath { get { return Path.GetDirectoryName(Caching.defaultCache.path); } }
#endif //ENABLE_CACHING
class CacheInitOp : AsyncOperationBase<bool>, IUpdateReceiver
{
private Func<bool> m_Callback;
#if ENABLE_CACHING
private bool m_UpdateRequired = true;
#endif //ENABLE_CACHING
public void Init(Func<bool> callback)
{
m_Callback = callback;
}
/// <inheritdoc />
protected override bool InvokeWaitForCompletion()
{
#if ENABLE_CACHING
m_RM?.Update(Time.unscaledDeltaTime);
if (!IsDone)
InvokeExecute();
return IsDone;
#else
return true;
#endif
}
public void Update(float unscaledDeltaTime)
{
#if ENABLE_CACHING
if (Caching.ready && m_UpdateRequired)
{
m_UpdateRequired = false;
if (m_Callback != null)
Complete(m_Callback(), true, "");
else
Complete(true, true, "");
Addressables.Log("CacheInitialization Complete");
}
#else
Complete(true, true, "");
Addressables.Log("UnityEngine.Caching not supported on this platform but a CacheInitialization object has been found in AddressableAssetSettings. No action has been taken.");
#endif
}
protected override void Execute()
{
((IUpdateReceiver)this).Update(0.0f);
}
}
}
/// <summary>
/// Contains settings for the Caching system.
/// </summary>
[Serializable]
public class CacheInitializationData
{
[FormerlySerializedAs("m_compressionEnabled")]
[SerializeField]
bool m_CompressionEnabled = true;
/// <summary>
/// Enable recompression of asset bundles into LZ4 format as they are saved to the cache. This sets the Caching.compressionEnabled value.
/// </summary>
public bool CompressionEnabled { get { return m_CompressionEnabled; } set { m_CompressionEnabled = value; } }
[FormerlySerializedAs("m_cacheDirectoryOverride")]
[SerializeField]
string m_CacheDirectoryOverride = "";
/// <summary>
/// If not null or empty a new cache is created using Caching.AddCache and it is set active by assigning it to Caching.currentCacheForWriting.
/// </summary>
public string CacheDirectoryOverride { get { return m_CacheDirectoryOverride; } set { m_CacheDirectoryOverride = value; } }
[FormerlySerializedAs("m_expirationDelay")]
[SerializeField]
int m_ExpirationDelay = 12960000; //this value taken from the docs and is 150 days
/// <summary>
/// Controls how long bundles are kept in the cache. This value is applied to Caching.currentCacheForWriting.expirationDelay. The value is in seconds and has a limit of 12960000 (150 days).
/// </summary>
[Obsolete("Functionality remains unchanged. However, due to issues with Caching this property is being marked obsolete. See Caching API documentation for more details.")]
public int ExpirationDelay { get { return m_ExpirationDelay; } set { m_ExpirationDelay = value; } }
[FormerlySerializedAs("m_limitCacheSize")]
[SerializeField]
bool m_LimitCacheSize;
/// <summary>
/// If true, the maximum cache size will be set to MaximumCacheSize.
/// </summary>
public bool LimitCacheSize { get { return m_LimitCacheSize; } set { m_LimitCacheSize = value; } }
[FormerlySerializedAs("m_maximumCacheSize")]
[SerializeField]
long m_MaximumCacheSize = long.MaxValue;
/// <summary>
/// The maximum size of the cache in bytes. This value is applied to Caching.currentCacheForWriting.maximumAvailableStorageSpace. This will only be set if LimitCacheSize is true.
/// </summary>
public long MaximumCacheSize { get { return m_MaximumCacheSize; } set { m_MaximumCacheSize = value; } }
}
}