7502018d20
There is an asset in the store I grabbed. the coding is WAY above my head, I got about half of it and integrated and adapted what I can to it. im going as far as I can with it and ill come back in a few month when I understand t better.
222 lines
8.3 KiB
C#
222 lines
8.3 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Reflection;
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namespace UnityEngine.AddressableAssets.Initialization
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{
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/// <summary>
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/// Supports the evaluation of embedded runtime variables in addressables locations
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/// </summary>
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public static class AddressablesRuntimeProperties
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{
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// cache these to avoid GC allocations
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static Stack<string> s_TokenStack = new Stack<string>(32);
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static Stack<int> s_TokenStartStack = new Stack<int>(32);
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static bool s_StaticStacksAreInUse = false;
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#if !UNITY_EDITOR && UNITY_WSA_10_0 && ENABLE_DOTNET
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static Assembly[] GetAssemblies()
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{
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//Not supported on UWP platforms
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return new Assembly[0];
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}
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#else
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static Assembly[] GetAssemblies()
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{
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return AppDomain.CurrentDomain.GetAssemblies();
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}
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#endif
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static Dictionary<string, string> s_CachedValues = new Dictionary<string, string>();
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internal static int GetCachedValueCount()
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{
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return s_CachedValues.Count;
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}
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/// <summary>
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/// Predefine a runtime property.
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/// </summary>
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/// <param name="name">The property name.</param>
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/// <param name="val">The property value.</param>
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public static void SetPropertyValue(string name, string val)
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{
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s_CachedValues[name] = val;
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}
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/// <summary>
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/// This will clear all PropertyValues that have been cached. This includes all values set by
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/// <see cref="SetPropertyValue"/> as well as any reflection-evaluated properties.
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/// </summary>
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public static void ClearCachedPropertyValues()
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{
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s_CachedValues.Clear();
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}
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/// <summary>
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/// Evaluates a named property using cached values and static public fields and properties. Be aware that a field or property may be stripped if not referenced anywhere else.
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/// </summary>
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/// <param name="name">The property name.</param>
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/// <returns>The value of the property. If not found, the name is returned.</returns>
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public static string EvaluateProperty(string name)
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{
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Debug.Assert(s_CachedValues != null, "ResourceManagerConfig.GetGlobalVar - s_cachedValues == null.");
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if (string.IsNullOrEmpty(name))
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return string.Empty;
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string cachedValue;
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if (s_CachedValues.TryGetValue(name, out cachedValue))
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return cachedValue;
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int i = name.LastIndexOf('.');
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if (i < 0)
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return name;
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var className = name.Substring(0, i);
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var propName = name.Substring(i + 1);
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foreach (var a in GetAssemblies())
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{
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Type t = a.GetType(className, false, false);
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if (t == null)
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continue;
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try
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{
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var pi = t.GetProperty(propName, BindingFlags.Static | BindingFlags.FlattenHierarchy | BindingFlags.Public);
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if (pi != null)
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{
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var v = pi.GetValue(null, null);
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if (v != null)
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{
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s_CachedValues.Add(name, v.ToString());
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return v.ToString();
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}
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}
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var fi = t.GetField(propName, BindingFlags.Static | BindingFlags.FlattenHierarchy | BindingFlags.Public);
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if (fi != null)
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{
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var v = fi.GetValue(null);
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if (v != null)
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{
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s_CachedValues.Add(name, v.ToString());
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return v.ToString();
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}
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}
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}
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catch (Exception)
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{
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// ignored
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}
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}
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return name;
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}
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/// <summary>
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/// Evaluates all tokens deliminated by '{' and '}' in a string and evaluates them with the EvaluateProperty method.
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/// </summary>
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/// <param name="input">The input string.</param>
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/// <returns>The evaluated string after resolving all tokens.</returns>
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public static string EvaluateString(string input)
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{
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return EvaluateString(input, '{', '}', EvaluateProperty);
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}
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/// <summary>
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/// Evaluates all tokens deliminated by the specified delimiters in a string and evaluates them with the supplied method.
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/// </summary>
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/// <param name="inputString">The string to evaluate.</param>
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/// <param name="startDelimiter">The start token delimiter.</param>
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/// <param name="endDelimiter">The end token delimiter.</param>
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/// <param name="varFunc">Func that has a single string parameter and returns a string.</param>
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/// <returns>The evaluated string.</returns>
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public static string EvaluateString(string inputString, char startDelimiter, char endDelimiter, Func<string, string> varFunc)
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{
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if (string.IsNullOrEmpty(inputString))
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return string.Empty;
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string originalString = inputString;
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Stack<string> tokenStack;
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Stack<int> tokenStartStack;
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if (!s_StaticStacksAreInUse)
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{
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tokenStack = s_TokenStack;
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tokenStartStack = s_TokenStartStack;
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s_StaticStacksAreInUse = true;
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}
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else
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{
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tokenStack = new Stack<string>(32);
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tokenStartStack = new Stack<int>(32);
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}
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tokenStack.Push(inputString);
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int popTokenAt = inputString.Length;
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char[] delimiters = {startDelimiter, endDelimiter};
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bool delimitersMatch = startDelimiter == endDelimiter;
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int i = inputString.IndexOf(startDelimiter);
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int prevIndex = -2;
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while (i >= 0)
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{
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char c = inputString[i];
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if (c == startDelimiter && (!delimitersMatch || tokenStartStack.Count == 0))
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{
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tokenStartStack.Push(i);
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i++;
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}
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else if (c == endDelimiter && tokenStartStack.Count > 0)
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{
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int start = tokenStartStack.Peek();
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string token = inputString.Substring(start + 1, i - start - 1);
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string tokenVal;
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if (popTokenAt <= i)
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{
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tokenStack.Pop();
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}
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// check if the token is already included
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if (tokenStack.Contains(token))
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tokenVal = "#ERROR-CyclicToken#";
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else
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{
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tokenVal = varFunc == null ? string.Empty : varFunc(token);
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tokenStack.Push(token);
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}
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i = tokenStartStack.Pop();
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popTokenAt = i + tokenVal.Length + 1;
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if (i > 0)
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{
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int rhsStartIndex = i + token.Length + 2;
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if (rhsStartIndex == inputString.Length)
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inputString = inputString.Substring(0, i) + tokenVal;
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else
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inputString = inputString.Substring(0, i) + tokenVal + inputString.Substring(rhsStartIndex);
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}
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else
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inputString = tokenVal + inputString.Substring(i + token.Length + 2);
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}
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bool infiniteLoopDetected = prevIndex == i;
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if (infiniteLoopDetected)
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return "#ERROR-" + originalString +" contains unmatched delimiters#";
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prevIndex = i;
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i = inputString.IndexOfAny(delimiters, i);
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}
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tokenStack.Clear();
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tokenStartStack.Clear();
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if (ReferenceEquals(tokenStack, s_TokenStack))
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s_StaticStacksAreInUse = false;
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return inputString;
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}
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}
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}
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